Searched refs:entity_isAnimating (Results 1 – 25 of 36) sorted by relevance
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | ubervinecommon.lua | 128 if entity_isAnimating(me) then 180 …if not entity_isAnimating(me) and v.limited and isFlag(FLAG_NAIJA_FIRSTVINE, 0) and entity_isEntit… 190 if v.done and not entity_isAnimating(me) then 219 if entity_isAnimating(me) then
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H A D | krotiteworshipper.lua | 63 if entity_isAnimating(me) and not v.done then
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H A D | crabboss.lua | 190 if entity_isState(me, STATE_LEFTCLAWSWIPE) and (not entity_isAnimating(me, LAYER_LEFTARM)) then 194 if entity_isState(me, STATE_RIGHTCLAWSWIPE) and (not entity_isAnimating(me, LAYER_RIGHTARM)) then 198 if entity_isState(me, STATE_TEABAG) and (not entity_isAnimating(me)) then
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H A D | krotiteontheway.lua | 63 if entity_isAnimating(me) and not v.done then
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H A D | sunkendad.lua | 265 while entity_isAnimating(c) do 275 while entity_isAnimating(c) do 356 …if not entity_isAnimating(me) and (entity_isState(me, STATE_ATTACK1) or entity_isState(me, STATE_A…
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H A D | songdoorcommon.lua | 65 if not entity_isAnimating(me) then
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H A D | cc_getrocked.lua | 53 while entity_isAnimating(anEnt) do
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H A D | turret.lua | 127 if not entity_isAnimating(me) then
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H A D | shark.lua | 60 if entity_isState(me, STATE_ATTACK) and not entity_isAnimating(me) then
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H A D | transturtle.lua | 295 while entity_isAnimating(me) do 346 while entity_isAnimating(me) do
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H A D | crystalholder.lua | 110 if not entity_isAnimating(me) then
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H A D | bigmouth.lua | 130 if not entity_isAnimating(me) then
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H A D | aggrobaby.lua | 134 if not entity_isAnimating(me) then
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H A D | toad.lua | 121 if not entity_isAnimating(me) then
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H A D | aggrohopper.lua | 143 if not entity_isAnimating(me) then
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H A D | 13_progression.lua | 102 while entity_isAnimating(me) do
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/include/ |
H A D | sporechildflowertemplate.lua | 42 if entity_isState(me, STATE_OPEN) and not entity_isAnimating(me) then 45 if entity_isState(me, STATE_CLOSE) and not entity_isAnimating(me) then
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H A D | collectiblecostumetemplate.lua | 94 while entity_isAnimating(getNaija()) do
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H A D | healthupgradetemplate.lua | 129 elseif entity_isState(me, STATE_OPEN) and not entity_isAnimating(me) then
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/ |
H A D | altar.lua | 54 if entity_isState(me, STATE_OPEN) and not entity_isAnimating(me) then 57 if entity_isState(me, STATE_CLOSE) and not entity_isAnimating(me) then
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/ |
H A D | node_energygodencounter.lua | 126 while entity_isAnimating(templeStatue) do 168 while entity_isAnimating(v.naija) do
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H A D | map_finalescape.lua | 75 while entity_isAnimating(n) do
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H A D | node_songcavecrystal.lua | 72 while entity_isAnimating(getNaija()) do
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H A D | map_naijacave.lua | 189 while entity_isAnimating(n) do
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/_unused/ |
H A D | node_eatompo.lua | 127 while entity_isAnimating(v.boss) do
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