Searched refs:entity_isDead (Results 1 – 8 of 8) sorted by relevance
98 if not entity_isDead(ent) then148 if entity_isDead(v.trappedEnt) then162 if entity_isDead(v.trappedEnt) then
80 if not entity_isDead(me) then
153 if entity_isDead(v.grabbedEnt) then
122 …and not entity_isProperty(e, EP_MOVABLE) and not entity_isDead(e) and entity_getCollideRadius(e) >…
61 …if e ~= me and not entity_isDead(e) and entity_getEntityType(e) == ET_ENEMY and node_isEntityIn(v.…
329 elseif entity_isEntityInRange(me, ent, attackRange) and not entity_isDead(ent) then
121 …and not entity_isProperty(e, EP_MOVABLE) and not entity_isDead(e) and entity_getCollideRadius(e) >…
3995 luaFunc(entity_isDead) in luaFunc() argument9748 luaRegister(entity_isDead),