Home
last modified time | relevance | path

Searched refs:entity_isDead (Results 1 – 8 of 8) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dpredatorytunicate.lua98 if not entity_isDead(ent) then
148 if entity_isDead(v.trappedEnt) then
162 if entity_isDead(v.trappedEnt) then
H A Dspikyball.lua80 if not entity_isDead(me) then
H A Dgrabbyarm.lua153 if entity_isDead(v.grabbedEnt) then
H A Denergybarrier.lua122 …and not entity_isProperty(e, EP_MOVABLE) and not entity_isDead(e) and entity_getCollideRadius(e) >…
H A Dupsidedownjelly.lua61 …if e ~= me and not entity_isDead(e) and entity_getEntityType(e) == ET_ENEMY and node_isEntityIn(v.…
H A Dli.lua329 elseif entity_isEntityInRange(me, ent, attackRange) and not entity_isDead(ent) then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/guert_mod/tempo/
H A Denergybarrier.lua121 …and not entity_isProperty(e, EP_MOVABLE) and not entity_isDead(e) and entity_getCollideRadius(e) >…
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp3995 luaFunc(entity_isDead) in luaFunc() argument
9748 luaRegister(entity_isDead),