/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | hellbeast.lua | 262 if not (entity_isState(me, STATE_MOVELEFT) or entity_isState(me, STATE_ATTACK4)) then 294 if ((entity_isState(me, STATE_MOVERIGHT) or entity_isState(me, STATE_MOVELEFT)) and key == 2) 296 or ((entity_isState(me, STATE_MOVERIGHT) or entity_isState(me, STATE_MOVELEFT)) and key == 6) 305 if entity_isState(me, STATE_MOVERIGHT) or entity_isState(me, STATE_MOVELEFT) then 338 if not(entity_isState(me, STATE_DONE) or entity_isState(me, STATE_DIE)) then 370 if not entity_isState(me, STATE_DIE) and not entity_isState(me, STATE_DONE) then 606 not entity_isState(me, STATE_DONE) and not entity_isState(me, STATE_DIE) 612 if (entity_isState(me, STATE_ATTACK2) or entity_isState(me, STATE_ATTACK5)) then 626 …if not entity_isState(me, STATE_PAIN) and not entity_isState(me, STATE_DIE) and not entity_isState… 693 …entity_isState(me, STATE_ATTACK1) or entity_isState(me, STATE_ATTACK2) or entity_isState(me, STATE… [all …]
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H A D | monkey.lua | 98 if entity_isState(me, STATE_IDLE) then 140 …if entity_isState(me, STATE_FALLING) or entity_isState(me, STATE_DROWN) or entity_isState(me, STAT… 163 if entity_isState(me, STATE_DROWN) or entity_isState(me, STATE_DROWNED) then 166 if entity_isState(me, STATE_WALL) then 170 if entity_isState(me, STATE_WALL) then 186 if entity_isState(me, STATE_IDLE) then 193 elseif entity_isState(me, STATE_WALL) then 198 elseif entity_isState(me, STATE_DROWN) then 222 if entity_isState(me, STATE_FALLING) then 224 elseif entity_isState(me, STATE_DROWN) then [all …]
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H A D | skeeter.lua | 62 if entity_isState(me, STATE_INACTIVE) then 74 if entity_isState(me, STATE_BURSTRIGHT) then 78 elseif entity_isState(me, STATE_IDLE) then 104 if entity_isState(me, STATE_IDLE) then 116 elseif entity_isState(me, STATE_BURSTLEFT) or entity_isState(me, STATE_BURSTRIGHT) then 120 elseif entity_isState(me, STATE_INACTIVE) then 122 elseif entity_isState(me, STATE_DEAD) then 129 if entity_isState(me, STATE_INACTIVE) then 135 elseif entity_isState(me, STATE_BURSTRIGHT) or entity_isState(me, STATE_BURSTLEFT) then 145 if entity_isState(me, STATE_BURSTLEFT) or entity_isState(me, STATE_BURSTRIGHT) then [all …]
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H A D | energyboss.lua | 72 …entity_isState(me, STATE_MOVEBACK) and not entity_isState(me, STATE_HITBARRIER) and not entity_isS… 160 if entity_isState(me, STATE_COLLAPSE) then 255 if entity_isState(me, STATE_ATTACK) or entity_isState(me, STATE_INTRO) then 279 …if not entity_isState(me, STATE_MOVEBACK) and not entity_isState(me, STATE_MOVEBACKFROMBARRIER) th… 294 …if not entity_isState(me, STATE_HITBARRIER) and not entity_isState(me, STATE_MOVEBACKFROMBARRIER) … 317 if entity_isState(me, STATE_FIRE) then 347 if entity_isState(me, STATE_IDLE) then 360 if entity_isState(me, STATE_IDLE) then 380 …if entity_isState(me, STATE_MOVING) or entity_isState(me, STATE_MOVEBACK) or entity_isState(me, ST… 388 if entity_isState(me, STATE_ATTACK) then [all …]
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H A D | sunkenmom.lua | 89 if entity_isState(me, STATE_MOMVISION) then 116 if entity_isState(me, STATE_IDLE) then 120 if entity_isState(v.dad, STATE_IDLE) then 146 if entity_isState(me, STATE_IDLE) then 158 if entity_isState(me, STATE_KISS) then 170 if entity_isState(me, STATE_IDLE) then 183 elseif entity_isState(me, STATE_WEAK) then 200 elseif entity_isState(me, STATE_START) then 207 if entity_isState(me, STATE_GOTODAD) then 210 elseif entity_isState(me, STATE_KISS) then [all …]
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H A D | priest.lua | 98 if entity_isState(me, STATE_SPIRIT) then 123 if entity_isState(me, STATE_IDLE) then 131 if entity_isState(me, STATE_FIRING) then 144 if not entity_isState(me, STATE_WAIT) then 148 if entity_isState(me, STATE_IDLE) then 165 if entity_isState(me, STATE_IDLE) then 189 if entity_isState(me, STATE_WAIT) then 192 if entity_isState(me, STATE_SPIRIT) or entity_isState(me, STATE_DYING) then 215 elseif entity_isState(me, STATE_WAIT) then 220 elseif entity_isState(me, STATE_DYING) then [all …]
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H A D | creatorform5.lua | 123 if entity_isState(me, STATE_IDLE) then 129 elseif entity_isState(me, STATE_WAIT) then 180 if entity_isState(me, STATE_WAIT) then 193 if entity_isState(me, STATE_IDLE) then 205 elseif entity_isState(me, STATE_INTRO) then 217 elseif entity_isState(me, STATE_SING) then 223 elseif entity_isState(me, STATE_WAIT) then 225 elseif entity_isState(me, STATE_PAIN) then 280 if entity_isState(me, STATE_INTRO) then 326 elseif entity_isState(me, STATE_SING) then [all …]
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H A D | creatorform4.lua | 125 if entity_isState(me, STATE_IDLE) then 129 if entity_isState(me, STATE_MOVE) then 136 if entity_isState(me, STATE_LUREWAIT) then 144 if entity_isState(me, STATE_TRAP) then 162 if entity_isState(me, STATE_ATTACK) then 166 if entity_isState(me, STATE_CHASE) then 206 if entity_isState(me, STATE_ATTACK) then 234 if entity_isState(me, STATE_IDLE) then 238 elseif entity_isState(me, STATE_MOVE) then 332 if entity_isState(me, STATE_MOVE) then [all …]
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H A D | mermanthin.lua | 146 …if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_WALL) or entity_isState(me, STATE_SW… 161 if entity_isState(me, STATE_BLOATED) then 191 if entity_isState(me, STATE_IDLE) then 217 if entity_isState(me, STATE_SWIM) then 232 if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_SWIM) then 250 if entity_isState(me, STATE_BURST) or entity_isState(me, STATE_WALLBURST) then 312 if not entity_isState(me, STATE_WALL) then 352 if entity_isState(me, STATE_BLOATED) then 361 if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_SWIM) then 413 elseif entity_isState(me, STATE_WALL) then [all …]
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H A D | piranha.lua | 67 if entity_isState(me, STATE_ATTACK) then 73 elseif entity_isState(me, STATE_PULLBACK) then 79 elseif entity_isState(me, STATE_REGROUP) then 81 elseif entity_isState(me, STATE_IDLE) then 93 if not (entity_isState(me, STATE_ATTACK) or entity_isState(me, STATE_PULLBACK)) then 99 if not entity_isState(me, STATE_IDLE) then 110 if entity_isState(me, STATE_ATTACK) then 120 if entity_isState(me, STATE_ATTACK) then 128 elseif entity_isState(me, STATE_IDLE) then 137 if entity_isState(me, STATE_PULLBACK) then [all …]
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H A D | creatorform1.lua | 93 if not entity_isState(me, STATE_CUTSCENE) and not entity_isState(me, STATE_WAITFORCUTSCENE) then 131 if entity_isState(me, STATE_IDLE) then 143 if entity_isState(me, STATE_ATTACK2LOOP) then 226 if entity_isState(me, STATE_IDLE) then 229 elseif entity_isState(me, STATE_ATTACK1) then 231 elseif entity_isState(me, STATE_ATTACK2) then 473 if entity_isState(me, STATE_ATTACK1) then 476 elseif entity_isState(me, STATE_ATTACK2) then 489 elseif entity_isState(me, STATE_WAIT) then 498 …if entity_isState(me, STATE_TRANSITION) or v.takeDamage == false or entity_isState(me, STATE_TRANS… [all …]
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H A D | krill.lua | 95 if entity_isState(me, STATE_IDLE) then 146 elseif entity_isState(me, STATE_SURFACE) then 158 elseif entity_isState(me, STATE_LAYEGGS) or entity_isState(me, STATE_RECOVER) then 160 elseif entity_isState(me, STATE_PASSON) then 164 if not entity_isState(me, STATE_GROW) then 175 if entity_isState(me, STATE_IDLE) then 190 elseif entity_isState(me, STATE_GROW) then 211 elseif entity_isState(me, STATE_PASSON) then 228 if entity_isState(me, STATE_SURFACE) then 236 elseif entity_isState(me, STATE_GROW) then [all …]
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H A D | guardian.lua | 68 if entity_isState(me, STATE_WAIT) then 74 if entity_isState(me, STATE_IDLE) then 86 if not entity_isState(me, STATE_WAIT) then 115 if entity_isState(me, STATE_IDLE) then 117 elseif entity_isState(me, STATE_WAIT) then 121 elseif entity_isState(me, STATE_ATTACK) then 141 elseif entity_isState(me, STATE_FIRING) then 147 if entity_isState(me, STATE_ATTACK) then 154 elseif entity_isState(me, STATE_FIRING) then 160 if entity_isState(me, STATE_WAIT) then [all …]
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H A D | crabboss.lua | 183 if entity_isState(me, STATE_JUMP) then 203 if entity_isState(me, STATE_BASIC) then 264 if entity_isState(me, STATE_BASIC) then 298 if entity_isState(me, STATE_JUMP) then 324 if entity_isState(me, STATE_JUMPPREP) then 329 if not entity_isState(me, STATE_STUNNED) and not entity_isState(me, STATE_JUMP) 375 if not entity_isState(me, STATE_JUMPPREP) and not entity_isState(me, STATE_JUMP) then 400 if entity_isState(me, STATE_BASIC) then 414 elseif entity_isState(me, STATE_JUMP) then 472 if entity_isState(me, STATE_STUNNED) then [all …]
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H A D | sunkendad.lua | 102 if entity_isState(me, STATE_ATTACK1) then 112 elseif entity_isState(me, STATE_PREP3) then 356 …if not entity_isAnimating(me) and (entity_isState(me, STATE_ATTACK1) or entity_isState(me, STATE_A… 359 if entity_isState(me, STATE_IDLE) then 395 if entity_isState(me, STATE_ATTACK3) then 401 if entity_isState(me, STATE_ATTACK3) then 436 if entity_isState(me, STATE_IDLE) then 485 elseif entity_isState(me, STATE_KISS) then 487 elseif entity_isState(me, STATE_RAGE) then 492 elseif entity_isState(me, STATE_CALM) then [all …]
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H A D | anglerfish.lua | 102 if entity_isState(me, STATE_AROUSED) then 121 if entity_isState(me, STATE_AROUSED) or entity_isState(me, STATE_LUNGE) then 126 if entity_isState(me, STATE_LUNGE) then 147 if entity_isState(me, STATE_IDLE) then 161 if entity_isState(me, STATE_IDLE) then 172 if entity_isState(me, STATE_IDLE) then 202 if entity_isState(me, STATE_LUNGE) then 210 if entity_isState(me, STATE_IDLE) then 213 if entity_isState(me, STATE_AROUSED) then 221 if entity_isState(me, STATE_LUNGE) then [all …]
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H A D | creatorform2.lua | 83 if entity_isState(me, STATE_TRANSITION) or entity_isState(me, STATE_WAIT) then 149 if entity_isState(me, STATE_IDLE) then 165 if entity_isState(me, STATE_ATTACK) then 174 if entity_isState(me, STATE_BEAM) then 187 if entity_isState(me, STATE_IDLE) then 210 elseif entity_isState(me, STATE_PREP) then 220 elseif entity_isState(me, STATE_BEAM) then 230 if entity_isState(me, STATE_START) then 236 elseif entity_isState(me, STATE_WAIT) then 241 elseif entity_isState(me, STATE_PREP) then [all …]
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H A D | mantis.lua | 167 if entity_isState(me, STATE_IDLE) then 198 if entity_isState(me, STATE_IDLE) then 208 elseif entity_isState(me, STATE_FALL) then 230 elseif entity_isState(me, STATE_HURT) then 241 elseif entity_isState(me, STATE_DIE) then 265 if entity_isState(me, STATE_FIREBOMBS) or entity_isState(me, STATE_RECOVER) then 267 elseif entity_isState(me, STATE_HURT) then 275 elseif entity_isState(me, STATE_DIE) then 284 elseif entity_isState(me, STATE_FALL) then 310 if entity_isState(me, STATE_FALL) then [all …]
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H A D | scavenger.lua | 56 if entity_isState(me, STATE_CHARGE) then 63 if entity_isState(me, STATE_IDLE) then 79 elseif entity_isState(me, STATE_CHARGE) then 93 if entity_isState(me, STATE_IDLE) then 96 elseif entity_isState(me, STATE_CHARGEPREP) then 100 elseif entity_isState(me, STATE_CHARGE) then 118 elseif entity_isState(me, STATE_GROW) then 124 if entity_isState(me, STATE_CHARGEPREP) then 126 elseif entity_isState(me, STATE_CHARGE) then 128 elseif entity_isState(me, STATE_GROW) then [all …]
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H A D | creatorform6.lua | 174 if entity_isState(me, STATE_WAIT) then 177 if entity_isState(me, STATE_TRANSITION) or entity_isState(me, STATE_SCENEGHOST) then 222 if entity_isState(me, STATE_IDLE) then 315 if entity_isState(me, STATE_IDLE) then 317 elseif entity_isState(me, STATE_STEPFORE) then 320 elseif entity_isState(me, STATE_STEPBACK) then 323 elseif entity_isState(me, STATE_ATTACK1) then 325 elseif entity_isState(me, STATE_TRANSITION) then 350 elseif entity_isState(me, STATE_SCENEGHOST) then 355 elseif entity_isState(me, STATE_WAIT) then [all …]
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H A D | predatorytunicate.lua | 94 if entity_isState(me, STATE_IDLE) then 111 if entity_isState(me, STATE_TRAPPED) then 151 elseif entity_isState(me, STATE_TRAP) then 173 if entity_isState(me, STATE_IDLE) then 175 elseif entity_isState(me, STATE_TRAP) then 177 elseif entity_isState(me, STATE_TRAPPED) then 180 elseif entity_isState(me, STATE_RELEASE) then 187 if entity_isState(me, STATE_TRAP) then 188 elseif entity_isState(me, STATE_RELEASE) then 190 elseif entity_isState(me, STATE_TRAPPED) then [all …]
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H A D | horror.lua | 87 if entity_isState(me, STATE_HIDDEN) then 103 if entity_isState(me, STATE_IDLE) then 112 if not entity_isState(me, STATE_HIDDEN) then 120 if entity_isState(me, STATE_IDLE) then 126 elseif entity_isState(me, STATE_HIDDEN) then 128 elseif entity_isState(me, STATE_REVEAL) then 132 elseif entity_isState(me, STATE_FIRE) then 134 elseif entity_isState(me, STATE_DEATHSCENE) then 157 if entity_isState(me, STATE_REVEAL) or entity_isState(me, STATE_FIRE) then 163 if entity_isState(me, STATE_HIDDEN) then [all …]
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H A D | mergog.lua | 111 if entity_isState(me, STATE_PREP) then 121 if entity_isState(me, STATE_IDLE) then 147 if entity_isState(me, STATE_FIRE) then 174 if entity_isState(me, STATE_BEAMFIRE) then 186 if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_BEAMFIRE) then 218 if entity_isState(me, STATE_IDLE) then 221 elseif entity_isState(me, STATE_FIRE) then 225 elseif entity_isState(me, STATE_FIREPREP) then 231 elseif entity_isState(me, STATE_BEAMPREP) then 238 elseif entity_isState(me, STATE_BEAMFIRE) then [all …]
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H A D | li.lua | 130 if entity_isState(me, STATE_HUG) then 139 if entity_isState(me, STATE_HUG) then 638 if entity_isState(me, STATE_HUG) then 645 if entity_isState(me, STATE_HUG) then 654 if entity_isState(me, STATE_CORNERED) then 735 if entity_isState(me, STATE_CARRIED) then 871 if entity_isState(me, STATE_IDLE) then 1032 elseif entity_isState(me, STATE_HUG) then 1081 …if not entity_isState(me, STATE_FADEOUT) and not entity_isState(me, STATE_HUG) and not entity_isSt… 1122 if entity_isState(me, STATE_IDLE) then [all …]
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/ |
H A D | altar.lua | 63 if entity_isState(me, STATE_ON) then 68 if entity_isState(me, STATE_OPENED) then 83 if entity_isState(me, STATE_OPEN) then 95 elseif entity_isState(me, STATE_CLOSE) then 98 elseif entity_isState(me, STATE_CLOSED) then 99 elseif entity_isState(me, STATE_ON) then 109 elseif entity_isState(me, STATE_OFF) then 116 if entity_isState(me, STATE_CLOSE) then 118 elseif entity_isState(me, STATE_ON) then 132 elseif entity_isState(me, STATE_DELAY) then [all …]
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