Home
last modified time | relevance | path

Searched refs:entity_isState (Results 1 – 25 of 352) sorted by relevance

12345678910>>...15

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dhellbeast.lua262 if not (entity_isState(me, STATE_MOVELEFT) or entity_isState(me, STATE_ATTACK4)) then
294 if ((entity_isState(me, STATE_MOVERIGHT) or entity_isState(me, STATE_MOVELEFT)) and key == 2)
296 or ((entity_isState(me, STATE_MOVERIGHT) or entity_isState(me, STATE_MOVELEFT)) and key == 6)
305 if entity_isState(me, STATE_MOVERIGHT) or entity_isState(me, STATE_MOVELEFT) then
338 if not(entity_isState(me, STATE_DONE) or entity_isState(me, STATE_DIE)) then
370 if not entity_isState(me, STATE_DIE) and not entity_isState(me, STATE_DONE) then
606 not entity_isState(me, STATE_DONE) and not entity_isState(me, STATE_DIE)
612 if (entity_isState(me, STATE_ATTACK2) or entity_isState(me, STATE_ATTACK5)) then
626 …if not entity_isState(me, STATE_PAIN) and not entity_isState(me, STATE_DIE) and not entity_isState
693entity_isState(me, STATE_ATTACK1) or entity_isState(me, STATE_ATTACK2) or entity_isState(me, STATE…
[all …]
H A Dmonkey.lua98 if entity_isState(me, STATE_IDLE) then
140 …if entity_isState(me, STATE_FALLING) or entity_isState(me, STATE_DROWN) or entity_isState(me, STAT…
163 if entity_isState(me, STATE_DROWN) or entity_isState(me, STATE_DROWNED) then
166 if entity_isState(me, STATE_WALL) then
170 if entity_isState(me, STATE_WALL) then
186 if entity_isState(me, STATE_IDLE) then
193 elseif entity_isState(me, STATE_WALL) then
198 elseif entity_isState(me, STATE_DROWN) then
222 if entity_isState(me, STATE_FALLING) then
224 elseif entity_isState(me, STATE_DROWN) then
[all …]
H A Dskeeter.lua62 if entity_isState(me, STATE_INACTIVE) then
74 if entity_isState(me, STATE_BURSTRIGHT) then
78 elseif entity_isState(me, STATE_IDLE) then
104 if entity_isState(me, STATE_IDLE) then
116 elseif entity_isState(me, STATE_BURSTLEFT) or entity_isState(me, STATE_BURSTRIGHT) then
120 elseif entity_isState(me, STATE_INACTIVE) then
122 elseif entity_isState(me, STATE_DEAD) then
129 if entity_isState(me, STATE_INACTIVE) then
135 elseif entity_isState(me, STATE_BURSTRIGHT) or entity_isState(me, STATE_BURSTLEFT) then
145 if entity_isState(me, STATE_BURSTLEFT) or entity_isState(me, STATE_BURSTRIGHT) then
[all …]
H A Denergyboss.lua72entity_isState(me, STATE_MOVEBACK) and not entity_isState(me, STATE_HITBARRIER) and not entity_isS…
160 if entity_isState(me, STATE_COLLAPSE) then
255 if entity_isState(me, STATE_ATTACK) or entity_isState(me, STATE_INTRO) then
279 …if not entity_isState(me, STATE_MOVEBACK) and not entity_isState(me, STATE_MOVEBACKFROMBARRIER) th…
294 …if not entity_isState(me, STATE_HITBARRIER) and not entity_isState(me, STATE_MOVEBACKFROMBARRIER) …
317 if entity_isState(me, STATE_FIRE) then
347 if entity_isState(me, STATE_IDLE) then
360 if entity_isState(me, STATE_IDLE) then
380 …if entity_isState(me, STATE_MOVING) or entity_isState(me, STATE_MOVEBACK) or entity_isState(me, ST…
388 if entity_isState(me, STATE_ATTACK) then
[all …]
H A Dsunkenmom.lua89 if entity_isState(me, STATE_MOMVISION) then
116 if entity_isState(me, STATE_IDLE) then
120 if entity_isState(v.dad, STATE_IDLE) then
146 if entity_isState(me, STATE_IDLE) then
158 if entity_isState(me, STATE_KISS) then
170 if entity_isState(me, STATE_IDLE) then
183 elseif entity_isState(me, STATE_WEAK) then
200 elseif entity_isState(me, STATE_START) then
207 if entity_isState(me, STATE_GOTODAD) then
210 elseif entity_isState(me, STATE_KISS) then
[all …]
H A Dpriest.lua98 if entity_isState(me, STATE_SPIRIT) then
123 if entity_isState(me, STATE_IDLE) then
131 if entity_isState(me, STATE_FIRING) then
144 if not entity_isState(me, STATE_WAIT) then
148 if entity_isState(me, STATE_IDLE) then
165 if entity_isState(me, STATE_IDLE) then
189 if entity_isState(me, STATE_WAIT) then
192 if entity_isState(me, STATE_SPIRIT) or entity_isState(me, STATE_DYING) then
215 elseif entity_isState(me, STATE_WAIT) then
220 elseif entity_isState(me, STATE_DYING) then
[all …]
H A Dcreatorform5.lua123 if entity_isState(me, STATE_IDLE) then
129 elseif entity_isState(me, STATE_WAIT) then
180 if entity_isState(me, STATE_WAIT) then
193 if entity_isState(me, STATE_IDLE) then
205 elseif entity_isState(me, STATE_INTRO) then
217 elseif entity_isState(me, STATE_SING) then
223 elseif entity_isState(me, STATE_WAIT) then
225 elseif entity_isState(me, STATE_PAIN) then
280 if entity_isState(me, STATE_INTRO) then
326 elseif entity_isState(me, STATE_SING) then
[all …]
H A Dcreatorform4.lua125 if entity_isState(me, STATE_IDLE) then
129 if entity_isState(me, STATE_MOVE) then
136 if entity_isState(me, STATE_LUREWAIT) then
144 if entity_isState(me, STATE_TRAP) then
162 if entity_isState(me, STATE_ATTACK) then
166 if entity_isState(me, STATE_CHASE) then
206 if entity_isState(me, STATE_ATTACK) then
234 if entity_isState(me, STATE_IDLE) then
238 elseif entity_isState(me, STATE_MOVE) then
332 if entity_isState(me, STATE_MOVE) then
[all …]
H A Dmermanthin.lua146 …if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_WALL) or entity_isState(me, STATE_SW…
161 if entity_isState(me, STATE_BLOATED) then
191 if entity_isState(me, STATE_IDLE) then
217 if entity_isState(me, STATE_SWIM) then
232 if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_SWIM) then
250 if entity_isState(me, STATE_BURST) or entity_isState(me, STATE_WALLBURST) then
312 if not entity_isState(me, STATE_WALL) then
352 if entity_isState(me, STATE_BLOATED) then
361 if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_SWIM) then
413 elseif entity_isState(me, STATE_WALL) then
[all …]
H A Dpiranha.lua67 if entity_isState(me, STATE_ATTACK) then
73 elseif entity_isState(me, STATE_PULLBACK) then
79 elseif entity_isState(me, STATE_REGROUP) then
81 elseif entity_isState(me, STATE_IDLE) then
93 if not (entity_isState(me, STATE_ATTACK) or entity_isState(me, STATE_PULLBACK)) then
99 if not entity_isState(me, STATE_IDLE) then
110 if entity_isState(me, STATE_ATTACK) then
120 if entity_isState(me, STATE_ATTACK) then
128 elseif entity_isState(me, STATE_IDLE) then
137 if entity_isState(me, STATE_PULLBACK) then
[all …]
H A Dcreatorform1.lua93 if not entity_isState(me, STATE_CUTSCENE) and not entity_isState(me, STATE_WAITFORCUTSCENE) then
131 if entity_isState(me, STATE_IDLE) then
143 if entity_isState(me, STATE_ATTACK2LOOP) then
226 if entity_isState(me, STATE_IDLE) then
229 elseif entity_isState(me, STATE_ATTACK1) then
231 elseif entity_isState(me, STATE_ATTACK2) then
473 if entity_isState(me, STATE_ATTACK1) then
476 elseif entity_isState(me, STATE_ATTACK2) then
489 elseif entity_isState(me, STATE_WAIT) then
498 …if entity_isState(me, STATE_TRANSITION) or v.takeDamage == false or entity_isState(me, STATE_TRANS…
[all …]
H A Dkrill.lua95 if entity_isState(me, STATE_IDLE) then
146 elseif entity_isState(me, STATE_SURFACE) then
158 elseif entity_isState(me, STATE_LAYEGGS) or entity_isState(me, STATE_RECOVER) then
160 elseif entity_isState(me, STATE_PASSON) then
164 if not entity_isState(me, STATE_GROW) then
175 if entity_isState(me, STATE_IDLE) then
190 elseif entity_isState(me, STATE_GROW) then
211 elseif entity_isState(me, STATE_PASSON) then
228 if entity_isState(me, STATE_SURFACE) then
236 elseif entity_isState(me, STATE_GROW) then
[all …]
H A Dguardian.lua68 if entity_isState(me, STATE_WAIT) then
74 if entity_isState(me, STATE_IDLE) then
86 if not entity_isState(me, STATE_WAIT) then
115 if entity_isState(me, STATE_IDLE) then
117 elseif entity_isState(me, STATE_WAIT) then
121 elseif entity_isState(me, STATE_ATTACK) then
141 elseif entity_isState(me, STATE_FIRING) then
147 if entity_isState(me, STATE_ATTACK) then
154 elseif entity_isState(me, STATE_FIRING) then
160 if entity_isState(me, STATE_WAIT) then
[all …]
H A Dcrabboss.lua183 if entity_isState(me, STATE_JUMP) then
203 if entity_isState(me, STATE_BASIC) then
264 if entity_isState(me, STATE_BASIC) then
298 if entity_isState(me, STATE_JUMP) then
324 if entity_isState(me, STATE_JUMPPREP) then
329 if not entity_isState(me, STATE_STUNNED) and not entity_isState(me, STATE_JUMP)
375 if not entity_isState(me, STATE_JUMPPREP) and not entity_isState(me, STATE_JUMP) then
400 if entity_isState(me, STATE_BASIC) then
414 elseif entity_isState(me, STATE_JUMP) then
472 if entity_isState(me, STATE_STUNNED) then
[all …]
H A Dsunkendad.lua102 if entity_isState(me, STATE_ATTACK1) then
112 elseif entity_isState(me, STATE_PREP3) then
356 …if not entity_isAnimating(me) and (entity_isState(me, STATE_ATTACK1) or entity_isState(me, STATE_A…
359 if entity_isState(me, STATE_IDLE) then
395 if entity_isState(me, STATE_ATTACK3) then
401 if entity_isState(me, STATE_ATTACK3) then
436 if entity_isState(me, STATE_IDLE) then
485 elseif entity_isState(me, STATE_KISS) then
487 elseif entity_isState(me, STATE_RAGE) then
492 elseif entity_isState(me, STATE_CALM) then
[all …]
H A Danglerfish.lua102 if entity_isState(me, STATE_AROUSED) then
121 if entity_isState(me, STATE_AROUSED) or entity_isState(me, STATE_LUNGE) then
126 if entity_isState(me, STATE_LUNGE) then
147 if entity_isState(me, STATE_IDLE) then
161 if entity_isState(me, STATE_IDLE) then
172 if entity_isState(me, STATE_IDLE) then
202 if entity_isState(me, STATE_LUNGE) then
210 if entity_isState(me, STATE_IDLE) then
213 if entity_isState(me, STATE_AROUSED) then
221 if entity_isState(me, STATE_LUNGE) then
[all …]
H A Dcreatorform2.lua83 if entity_isState(me, STATE_TRANSITION) or entity_isState(me, STATE_WAIT) then
149 if entity_isState(me, STATE_IDLE) then
165 if entity_isState(me, STATE_ATTACK) then
174 if entity_isState(me, STATE_BEAM) then
187 if entity_isState(me, STATE_IDLE) then
210 elseif entity_isState(me, STATE_PREP) then
220 elseif entity_isState(me, STATE_BEAM) then
230 if entity_isState(me, STATE_START) then
236 elseif entity_isState(me, STATE_WAIT) then
241 elseif entity_isState(me, STATE_PREP) then
[all …]
H A Dmantis.lua167 if entity_isState(me, STATE_IDLE) then
198 if entity_isState(me, STATE_IDLE) then
208 elseif entity_isState(me, STATE_FALL) then
230 elseif entity_isState(me, STATE_HURT) then
241 elseif entity_isState(me, STATE_DIE) then
265 if entity_isState(me, STATE_FIREBOMBS) or entity_isState(me, STATE_RECOVER) then
267 elseif entity_isState(me, STATE_HURT) then
275 elseif entity_isState(me, STATE_DIE) then
284 elseif entity_isState(me, STATE_FALL) then
310 if entity_isState(me, STATE_FALL) then
[all …]
H A Dscavenger.lua56 if entity_isState(me, STATE_CHARGE) then
63 if entity_isState(me, STATE_IDLE) then
79 elseif entity_isState(me, STATE_CHARGE) then
93 if entity_isState(me, STATE_IDLE) then
96 elseif entity_isState(me, STATE_CHARGEPREP) then
100 elseif entity_isState(me, STATE_CHARGE) then
118 elseif entity_isState(me, STATE_GROW) then
124 if entity_isState(me, STATE_CHARGEPREP) then
126 elseif entity_isState(me, STATE_CHARGE) then
128 elseif entity_isState(me, STATE_GROW) then
[all …]
H A Dcreatorform6.lua174 if entity_isState(me, STATE_WAIT) then
177 if entity_isState(me, STATE_TRANSITION) or entity_isState(me, STATE_SCENEGHOST) then
222 if entity_isState(me, STATE_IDLE) then
315 if entity_isState(me, STATE_IDLE) then
317 elseif entity_isState(me, STATE_STEPFORE) then
320 elseif entity_isState(me, STATE_STEPBACK) then
323 elseif entity_isState(me, STATE_ATTACK1) then
325 elseif entity_isState(me, STATE_TRANSITION) then
350 elseif entity_isState(me, STATE_SCENEGHOST) then
355 elseif entity_isState(me, STATE_WAIT) then
[all …]
H A Dpredatorytunicate.lua94 if entity_isState(me, STATE_IDLE) then
111 if entity_isState(me, STATE_TRAPPED) then
151 elseif entity_isState(me, STATE_TRAP) then
173 if entity_isState(me, STATE_IDLE) then
175 elseif entity_isState(me, STATE_TRAP) then
177 elseif entity_isState(me, STATE_TRAPPED) then
180 elseif entity_isState(me, STATE_RELEASE) then
187 if entity_isState(me, STATE_TRAP) then
188 elseif entity_isState(me, STATE_RELEASE) then
190 elseif entity_isState(me, STATE_TRAPPED) then
[all …]
H A Dhorror.lua87 if entity_isState(me, STATE_HIDDEN) then
103 if entity_isState(me, STATE_IDLE) then
112 if not entity_isState(me, STATE_HIDDEN) then
120 if entity_isState(me, STATE_IDLE) then
126 elseif entity_isState(me, STATE_HIDDEN) then
128 elseif entity_isState(me, STATE_REVEAL) then
132 elseif entity_isState(me, STATE_FIRE) then
134 elseif entity_isState(me, STATE_DEATHSCENE) then
157 if entity_isState(me, STATE_REVEAL) or entity_isState(me, STATE_FIRE) then
163 if entity_isState(me, STATE_HIDDEN) then
[all …]
H A Dmergog.lua111 if entity_isState(me, STATE_PREP) then
121 if entity_isState(me, STATE_IDLE) then
147 if entity_isState(me, STATE_FIRE) then
174 if entity_isState(me, STATE_BEAMFIRE) then
186 if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_BEAMFIRE) then
218 if entity_isState(me, STATE_IDLE) then
221 elseif entity_isState(me, STATE_FIRE) then
225 elseif entity_isState(me, STATE_FIREPREP) then
231 elseif entity_isState(me, STATE_BEAMPREP) then
238 elseif entity_isState(me, STATE_BEAMFIRE) then
[all …]
H A Dli.lua130 if entity_isState(me, STATE_HUG) then
139 if entity_isState(me, STATE_HUG) then
638 if entity_isState(me, STATE_HUG) then
645 if entity_isState(me, STATE_HUG) then
654 if entity_isState(me, STATE_CORNERED) then
735 if entity_isState(me, STATE_CARRIED) then
871 if entity_isState(me, STATE_IDLE) then
1032 elseif entity_isState(me, STATE_HUG) then
1081 …if not entity_isState(me, STATE_FADEOUT) and not entity_isState(me, STATE_HUG) and not entity_isSt…
1122 if entity_isState(me, STATE_IDLE) then
[all …]
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/
H A Daltar.lua63 if entity_isState(me, STATE_ON) then
68 if entity_isState(me, STATE_OPENED) then
83 if entity_isState(me, STATE_OPEN) then
95 elseif entity_isState(me, STATE_CLOSE) then
98 elseif entity_isState(me, STATE_CLOSED) then
99 elseif entity_isState(me, STATE_ON) then
109 elseif entity_isState(me, STATE_OFF) then
116 if entity_isState(me, STATE_CLOSE) then
118 elseif entity_isState(me, STATE_ON) then
132 elseif entity_isState(me, STATE_DELAY) then
[all …]

12345678910>>...15