Home
last modified time | relevance | path

Searched refs:entity_moveTowardsTarget (Results 1 – 25 of 99) sorted by relevance

1234

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dblaster.lua75 entity_moveTowardsTarget(me, dt, -200)
79 entity_moveTowardsTarget(me, dt, -1000)
95 entity_moveTowardsTarget(me, dt, 400) -- move in if we're too far away
110 entity_moveTowardsTarget(me, dt, -600)
117 entity_moveTowardsTarget(me, dt, -5000)
H A Dsporechild.lua142 entity_moveTowardsTarget(me, dt, 100)
144 entity_moveTowardsTarget(me, dt, -100)
200 entity_moveTowardsTarget(me, dt, -2000)
206 entity_moveTowardsTarget(me, dt, 2000)
212 entity_moveTowardsTarget(me, 1, -2000)
228 entity_moveTowardsTarget(me, dt, -100)
230 entity_moveTowardsTarget(me, dt, 1000)
234 entity_moveTowardsTarget(me, dt, 1500)
H A Dswordfish.lua92 entity_moveTowardsTarget(me, dt, 800)
100 entity_moveTowardsTarget(me, dt, 100)
112 entity_moveTowardsTarget(me, 1, -100)
147 entity_moveTowardsTarget(me, 1, 1000)
176 entity_moveTowardsTarget(me, 1, -1000)
192 entity_moveTowardsTarget(me, 1, spd)
H A Drednautilus.lua89 entity_moveTowardsTarget(me, dt, -500); -- if we're too close, move away
91 entity_moveTowardsTarget(me, dt, 1000) -- move in if we're too far away
114 entity_moveTowardsTarget(me, dt, -10000)
130 entity_moveTowardsTarget(me, 950, 1)
H A Dnautilus.lua72 entity_moveTowardsTarget(me, dt, -500) -- if we're too close, move away
74 entity_moveTowardsTarget(me, dt, 1000) -- move in if we're too far away
97 entity_moveTowardsTarget(me, dt, -10000)
122 entity_moveTowardsTarget(me, 950, 1)
H A Dmutilus.lua81 entity_moveTowardsTarget(me, dt, -500) -- if we're too close, move away
83 entity_moveTowardsTarget(me, dt, 1000) -- move in if we're too far away
107 entity_moveTowardsTarget(me, dt, -10000)
123 entity_moveTowardsTarget(me, 1200, 1)
H A Dbigblaster.lua101 entity_moveTowardsTarget(me, dt, -200)
105 entity_moveTowardsTarget(me, dt, -1000)
121 entity_moveTowardsTarget(me, dt, 400) -- move in if we're too far away
136 entity_moveTowardsTarget(me, dt, -600)
143 entity_moveTowardsTarget(me, dt, -5000)
H A Dfinal-mutant.lua57 entity_moveTowardsTarget(me, 1, 500)
60 entity_moveTowardsTarget(me, dt, 800)
72 entity_moveTowardsTarget(me, 1, -500)
H A Dhorseshoe.lua54 entity_moveTowardsTarget(me, 1, 500)
57 entity_moveTowardsTarget(me, dt, 800)
67 entity_moveTowardsTarget(me, 1, -500)
H A Danglerfish.lua105 entity_moveTowardsTarget(me, dt, -1000)
107 entity_moveTowardsTarget(me, dt, 600)
130 entity_moveTowardsTarget(me, dt, 500)
226 entity_moveTowardsTarget(me, 1, 8000)
238 entity_moveTowardsTarget(me, 1, 8000)
H A Drotbaby-form3.lua58 entity_moveTowardsTarget(me, dt, -800)
61 entity_moveTowardsTarget(me, dt, 1000)
98 entity_moveTowardsTarget(me, 1, -500)
H A Dpriest.lua102 entity_moveTowardsTarget(me, dt, 1000)
113 entity_moveTowardsTarget(me, 1, 5000)
116 entity_moveTowardsTarget(me, dt, 1000)
155 entity_moveTowardsTarget(me, dt, -400)
158 entity_moveTowardsTarget(me, dt, 800)
H A Dmaul.lua124 entity_moveTowardsTarget(me, dt, 400) -- move in if we're too far away
135 entity_moveTowardsTarget(me, dt, 500)
150 entity_moveTowardsTarget(me, dt, -5000)
193 entity_moveTowardsTarget(me, 1, 1000)
H A Dorbiter.lua65 entity_moveTowardsTarget(me, dt, 2000)
67 entity_moveTowardsTarget(me, dt, -2000)
81 entity_moveTowardsTarget(me, dt, 1000)
H A Dpiranha.lua68 entity_moveTowardsTarget(me, dt, 1000)
74 entity_moveTowardsTarget(me, dt, -4000)
126 entity_moveTowardsTarget(me, 1, -500)
H A Dshark.lua95 entity_moveTowardsTarget(me, 1, 1000)
138 entity_moveTowardsTarget(me, 1, 1000)
165 entity_moveTowardsTarget(me, 1, 1000)
H A Dpistolshrimp.lua73 entity_moveTowardsTarget(me, dt, 2000)
75 entity_moveTowardsTarget(me, dt, -2000)
89 entity_moveTowardsTarget(me, dt, 1000)
H A Dslendereel.lua137 entity_moveTowardsTarget(me, dt, -500)
139 entity_moveTowardsTarget(me, dt, 1000)
146 entity_moveTowardsTarget(me, dt, -100)
H A Dscavenger.lua65 entity_moveTowardsTarget(me, dt, 500)
80 entity_moveTowardsTarget(me, dt, 500)
105 entity_moveTowardsTarget(me, 1, 4000)
H A Dhydrawurm.lua92 entity_moveTowardsTarget(me, dt, 1500)
95 entity_moveTowardsTarget(me, dt, 1000)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/guert_mod/tempo/
H A Dnautilus.lua72 entity_moveTowardsTarget(me, dt, -500) -- if we're too close, move away
74 entity_moveTowardsTarget(me, dt, 1000) -- move in if we're too far away
97 entity_moveTowardsTarget(me, dt, -10000)
122 entity_moveTowardsTarget(me, 950, 1)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/aquariaeditortutorial/scripts/
H A Dnautilus.lua86 entity_moveTowardsTarget(me, dt, -500) -- if we're too close, move away
88 entity_moveTowardsTarget(me, dt, 1000) -- move in if we're too far away
111 entity_moveTowardsTarget(me, dt, -10000)
136 entity_moveTowardsTarget(me, 950, 1)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/
H A Dlumite.lua64 entity_moveTowardsTarget(dt, 1000)
66 entity_moveTowardsTarget(dt, -1500)
H A Dqueenhydra.lua96 entity_moveTowardsTarget(dt, 1500)
99 entity_moveTowardsTarget(dt, 1000)
H A Dlumitebreeder.lua63 entity_moveTowardsTarget(dt, 1000)
65 entity_moveTowardsTarget(dt, -1500)

1234