/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | blaster.lua | 75 entity_moveTowardsTarget(me, dt, -200) 79 entity_moveTowardsTarget(me, dt, -1000) 95 entity_moveTowardsTarget(me, dt, 400) -- move in if we're too far away 110 entity_moveTowardsTarget(me, dt, -600) 117 entity_moveTowardsTarget(me, dt, -5000)
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H A D | sporechild.lua | 142 entity_moveTowardsTarget(me, dt, 100) 144 entity_moveTowardsTarget(me, dt, -100) 200 entity_moveTowardsTarget(me, dt, -2000) 206 entity_moveTowardsTarget(me, dt, 2000) 212 entity_moveTowardsTarget(me, 1, -2000) 228 entity_moveTowardsTarget(me, dt, -100) 230 entity_moveTowardsTarget(me, dt, 1000) 234 entity_moveTowardsTarget(me, dt, 1500)
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H A D | swordfish.lua | 92 entity_moveTowardsTarget(me, dt, 800) 100 entity_moveTowardsTarget(me, dt, 100) 112 entity_moveTowardsTarget(me, 1, -100) 147 entity_moveTowardsTarget(me, 1, 1000) 176 entity_moveTowardsTarget(me, 1, -1000) 192 entity_moveTowardsTarget(me, 1, spd)
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H A D | rednautilus.lua | 89 entity_moveTowardsTarget(me, dt, -500); -- if we're too close, move away 91 entity_moveTowardsTarget(me, dt, 1000) -- move in if we're too far away 114 entity_moveTowardsTarget(me, dt, -10000) 130 entity_moveTowardsTarget(me, 950, 1)
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H A D | nautilus.lua | 72 entity_moveTowardsTarget(me, dt, -500) -- if we're too close, move away 74 entity_moveTowardsTarget(me, dt, 1000) -- move in if we're too far away 97 entity_moveTowardsTarget(me, dt, -10000) 122 entity_moveTowardsTarget(me, 950, 1)
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H A D | mutilus.lua | 81 entity_moveTowardsTarget(me, dt, -500) -- if we're too close, move away 83 entity_moveTowardsTarget(me, dt, 1000) -- move in if we're too far away 107 entity_moveTowardsTarget(me, dt, -10000) 123 entity_moveTowardsTarget(me, 1200, 1)
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H A D | bigblaster.lua | 101 entity_moveTowardsTarget(me, dt, -200) 105 entity_moveTowardsTarget(me, dt, -1000) 121 entity_moveTowardsTarget(me, dt, 400) -- move in if we're too far away 136 entity_moveTowardsTarget(me, dt, -600) 143 entity_moveTowardsTarget(me, dt, -5000)
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H A D | final-mutant.lua | 57 entity_moveTowardsTarget(me, 1, 500) 60 entity_moveTowardsTarget(me, dt, 800) 72 entity_moveTowardsTarget(me, 1, -500)
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H A D | horseshoe.lua | 54 entity_moveTowardsTarget(me, 1, 500) 57 entity_moveTowardsTarget(me, dt, 800) 67 entity_moveTowardsTarget(me, 1, -500)
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H A D | anglerfish.lua | 105 entity_moveTowardsTarget(me, dt, -1000) 107 entity_moveTowardsTarget(me, dt, 600) 130 entity_moveTowardsTarget(me, dt, 500) 226 entity_moveTowardsTarget(me, 1, 8000) 238 entity_moveTowardsTarget(me, 1, 8000)
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H A D | rotbaby-form3.lua | 58 entity_moveTowardsTarget(me, dt, -800) 61 entity_moveTowardsTarget(me, dt, 1000) 98 entity_moveTowardsTarget(me, 1, -500)
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H A D | priest.lua | 102 entity_moveTowardsTarget(me, dt, 1000) 113 entity_moveTowardsTarget(me, 1, 5000) 116 entity_moveTowardsTarget(me, dt, 1000) 155 entity_moveTowardsTarget(me, dt, -400) 158 entity_moveTowardsTarget(me, dt, 800)
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H A D | maul.lua | 124 entity_moveTowardsTarget(me, dt, 400) -- move in if we're too far away 135 entity_moveTowardsTarget(me, dt, 500) 150 entity_moveTowardsTarget(me, dt, -5000) 193 entity_moveTowardsTarget(me, 1, 1000)
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H A D | orbiter.lua | 65 entity_moveTowardsTarget(me, dt, 2000) 67 entity_moveTowardsTarget(me, dt, -2000) 81 entity_moveTowardsTarget(me, dt, 1000)
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H A D | piranha.lua | 68 entity_moveTowardsTarget(me, dt, 1000) 74 entity_moveTowardsTarget(me, dt, -4000) 126 entity_moveTowardsTarget(me, 1, -500)
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H A D | shark.lua | 95 entity_moveTowardsTarget(me, 1, 1000) 138 entity_moveTowardsTarget(me, 1, 1000) 165 entity_moveTowardsTarget(me, 1, 1000)
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H A D | pistolshrimp.lua | 73 entity_moveTowardsTarget(me, dt, 2000) 75 entity_moveTowardsTarget(me, dt, -2000) 89 entity_moveTowardsTarget(me, dt, 1000)
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H A D | slendereel.lua | 137 entity_moveTowardsTarget(me, dt, -500) 139 entity_moveTowardsTarget(me, dt, 1000) 146 entity_moveTowardsTarget(me, dt, -100)
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H A D | scavenger.lua | 65 entity_moveTowardsTarget(me, dt, 500) 80 entity_moveTowardsTarget(me, dt, 500) 105 entity_moveTowardsTarget(me, 1, 4000)
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H A D | hydrawurm.lua | 92 entity_moveTowardsTarget(me, dt, 1500) 95 entity_moveTowardsTarget(me, dt, 1000)
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/guert_mod/tempo/ |
H A D | nautilus.lua | 72 entity_moveTowardsTarget(me, dt, -500) -- if we're too close, move away 74 entity_moveTowardsTarget(me, dt, 1000) -- move in if we're too far away 97 entity_moveTowardsTarget(me, dt, -10000) 122 entity_moveTowardsTarget(me, 950, 1)
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/aquariaeditortutorial/scripts/ |
H A D | nautilus.lua | 86 entity_moveTowardsTarget(me, dt, -500) -- if we're too close, move away 88 entity_moveTowardsTarget(me, dt, 1000) -- move in if we're too far away 111 entity_moveTowardsTarget(me, dt, -10000) 136 entity_moveTowardsTarget(me, 950, 1)
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/ |
H A D | lumite.lua | 64 entity_moveTowardsTarget(dt, 1000) 66 entity_moveTowardsTarget(dt, -1500)
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H A D | queenhydra.lua | 96 entity_moveTowardsTarget(dt, 1500) 99 entity_moveTowardsTarget(dt, 1000)
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H A D | lumitebreeder.lua | 63 entity_moveTowardsTarget(dt, 1000) 65 entity_moveTowardsTarget(dt, -1500)
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