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Searched refs:entity_setAnimLayerTimeMult (Results 1 – 4 of 4) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dnode_finalbossdeath.lua69 entity_setAnimLayerTimeMult(v.ent, 0, 1.2)
80 entity_setAnimLayerTimeMult(v.ent, 0, 4)
85 entity_setAnimLayerTimeMult(v.ent, 0, 0.5)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dcreatorform4.lua130 entity_setAnimLayerTimeMult(me, 0, 1.89)
172 entity_setAnimLayerTimeMult(me, 0, 0.72)
177 entity_setAnimLayerTimeMult(me, 0, 0.64)
236 entity_setAnimLayerTimeMult(me, 0, 1)
H A Dstarmiecommon.lua173 entity_setAnimLayerTimeMult(me, 0, v.animSpeed)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DScriptInterface.cpp4423 luaFunc(entity_setAnimLayerTimeMult) in luaFunc() argument
9777 luaRegister(entity_setAnimLayerTimeMult),