/dports/games/darkplaces/darkplaces/ |
H A D | sbar.c | 1108 char entstring[32]; in Sbar_ShowFPS() local 1120 entstring[0] = 0; in Sbar_ShowFPS() 1227 …dpsnprintf(entstring, sizeof(entstring), "server entity %i", (int)PRVM_EDICT_TO_PROG(svtrace.ent)); in Sbar_ShowFPS() 1230 strlcpy(entstring, "(no entity hit)", sizeof(entstring)); in Sbar_ShowFPS() 1237 …dpsnprintf(entstring, sizeof(entstring), "client entity %i", (int)PRVM_EDICT_TO_PROG(cltrace.ent)); in Sbar_ShowFPS() 1240 dpsnprintf(entstring, sizeof(entstring), "network entity %i", hitnetentity); in Sbar_ShowFPS() 1242 strlcpy(entstring, "world entity", sizeof(entstring)); in Sbar_ShowFPS() 1244 strlcpy(entstring, "(no entity hit)", sizeof(entstring)); in Sbar_ShowFPS() 1330 if (entstring[0]) in Sbar_ShowFPS() 1332 …fps_x = vid_conwidth.integer - DrawQ_TextWidth(entstring, 0, fps_scalex, fps_scaley, true, FONT_IN… in Sbar_ShowFPS() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | game.h | 173 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/q2pro/q2pro/include/ |
H A D | game.h | 192 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | game.h | 173 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | game.h | 199 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | game.h | 192 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | game.h | 199 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | game.h | 192 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | game.h | 175 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | game.h | 173 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | game.h | 192 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | game.h | 174 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | game.h | 177 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quake2-relay/relay-0.4/replay/ |
H A D | rp_game.h | 173 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | game.h | 199 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | game.h | 177 void (*SpawnEntities)(char *mapname, char *entstring, char *spawnpoint);
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | game.h | 177 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | game.h | 173 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | game.h | 173 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | game.h | 199 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | game.h | 175 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | game.h | 200 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | game.h | 199 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | game.h | 192 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | game.h | 199 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
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