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Searched refs:entstring (Results 1 – 25 of 36) sorted by relevance

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/dports/games/darkplaces/darkplaces/
H A Dsbar.c1108 char entstring[32]; in Sbar_ShowFPS() local
1120 entstring[0] = 0; in Sbar_ShowFPS()
1227 …dpsnprintf(entstring, sizeof(entstring), "server entity %i", (int)PRVM_EDICT_TO_PROG(svtrace.ent)); in Sbar_ShowFPS()
1230 strlcpy(entstring, "(no entity hit)", sizeof(entstring)); in Sbar_ShowFPS()
1237 …dpsnprintf(entstring, sizeof(entstring), "client entity %i", (int)PRVM_EDICT_TO_PROG(cltrace.ent)); in Sbar_ShowFPS()
1240 dpsnprintf(entstring, sizeof(entstring), "network entity %i", hitnetentity); in Sbar_ShowFPS()
1242 strlcpy(entstring, "world entity", sizeof(entstring)); in Sbar_ShowFPS()
1244 strlcpy(entstring, "(no entity hit)", sizeof(entstring)); in Sbar_ShowFPS()
1330 if (entstring[0]) in Sbar_ShowFPS()
1332 …fps_x = vid_conwidth.integer - DrawQ_TextWidth(entstring, 0, fps_scalex, fps_scaley, true, FONT_IN… in Sbar_ShowFPS()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dgame.h173 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/q2pro/q2pro/include/
H A Dgame.h192 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dgame.h173 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dgame.h199 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dgame.h192 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dgame.h199 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dgame.h192 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dgame.h175 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dgame.h173 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dgame.h192 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quake2-psychomod/psychomod/src/
H A Dgame.h174 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dgame.h177 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quake2-relay/relay-0.4/replay/
H A Drp_game.h173 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dgame.h199 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgame.h177 void (*SpawnEntities)(char *mapname, char *entstring, char *spawnpoint);
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dgame.h177 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dgame.h173 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dgame.h173 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dgame.h199 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dgame.h175 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dgame.h200 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dgame.h199 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dgame.h192 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dgame.h199 void (*SpawnEntities) (char *mapname, char *entstring, char *spawnpoint);

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