/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | asm_draw.h | 23 #define espan_t_pnext 12 macro
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H A D | qasm.inc | 326 espan_t_pnext equ 12
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | asm_draw.h | 23 #define espan_t_pnext 12 macro
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/dports/games/quakeforge/quakeforge-0.7.2/include/ |
H A D | asm_draw.h | 44 #define espan_t_pnext 12 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | asm_draw.h | 42 #define espan_t_pnext 12 macro
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H A D | r_edgea.s | 285 movl %eax,espan_t_pnext(%ebp) // span->pnext = surf->spans; 568 movl %eax,espan_t_pnext(%ebp) // span->pnext = surf->spans; 611 movl %eax,espan_t_pnext(%ebp)
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H A D | d_draw.s | 753 movl espan_t_pnext(%ebx),%ebx // point to next span 911 movl espan_t_pnext(%esi),%esi 1026 movl espan_t_pnext(%esi),%esi
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | asm_draw.h | 42 #define espan_t_pnext 12 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | r_edgea.s | 264 movl %eax,espan_t_pnext(%ebp) // span->pnext = surf->spans; 547 movl %eax,espan_t_pnext(%ebp) // span->pnext = surf->spans; 590 movl %eax,espan_t_pnext(%ebp)
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H A D | r_draw16.s | 942 movl espan_t_pnext(%ebx),%ebx // point to next span 1100 movl espan_t_pnext(%esi),%esi 1215 movl espan_t_pnext(%esi),%esi
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H A D | qasm.h | 368 #define espan_t_pnext 12 macro
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/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | r_edgea.s | 264 movl %eax,espan_t_pnext(%ebp) // span->pnext = surf->spans; 547 movl %eax,espan_t_pnext(%ebp) // span->pnext = surf->spans; 590 movl %eax,espan_t_pnext(%ebp)
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H A D | r_draw16.s | 942 movl espan_t_pnext(%ebx),%ebx // point to next span 1100 movl espan_t_pnext(%esi),%esi 1215 movl espan_t_pnext(%esi),%esi
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H A D | qasm.h | 349 #define espan_t_pnext 12 macro
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_redgea.S | 296 movl %eax,espan_t_pnext(%ebp) // span->pnext = surf->spans; 579 movl %eax,espan_t_pnext(%ebp) // span->pnext = surf->spans; 622 movl %eax,espan_t_pnext(%ebp)
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H A D | d_draw.S | 764 movl espan_t_pnext(%ebx),%ebx // point to next span 922 movl espan_t_pnext(%esi),%esi 1037 movl espan_t_pnext(%esi),%esi
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/dports/games/q2pro/q2pro/asm/ |
H A D | r_edgea.s | 264 movl %eax,espan_t_pnext(%ebp) // span->pnext = surf->spans; 547 movl %eax,espan_t_pnext(%ebp) // span->pnext = surf->spans; 590 movl %eax,espan_t_pnext(%ebp)
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H A D | r_draw16.s | 942 movl espan_t_pnext(%ebx),%ebx // point to next span 1100 movl espan_t_pnext(%esi),%esi 1215 movl espan_t_pnext(%esi),%esi
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H A D | qasm.h | 366 #define espan_t_pnext 12 macro
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H A D | qasm.inc | 323 espan_t_pnext equ 12
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | r_edgea.s | 264 movl %eax,espan_t_pnext(%ebp) // span->pnext = surf->spans; 547 movl %eax,espan_t_pnext(%ebp) // span->pnext = surf->spans; 590 movl %eax,espan_t_pnext(%ebp)
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H A D | r_draw16.s | 942 movl espan_t_pnext(%ebx),%ebx // point to next span 1100 movl espan_t_pnext(%esi),%esi 1215 movl espan_t_pnext(%esi),%esi
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H A D | qasm.h | 368 #define espan_t_pnext 12 macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/ |
H A D | qasm.h | 368 #define espan_t_pnext 12 macro
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/dports/games/qudos/QuDos-0.40.1-src/src/unix/ |
H A D | qasm.h | 370 #define espan_t_pnext 12 macro
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