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Searched refs:established_begin (Results 1 – 4 of 4) sorted by relevance

/dports/games/freeorion/freeorion-0.4.10.2/server/
H A DServerNetworking.cpp575 { return std::distance(established_begin(), established_end()); } in NumEstablishedPlayers()
578 { return std::find_if(established_begin(), established_end(), PlayerID(id)); } in GetPlayer()
580 ServerNetworking::const_established_iterator ServerNetworking::established_begin() const { in established_begin() function in ServerNetworking
652 for (auto player_it = established_begin(); in SendMessageAll()
695 { return std::find_if(established_begin(), established_end(), PlayerID(id)); } in GetPlayer()
697 ServerNetworking::established_iterator ServerNetworking::established_begin() { in established_begin() function in ServerNetworking
754 for (auto it = established_begin(); in CleanupCookies()
H A DServerFSM.cpp48 for (auto player_it = networking.established_begin(); in SendMessageToAllPlayers()
332 for (auto it = m_server.m_networking.established_begin(); in HandleNonLobbyDisconnection()
434 for (auto player_it = m_server.m_networking.established_begin(); in UpdateIngameLobby()
458 for (auto player_it = m_server.m_networking.established_begin(); in UpdateIngameLobby()
500 for (auto it = m_server.m_networking.established_begin(); in EstablishPlayer()
557 for (auto it = m_server.m_networking.established_begin(); in EstablishPlayer()
1002 for (auto it = server.m_networking.established_begin(); in react()
1053 for (auto it = server.m_networking.established_begin(); in react()
1067 for (auto it = server.m_networking.established_begin(); in react()
1125 for (auto it = server.m_networking.established_begin(); in EstablishPlayer()
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H A DServerApp.cpp464 for (auto players_it = m_networking.established_begin(); in HandleLoggerConfig()
514 for (auto players_it = m_networking.established_begin(); in SelectNewHost()
793 for (auto player_connection_it = m_networking.established_begin(); in NewGameInitVerifyJoiners()
857 auto established_player_it = m_networking.established_begin(); in LoadSPGameInit()
1154 for (auto established_player_it = sn.established_begin(); in AIPlayerIDWithName()
1655 for (auto it = m_networking.established_begin(); in IsAvailableName()
1843 for (auto player_it = m_networking.established_begin(); in EliminatePlayer()
3320 for (auto player_it = m_networking.established_begin(); in PreCombatProcessTurns()
3618 for (auto player_it = m_networking.established_begin(); in PostCombatProcessTurns()
3634 for (auto player_it = m_networking.established_begin(); in PostCombatProcessTurns()
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H A DServerNetworking.h102 const_established_iterator established_begin() const;
159 established_iterator established_begin();