Searched refs:established_begin (Results 1 – 4 of 4) sorted by relevance
575 { return std::distance(established_begin(), established_end()); } in NumEstablishedPlayers()578 { return std::find_if(established_begin(), established_end(), PlayerID(id)); } in GetPlayer()580 ServerNetworking::const_established_iterator ServerNetworking::established_begin() const { in established_begin() function in ServerNetworking652 for (auto player_it = established_begin(); in SendMessageAll()695 { return std::find_if(established_begin(), established_end(), PlayerID(id)); } in GetPlayer()697 ServerNetworking::established_iterator ServerNetworking::established_begin() { in established_begin() function in ServerNetworking754 for (auto it = established_begin(); in CleanupCookies()
48 for (auto player_it = networking.established_begin(); in SendMessageToAllPlayers()332 for (auto it = m_server.m_networking.established_begin(); in HandleNonLobbyDisconnection()434 for (auto player_it = m_server.m_networking.established_begin(); in UpdateIngameLobby()458 for (auto player_it = m_server.m_networking.established_begin(); in UpdateIngameLobby()500 for (auto it = m_server.m_networking.established_begin(); in EstablishPlayer()557 for (auto it = m_server.m_networking.established_begin(); in EstablishPlayer()1002 for (auto it = server.m_networking.established_begin(); in react()1053 for (auto it = server.m_networking.established_begin(); in react()1067 for (auto it = server.m_networking.established_begin(); in react()1125 for (auto it = server.m_networking.established_begin(); in EstablishPlayer()[all …]
464 for (auto players_it = m_networking.established_begin(); in HandleLoggerConfig()514 for (auto players_it = m_networking.established_begin(); in SelectNewHost()793 for (auto player_connection_it = m_networking.established_begin(); in NewGameInitVerifyJoiners()857 auto established_player_it = m_networking.established_begin(); in LoadSPGameInit()1154 for (auto established_player_it = sn.established_begin(); in AIPlayerIDWithName()1655 for (auto it = m_networking.established_begin(); in IsAvailableName()1843 for (auto player_it = m_networking.established_begin(); in EliminatePlayer()3320 for (auto player_it = m_networking.established_begin(); in PreCombatProcessTurns()3618 for (auto player_it = m_networking.established_begin(); in PostCombatProcessTurns()3634 for (auto player_it = m_networking.established_begin(); in PostCombatProcessTurns()[all …]
102 const_established_iterator established_begin() const;159 established_iterator established_begin();