Searched refs:ev_mtd (Results 1 – 2 of 2) sorted by relevance
46 ev_mtd, //moving to destination enumerator
2812 else if (eptr->state == ev_mtd) in PlayerInElevator()2880 case ev_mtd: in CheckElevatorStart()2946 case ev_mtd: in ProcessElevators()3074 if ((dnum == eptr->door2) && (eptr->nextaction != ev_mtd)) in OperateElevatorDoor()3105 else if ((eptr->door2 == dnum) && (eptr->nextaction != ev_mtd)) in OperateElevatorDoor()3131 eptr->nextaction = ev_mtd; in SetNextAction()3164 (eptr->state == ev_mtd)) in OperateElevatorSwitch()