Searched refs:ev_scan (Results 1 – 8 of 8) sorted by relevance
448 game.ev_scan[d->event].occured = TRUE;449 game.ev_scan[d->event].data = d->event;478 game.ev_scan[d->event].occured = TRUE;479 game.ev_scan[d->event].data = d->event;
136 if (game.ev_scan[i].data == KEY_SCAN(key) && KEY_ASCII(key) == 0) { in handle_controller()138 game.ev_scan[i].occured = TRUE; in handle_controller()
67 memset (&game.ev_scan, 0, MAX_DIRS * sizeof (struct agi_event)); in agi_init()
94 game.ev_scan[i].occured = FALSE; in reset_controllers()
62 r = game.ev_keyp[cont].occured | game.ev_scan[cont].occured; in test_controller()
676 game.ev_scan[p2].data = p1; in cmd()677 game.ev_scan[p2].occured = FALSE; in cmd()
430 game.ev_scan[i].occured = FALSE; in load_game()
195 struct agi_event ev_scan[MAX_DIRS]; /**< keyboard scan events */ member