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Searched refs:ev_scan (Results 1 – 8 of 8) sorted by relevance

/dports/games/sarien/sarien-0.7.0/src/core/
H A Dmenu.c448 game.ev_scan[d->event].occured = TRUE;
449 game.ev_scan[d->event].data = d->event;
478 game.ev_scan[d->event].occured = TRUE;
479 game.ev_scan[d->event].data = d->event;
H A Dkeyboard.c136 if (game.ev_scan[i].data == KEY_SCAN(key) && KEY_ASCII(key) == 0) { in handle_controller()
138 game.ev_scan[i].occured = TRUE; in handle_controller()
H A Dagi.c67 memset (&game.ev_scan, 0, MAX_DIRS * sizeof (struct agi_event)); in agi_init()
H A Dcycle.c94 game.ev_scan[i].occured = FALSE; in reset_controllers()
H A Dop_test.c62 r = game.ev_keyp[cont].occured | game.ev_scan[cont].occured; in test_controller()
H A Dop_cmd.c676 game.ev_scan[p2].data = p1; in cmd()
677 game.ev_scan[p2].occured = FALSE; in cmd()
H A Dsavegame.c430 game.ev_scan[i].occured = FALSE; in load_game()
/dports/games/sarien/sarien-0.7.0/src/include/
H A Dagi.h195 struct agi_event ev_scan[MAX_DIRS]; /**< keyboard scan events */ member