Searched refs:everyothertime (Results 1 – 12 of 12) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | global.h | 163 G_EXTERN uint32_t everyothertime; variable
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H A D | savegame.cpp | 1474 { 0, &everyothertime, sizeof(everyothertime), 1 }, 2424 everyothertime = 0; in postloadplayer()
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H A D | premap.cpp | 2021 everyothertime = 0; in G_EnterLevel()
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H A D | game.cpp | 7164 everyothertime++; in G_DoMoveThings() 7205 if ((everyothertime&1) == 0) in G_DoMoveThings() 7210 if ((everyothertime % 10) == 0) in G_DoMoveThings()
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H A D | actors.cpp | 5000 if (everyothertime&1) A_SetSprite(spriteNum,CLIPMASK0); in G_MoveActors()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game9.c | 45 char everyothertime; variable 107 everyothertime++; in domovethings() 202 if( (everyothertime&1) == 0) in domovethings()
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H A D | premap.c | 33 extern char everyothertime; 2307 everyothertime = 0; in enterlevel()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | global.h | 258 G_EXTERN uint32_t everyothertime; variable
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H A D | savegame.cpp | 1207 { 0, &everyothertime, sizeof(everyothertime), 1 }, 2125 everyothertime = 0; in postloadplayer()
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H A D | premap.cpp | 2664 everyothertime = 0; in G_EnterLevel()
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H A D | game.cpp | 8985 everyothertime++; in G_DoMoveThings() 9031 if ((everyothertime&1) == 0) in G_DoMoveThings()
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H A D | actors.cpp | 5723 if (everyothertime&1) A_SetSprite(spriteNum,CLIPMASK0); in G_MoveActors()
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