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Searched refs:everyothertime (Results 1 – 12 of 12) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dglobal.h163 G_EXTERN uint32_t everyothertime; variable
H A Dsavegame.cpp1474 { 0, &everyothertime, sizeof(everyothertime), 1 },
2424 everyothertime = 0; in postloadplayer()
H A Dpremap.cpp2021 everyothertime = 0; in G_EnterLevel()
H A Dgame.cpp7164 everyothertime++; in G_DoMoveThings()
7205 if ((everyothertime&1) == 0) in G_DoMoveThings()
7210 if ((everyothertime % 10) == 0) in G_DoMoveThings()
H A Dactors.cpp5000 if (everyothertime&1) A_SetSprite(spriteNum,CLIPMASK0); in G_MoveActors()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame9.c45 char everyothertime; variable
107 everyothertime++; in domovethings()
202 if( (everyothertime&1) == 0) in domovethings()
H A Dpremap.c33 extern char everyothertime;
2307 everyothertime = 0; in enterlevel()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dglobal.h258 G_EXTERN uint32_t everyothertime; variable
H A Dsavegame.cpp1207 { 0, &everyothertime, sizeof(everyothertime), 1 },
2125 everyothertime = 0; in postloadplayer()
H A Dpremap.cpp2664 everyothertime = 0; in G_EnterLevel()
H A Dgame.cpp8985 everyothertime++; in G_DoMoveThings()
9031 if ((everyothertime&1) == 0) in G_DoMoveThings()
H A Dactors.cpp5723 if (everyothertime&1) A_SetSprite(spriteNum,CLIPMASK0); in G_MoveActors()