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Searched refs:evtype_Redraw (Results 1 – 13 of 13) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/glk/quest/
H A Dquest.cpp109 case evtype_Redraw: in playGame()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/
H A Devents.h47 evtype_Redraw = 6, enumerator
H A Devents.cpp152 case evtype_Redraw: in store()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/glk/
H A Devents.h47 evtype_Redraw = 6, enumerator
H A Devents.cpp152 case evtype_Redraw: in store()
/dports/games/xglk/xglk/
H A Dglk.h61 #define evtype_Redraw (6) macro
H A Dxg_win_graphics.c170 eventloop_setevent(evtype_Redraw, NULL, 0, 0); in win_graphics_redraw()
/dports/games/dungeon/dungeon-3.2_1/glkterm/
H A Dglk.h91 #define evtype_Redraw (6) macro
/dports/games/scummvm/scummvm-2.5.1/engines/glk/adrift/
H A Dos_glk.cpp2604 case evtype_Redraw: in gsc_event_wait_2()
/dports/games/scare/scare-1.3.10/source/
H A Dos_glk.c2856 case evtype_Redraw: in gsc_event_wait_2()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/level9/
H A Dos_glk.cpp4262 case evtype_Redraw: in gln_event_wait_2()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/magnetic/
H A Dglk.cpp3680 case evtype_Redraw: in gms_event_wait()
/dports/games/scummvm/scummvm-2.5.1/engines/glk/agt/
H A Dos_glk.cpp4966 case evtype_Redraw: in gagt_event_wait_2()