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Searched refs:ex_stillplaying (Results 1 – 13 of 13) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_main.c1142 playstate=ex_stillplaying; in GameLoop()
1145 case ex_stillplaying: in GameLoop()
1215 playstate = ex_stillplaying; in GameLoop()
1233 playstate = ex_stillplaying; in GameLoop()
1329 playstate = ex_stillplaying; in GameLoop()
1372 playstate = ex_stillplaying; in GameLoop()
1383 playstate = ex_stillplaying; in GameLoop()
1822 while( playstate == ex_stillplaying ) in PlayLoop()
1923 if ( playstate == ex_stillplaying ) in PlayLoop()
1934 ( playstate == ex_stillplaying ) && in PlayLoop()
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H A Drt_def.h425 ex_stillplaying, enumerator
H A Drt_ted.c5687 playstate = ex_stillplaying; in SetupGameLevel()
H A Drt_menu.c1781 if ( ( playstate == ex_stillplaying ) && ( loadedgame == false ) ) in ControlPanel()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_def.h355 ex_stillplaying, enumerator
H A Dwl_play.cpp997 playstate = ex_stillplaying; in PlayLoop()
H A Dwl_loadsave.cpp621 playstate = ex_stillplaying; in Load()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/thingdef/
H A Dthingdef_codeptr.cpp217 if(deathcam && playstate == ex_stillplaying) in ACTION_FUNCTION()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_play.cpp1743 playstate = ex_stillplaying; in PlayLoop()
H A D3d_game.cpp3101 playstate = ex_stillplaying; in GameLoop()
H A D3d_agent.cpp2815 playstate = ex_stillplaying; in Cmd_Use()
H A D3d_def.h2581 ex_stillplaying, enumerator
H A D3d_main.cpp7522 playstate = ex_stillplaying; in NewGame()