Searched refs:execAnimateRedraw (Results 1 – 3 of 3) sorted by relevance
27 extern int execAnimateRedraw;
984 if (execAnimatePixmap != None && execAnimateRedraw &&1200 if (execAnimatePixmap != None && execAnimateRedraw) {1853 execAnimateRedraw = TRUE; in BeginExecAnimate()1865 execAnimating = execAnimateRedraw = FALSE; in BeginExecAnimate()1882 execAnimating = execAnimateRedraw = FALSE; in EndExecAnimate()
90 int execAnimateRedraw=FALSE; variable3616 execAnimateRedraw = TRUE;3618 execAnimateRedraw = FALSE;