/dports/games/kolf/kolf-21.12.3/ |
H A D | objects.cpp | 128 QPointF Kolf::BlackHole::exitPos() const in exitPos() function in Kolf::BlackHole 133 void Kolf::BlackHole::setExitPos(const QPointF& exitPos) in setExitPos() argument 135 m_exitItem->setPos(exitPos); in setExitPos() 136 m_directionItem->setPos(exitPos); in setExitPos() 219 setExitPos(cfgGroup->readEntry("exit", exitPos().toPoint())); in load() 333 m_exitHandle->setPos(blackHole->exitPos() - blackHole->pos()); in update() 349 Vector dir = handleScenePos - blackHole->exitPos(); in moveHandle()
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H A D | objects.h | 51 QPointF exitPos() const; 52 void setExitPos(const QPointF& exitPos);
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | actor_placement.c | 57 const struct vec2 exitPos = MapGetExitPos(map, i); in PlacePlayerSimple() local 58 if (fabsf(pos.x - exitPos.x) > halfMap && in PlacePlayerSimple() 59 fabsf(pos.y - exitPos.y) > halfMap) in PlacePlayerSimple()
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H A D | automap.c | 119 const struct vec2i exitPos = in DisplayExits() local 128 DrawRectangle(&gGraphicsDevice, exitPos, exitSize, color, false); in DisplayExits()
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H A D | ai_coop.c | 459 const struct vec2 exitPos = MapGetExitPos(&gMap, i); in TryCompleteNearbyObjective() local 461 exitPos, actor->Pos, closestPlayer, in TryCompleteNearbyObjective() 466 objState->Goal = exitPos; in TryCompleteNearbyObjective()
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H A D | ai.c | 430 const struct vec2 exitPos = MapGetExitPos(&gMap, 0); in GetCmd() local 431 cmd = AIGoto(actor, exitPos, false); in GetCmd()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Effects/ |
H A D | RallyPointIndicator.cs | 79 var exitPos = building.CenterPosition; in UpdateTargetLineNodes() 90 exitPos = ep; in UpdateTargetLineNodes() 94 targetLineNodes.Insert(0, exitPos); in UpdateTargetLineNodes()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/ |
H A D | btHeightfieldTerrainShape.cpp | 642 btVector3 exitPos; in operator ()() local 650 exitPos = rayBegin + rayDir * exitParam3d; in operator ()() 654 if (enterPos[1] > chunk.max && exitPos[m_indices[1]] > chunk.max) in operator ()() 658 if (enterPos[1] < chunk.min && exitPos[m_indices[1]] < chunk.min) in operator ()() 668 exitPos = rayEnd; in operator ()() 671 gridRaycast(processTriangles, enterPos, exitPos, m_indices); in operator ()()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btHeightfieldTerrainShape.cpp | 642 btVector3 exitPos; in operator ()() local 650 exitPos = rayBegin + rayDir * exitParam3d; in operator ()() 654 if (enterPos[1] > chunk.max && exitPos[m_indices[1]] > chunk.max) in operator ()() 658 if (enterPos[1] < chunk.min && exitPos[m_indices[1]] < chunk.min) in operator ()() 668 exitPos = rayEnd; in operator ()() 671 gridRaycast(processTriangles, enterPos, exitPos, m_indices); in operator ()()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btHeightfieldTerrainShape.cpp | 642 btVector3 exitPos; in operator ()() local 650 exitPos = rayBegin + rayDir * exitParam3d; in operator ()() 654 if (enterPos[1] > chunk.max && exitPos[m_indices[1]] > chunk.max) in operator ()() 658 if (enterPos[1] < chunk.min && exitPos[m_indices[1]] < chunk.min) in operator ()() 668 exitPos = rayEnd; in operator ()() 671 gridRaycast(processTriangles, enterPos, exitPos, m_indices); in operator ()()
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btHeightfieldTerrainShape.cpp | 741 btVector3 exitPos; in operator ()() local 749 exitPos = rayBegin + rayDir * exitParam3d; in operator ()() 753 if (enterPos[1] > chunk.max && exitPos[m_indices[1]] > chunk.max) in operator ()() 757 if (enterPos[1] < chunk.min && exitPos[m_indices[1]] < chunk.min) in operator ()() 767 exitPos = rayEnd; in operator ()() 770 gridRaycast(processTriangles, enterPos, exitPos, m_indices); in operator ()()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btHeightfieldTerrainShape.cpp | 741 btVector3 exitPos; in operator ()() local 749 exitPos = rayBegin + rayDir * exitParam3d; in operator ()() 753 if (enterPos[1] > chunk.max && exitPos[m_indices[1]] > chunk.max) in operator ()() 757 if (enterPos[1] < chunk.min && exitPos[m_indices[1]] < chunk.min) in operator ()() 767 exitPos = rayEnd; in operator ()() 770 gridRaycast(processTriangles, enterPos, exitPos, m_indices); in operator ()()
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/dports/games/spring/spring_98.0/rts/Sim/Units/UnitTypes/ |
H A D | Factory.cpp | 338 const float3 exitPos = pos + frontdir*(radius + unit->radius); in SendToEmptySpot() local 395 if (!unit->unitDef->canfly && exitPos.IsInBounds()) { in SendToEmptySpot() 396 Command c0(CMD_MOVE, SHIFT_KEY, exitPos); in SendToEmptySpot()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/usecode/ |
H A D | u6_usecode.cpp | 2566 MapCoord exitPos(x, y, z); in enter_dungeon() local 2571 party->walk(&entrance, &exitPos, 100); in enter_dungeon() 2586 MapCoord exitPos(0, 0, 0); in enter_moongate() local 2616 exitPos = MapCoord(x, y, z); in enter_moongate() 2636 exitPos = weather->get_moonstone(8 - phaseTrammel); in enter_moongate() 2639 exitPos = weather->get_moonstone(8 - phaseFelucca); in enter_moongate() 2641 if (exitPos.x == 0 && exitPos.y == 0 && exitPos.z == 0) { in enter_moongate() 2642 exitPos = MapCoord(x, y, z); // stay put. in enter_moongate() 2645 party->walk(obj, &exitPos); in enter_moongate()
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/dports/cad/sumo/sumo-1.2.0/src/microsim/output/ |
H A D | MSE2Collector.cpp | 1229 double exitPos = MIN2(newPos, -vi.exitOffset + vi.length); 1230 assert(entryPos < exitPos); 1234 if (exitPos == newPos) { 1237 …exitTime = MSCFModel::passingTime(oldPos, exitPos, newPos, veh.getPreviousSpeed(), veh.getSpeed()); 1256 << " entryPos = " << entryPos << " exitPos = " << exitPos
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/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/allies-05a/ |
H A D | allies05a.lua | 349 local exitPos = CPos.New(ExtractionPath[1].X, ExtractionPath[2].Y) 353 ExtractUnits(ExtractionHeli, exitPos, function()
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/dports/games/openra/OpenRA-release-20200503/mods/ra/maps/soviet-03/ |
H A D | soviet03.lua | 120 local exitPos = CPos.New(ExtractionPath[1].X, ExtractionPath[2].Y)
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/dports/devel/py-cheetah3/Cheetah3-3.2.6/Cheetah/ |
H A D | Parser.py | 1054 def getDefArgList(self, exitPos=None, useNameMapper=False): argument 1075 exitPos = self.findEOL() # it's a directive so break at the EOL 1089 if self.pos() == exitPos:
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/dports/print/scribus-devel/scribus-1.5.7/codegen/cheetah/Cheetah/ |
H A D | Parser.py | 1005 def getDefArgList(self, exitPos=None, useNameMapper=False): argument 1026 exitPos = self.findEOL() # it's a directive so break at the EOL 1040 if self.pos() == exitPos:
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