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Searched refs:explode_frames (Results 1 – 7 of 7) sorted by relevance

/dports/games/funnyboat/funnyboat-1.6/
H A Dmine.py41 self.explode_frames = 0
54 if self.explode_frames > 0:
55 self.explode_frames -= 1
63 self.explode_frames = 10
H A Dgame.py532 if mine.explode_frames == 0:
/dports/games/blockrage/blockrage-0.2.3/src/
H A Dglobal.h89 int explode_frames, fall_pix, rise_pix, status; member
H A Dmain.c485 p->explode_frames=-1; /* nothing exploding right now */ in player_init()
745 p->explode_frames=0.25*framerate; in player_checkexplosions()
889 p->explode_frames--; in player_updateblow()
890 if(p->explode_frames<0) { in player_updateblow()
/dports/graphics/mtpaint/mtPaint-4ea607e/src/
H A Dpng.h192 int explode_frames(char *dest_path, int ani_mode, char *file_name, int ftype,
H A Dcanvas.c1606 res = explode_frames(dt->ex_path, is_anim, real_fname, in do_a_load_x()
2006 res = explode_frames(dt->filename, i, gif, res, settings.ftype); in fs_ok()
H A Dpng.c10113 int explode_frames(char *dest_path, int ani_mode, char *file_name, int ftype, in explode_frames() function