Searched refs:explode_frames (Results 1 – 7 of 7) sorted by relevance
/dports/games/funnyboat/funnyboat-1.6/ |
H A D | mine.py | 41 self.explode_frames = 0 54 if self.explode_frames > 0: 55 self.explode_frames -= 1 63 self.explode_frames = 10
|
H A D | game.py | 532 if mine.explode_frames == 0:
|
/dports/games/blockrage/blockrage-0.2.3/src/ |
H A D | global.h | 89 int explode_frames, fall_pix, rise_pix, status; member
|
H A D | main.c | 485 p->explode_frames=-1; /* nothing exploding right now */ in player_init() 745 p->explode_frames=0.25*framerate; in player_checkexplosions() 889 p->explode_frames--; in player_updateblow() 890 if(p->explode_frames<0) { in player_updateblow()
|
/dports/graphics/mtpaint/mtPaint-4ea607e/src/ |
H A D | png.h | 192 int explode_frames(char *dest_path, int ani_mode, char *file_name, int ftype,
|
H A D | canvas.c | 1606 res = explode_frames(dt->ex_path, is_anim, real_fname, in do_a_load_x() 2006 res = explode_frames(dt->filename, i, gif, res, settings.ftype); in fs_ok()
|
H A D | png.c | 10113 int explode_frames(char *dest_path, int ani_mode, char *file_name, int ftype, in explode_frames() function
|