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Searched refs:explosionPtr (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dkshape.h110 void RenderExplosionSurface(VOLUMETRIC_EXPLOSION *explosionPtr);
H A Dkshape.c6952 void RenderExplosionSurface(VOLUMETRIC_EXPLOSION *explosionPtr) in RenderExplosionSurface() argument
6990 if (explosionPtr->ExplosionPhase) in RenderExplosionSurface()
7003 red = explosionPtr->LifeTime/256; in RenderExplosionSurface()
7004 green = explosionPtr->LifeTime/256; in RenderExplosionSurface()
7005 blue = explosionPtr->LifeTime/256; in RenderExplosionSurface()
7010 *vSphere = explosionPtr->Position[f]; in RenderExplosionSurface()
7042 int u = -(ONE_FIXED-explosionPtr->LifeTime)*128*2; in RenderExplosionSurface()
7081 VerticesBuffer[i].A = explosionPtr->LifeTime/256; in RenderExplosionSurface()
/dports/games/avp/avp-20170505/src/avp/
H A Dparticle.c1508 VOLUMETRIC_EXPLOSION *explosionPtr = 0; /* Default to null ptr */ in AllocateVolumetricExplosion() local
1510 explosionPtr = &ExplosionStorage[CurrentExplosionIndex]; in AllocateVolumetricExplosion()
1518 LOCALASSERT(explosionPtr); in AllocateVolumetricExplosion()
1519 return explosionPtr; in AllocateVolumetricExplosion()