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Searched refs:extraBall (Results 1 – 3 of 3) sorted by relevance

/dports/games/zaz/zaz-1.0.1/src/
H A Dballpath.h115 int extraBall; member
134 PathState() : ballOut(false), score(0), feedRate(1), ballsToDraw(-1), extraBall(-1), in PathState()
H A Dballpath.cpp151 … balls.push_front(Ball(state.extraBall, BONUS_NONE, balls[0].upos() - (stepsPerBall))); in Logic()
153 state.extraBall = -1; in Logic()
159 state.extraBall = -1; in Logic()
311 if (state.extraBall != -1) in Logic()
326 if (state.extraBall != -1 && balls.empty()) in Logic()
329 state.extraBall = -1; in Logic()
870 glBindTexture(GL_TEXTURE_2D, tex[state.extraBall]); in Render()
H A Dgame.cpp526 if (ballPaths[p]->state.extraBall != -1) in Logic()
527 cols[ballPaths[p]->state.extraBall]++; in Logic()
542 if (ballPaths[p]->state.extraBall == -1) in Logic()
543 ballPaths[p]->state.extraBall = extraCol; in Logic()