Home
last modified time | relevance | path

Searched refs:extra_colormap (Results 1 – 25 of 30) sorted by relevance

12

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dr_data.c479 if (!extra_colormap) in R_CopyColormap()
566 if (!extra_colormap) in R_CheckDefaultColormap()
570 …params, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap-… in R_CheckDefaultColormap()
572 …rgba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extr… in R_CheckDefaultColormap()
641 …yValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap-… in R_GetColormapFromList()
643 …apFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extr… in R_GetColormapFromList()
712 fadedist = extra_colormap->fadeend - extra_colormap->fadestart; in R_CreateLightTable()
971 if (extra_colormap) in R_CreateColormap()
976 extra_colormap = Z_Calloc(sizeof(*extra_colormap), PU_LEVEL, NULL); in R_CreateColormap()
993 extra_colormap->colormap = R_CreateLightTable(extra_colormap); in R_CreateColormap()
[all …]
H A Dr_data.h64 extracolormap_t *R_CopyColormap(extracolormap_t *extra_colormap, boolean lighttable);
65 void R_AddColormapToList(extracolormap_t *extra_colormap);
76 boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgba, boolean checkfad…
78 extracolormap_t *R_GetColormapFromList(extracolormap_t *extra_colormap);
98 lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap);
108 const char *R_NameForColormap(extracolormap_t *extra_colormap);
H A Dr_bsp.c250 if (!sec->extra_colormap && sec->heightsec != -1) in R_FakeFlat()
376 && back->extra_colormap == front->extra_colormap in R_IsEmptyLine()
884 sub->sector->extra_colormap = frontsector->extra_colormap; in R_Subsector()
1018 …(light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL,… in R_Subsector()
1041 …(light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL,… in R_Subsector()
1129 sector->lightlist[0].extra_colormap = &sector->extra_colormap; in R_Prep3DFloors()
1181 sector->lightlist[i].extra_colormap = sector->lightlist[i-1].extra_colormap; in R_Prep3DFloors()
1186 sector->lightlist[i].extra_colormap = &sec->extra_colormap; in R_Prep3DFloors()
1191 sector->lightlist[i].extra_colormap = &sec->extra_colormap; in R_Prep3DFloors()
1200 sector->lightlist[i].extra_colormap = in R_Prep3DFloors()
[all …]
H A Dr_segs.c236 rlight->extra_colormap = *light->extra_colormap; in R_RenderMaskedSegRange()
241 || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))) in R_RenderMaskedSegRange()
246 if (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)) in R_RenderMaskedSegRange()
259 || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))) in R_RenderMaskedSegRange()
265 || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))) in R_RenderMaskedSegRange()
398 if (rlight->extra_colormap) in R_RenderMaskedSegRange()
713 rlight->extra_colormap = *light->extra_colormap; in R_RenderThickSideRange()
736 if ((frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))) in R_RenderThickSideRange()
1913 || frontsector->extra_colormap != backsector->extra_colormap in R_StoreWallRange()
1944 || frontsector->extra_colormap != backsector->extra_colormap in R_StoreWallRange()
[all …]
H A Dr_plane.c247 if (currentplane->extra_colormap) in R_MapPlane()
248 ds_colormap = currentplane->extra_colormap->colormap + (ds_colormap - colormaps); in R_MapPlane()
406 && planecolormap == check->extra_colormap in R_FindPlane()
430 check->extra_colormap = planecolormap; in R_FindPlane()
506 new_pl->extra_colormap = pl->extra_colormap; in R_CheckPlane()
814 …if (pl->polyobj->translucency == 0 || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)… in R_DrawSinglePlane()
868 …if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CM… in R_DrawSinglePlane()
H A Dr_things.c842 dc_colormap = vis->extra_colormap->colormap; in R_DrawVisSprite()
1103 newsprite->extra_colormap = *sector->lightlist[i].extra_colormap; in R_SplitSprite()
1106 … || (newsprite->extra_colormap && (newsprite->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES))) in R_SplitSprite()
1353 shadow->extra_colormap = NULL;
1372 shadow->extra_colormap = *thing->subsector->sector->lightlist[light].extra_colormap;
1374 shadow->extra_colormap = thing->subsector->sector->extra_colormap;
1974 vis->extra_colormap = *thing->subsector->sector->lightlist[light].extra_colormap;
1976 vis->extra_colormap = thing->subsector->sector->extra_colormap;
2029 && (!vis->extra_colormap || !(vis->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES)))
2210 vis->extra_colormap = thing->subsector->sector->extra_colormap;
[all …]
H A Dr_defs.h204 extracolormap_t **extra_colormap; // pointer-to-a-pointer, so we can react to colormap changes member
220 extracolormap_t *extra_colormap; member
336 extracolormap_t *extra_colormap; member
H A Dp_spec.c3314 sectors[secnum].extra_colormap = exc; in P_ProcessLineSpecial()
3320 sectors[secnum].extra_colormap = source; in P_ProcessLineSpecial()
3604 dest = line->frontsector->extra_colormap; in P_ProcessLineSpecial()
3613 dest = sectors[destsec].extra_colormap; in P_ProcessLineSpecial()
3637 exc = sectors[secnum].extra_colormap; in P_ProcessLineSpecial()
6716 if (sectors[sec].extra_colormap) in P_SpawnSpecials()
8035 …*source_exc = sectors[rover->secnum].extra_colormap ? sectors[rover->secnum].extra_colormap : R_Ge… in P_AddFakeFloorFader()
8126 sector->extra_colormap = dest_exc; in Add_ColormapFader()
8157 d->sector->extra_colormap = d->dest_exc; in T_FadeColormap()
8169 if (!d->sector->extra_colormap) in T_FadeColormap()
[all …]
H A Dr_plane.h44 extracolormap_t *extra_colormap; member
H A Dr_splats.c451 if (vis->extra_colormap) in R_RasterizeFloorSplat()
454 ds_colormap = vis->extra_colormap->colormap; in R_RasterizeFloorSplat()
456 ds_colormap = &vis->extra_colormap->colormap[ds_colormap - colormaps]; in R_RasterizeFloorSplat()
H A Dr_things.h186 extracolormap_t *extra_colormap; // global colormaps member
H A Dp_saveg.c513 static UINT32 CheckAddNetColormapToList(extracolormap_t *extra_colormap) in CheckAddNetColormapToList() argument
520 net_colormaps = R_CopyColormap(extra_colormap, false); in CheckAddNetColormapToList()
529 if (R_CheckEqualColormaps(exc, extra_colormap, true, true, true)) in CheckAddNetColormapToList()
534 exc_prev->next = R_CopyColormap(extra_colormap, false); in CheckAddNetColormapToList()
535 extra_colormap->prev = exc_prev; in CheckAddNetColormapToList()
536 extra_colormap->next = 0; in CheckAddNetColormapToList()
967 if (ss->extra_colormap != spawnss->extra_colormap) in ArchiveSectors()
1021 WRITEUINT32(save_p, CheckAddNetColormapToList(ss->extra_colormap)); in ArchiveSectors()
1113 sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(save_p)); in UnArchiveSectors()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dr_bsp.c540 sec->extra_colormap = NULL; in R_FakeFlat()
669 && backsector->extra_colormap == frontsector->extra_colormap in R_AddLine()
866 floorcolormap = ff_light->extra_colormap; in R_Subsector()
871 ceilingcolormap = ff_light->extra_colormap; in R_Subsector()
874 sub->sector->extra_colormap = frontsector->extra_colormap; in R_Subsector()
941 ff_light->extra_colormap, in R_Subsector()
1040 ff_light->extra_colormap = sector->extra_colormap; in R_Prep3DFloors()
1092 modelsec->extra_colormap = NULL; in R_Prep3DFloors()
1099 ff_light->extra_colormap = sector->lightlist[i-1].extra_colormap; in R_Prep3DFloors()
1105 ff_light->extra_colormap = modelsec->extra_colormap; in R_Prep3DFloors()
[all …]
H A Dr_segs.c1051 rlight->extra_colormap = ff_light->extra_colormap; in R_RenderMaskedSegRange()
1063 else if(rlight->extra_colormap && rlight->extra_colormap->fog) in R_RenderMaskedSegRange()
1088 else if(frontsector->extra_colormap && frontsector->extra_colormap->fog) in R_RenderMaskedSegRange()
1420 rlight->extra_colormap = ff_light->extra_colormap; in R_RenderThickSideRange()
1433 else if(rlight->extra_colormap && rlight->extra_colormap->fog) in R_RenderThickSideRange()
1463 else if(frontsector->extra_colormap && frontsector->extra_colormap->fog) in R_RenderThickSideRange()
1824 else if( modelsec->extra_colormap ) in R_RenderFog()
1958 else if( rlight->extra_colormap && rlight->extra_colormap->fog) in R_RenderSegLoop()
2604 || frontsector->extra_colormap != backsector->extra_colormap in R_StoreWallRange()
2629 || frontsector->extra_colormap != backsector->extra_colormap in R_StoreWallRange()
[all …]
H A Dr_plane.c283 if(vsp_currentplane->extra_colormap || view_colormap) in R_MapPlane()
287 … lighttable_t* cm = view_colormap? view_colormap : vsp_currentplane->extra_colormap->colormap; in R_MapPlane()
437 planecolormap == check->extra_colormap && in R_FindPlane()
453 check->extra_colormap = planecolormap; in R_FindPlane()
527 new_pl->extra_colormap = pl->extra_colormap; in R_CheckPlane()
852 …lightlev_t addlight = (pl->extra_colormap && pl->extra_colormap->fog) ? extralight_cm : extraligh… in R_DrawSinglePlane()
878 if( ! (pl->extra_colormap && pl->extra_colormap->fog)) in R_DrawSinglePlane()
H A Dr_defs.h283 extracolormap_t* extra_colormap; member
297 extracolormap_t* extra_colormap; // colormap tables member
432 extracolormap_t* extra_colormap; // (ref) using colormap for this frame member
988 extracolormap_t* extra_colormap; member
H A Dr_things.c1250 if((vis->extra_colormap || view_colormap) && !fixedcolormap) in R_DrawVisSprite()
1254 lighttable_t* cm = (view_colormap? view_colormap : vis->extra_colormap->colormap); in R_DrawVisSprite()
1362 newsprite->extra_colormap = ff_light->extra_colormap; in R_Split_Sprite_over_FFloor()
1377 && !(newsprite->extra_colormap && newsprite->extra_colormap->fog)) in R_Split_Sprite_over_FFloor()
1666 vis->extra_colormap = (ff_light)? in R_ProjectSprite()
1667 ff_light->extra_colormap in R_ProjectSprite()
1668 : thingsector->extra_colormap; in R_ProjectSprite()
1709 && (!vis->extra_colormap || !vis->extra_colormap->fog) ) in R_ProjectSprite()
1957 vis->extra_colormap = ff_light->extra_colormap; in R_DrawPSprite()
1968 vis->extra_colormap = viewer_sector->extra_colormap; in R_DrawPSprite()
H A Dr_main.c1296 if( viewer_sector->extra_colormap && viewer_sector->extra_colormap->fog ) in R_SetupFrame()
1298 view_extracolormap = viewer_sector->extra_colormap; in R_SetupFrame()
1342 if( view_fogmodel->extra_colormap && view_fogmodel->extra_colormap->fog ) in R_SetupFrame()
1345 view_extracolormap = view_fogmodel->extra_colormap; in R_SetupFrame()
H A Dr_plane.h82 extracolormap_t* extra_colormap; member
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_3dfloors.cpp590 lightlist[0].extra_colormap = sector->ColorMap; in P_Recalculate3DFloors()
613 newlight.extra_colormap = rover->GetColormap(); in P_Recalculate3DFloors()
627 lightlist[0].extra_colormap = rover->GetColormap(); in P_Recalculate3DFloors()
640 resetlight.extra_colormap = sector->ColorMap; in P_Recalculate3DFloors()
653 newlight.extra_colormap = resetlight.extra_colormap; in P_Recalculate3DFloors()
695 ll->lightsource->UpdateColormap(ll->extra_colormap); in P_RecalculateLights()
700 ll->extra_colormap = sector->ColorMap; in P_RecalculateLights()
H A Dp_3dfloors.h118 FDynamicColormap * extra_colormap; member
H A Dr_bsp.cpp1077 basecolormap = light->extra_colormap; in R_Subsector()
1115 basecolormap = light->extra_colormap; in R_Subsector()
1195 basecolormap = light->extra_colormap; in R_Subsector()
1259 basecolormap = light->extra_colormap; in R_Subsector()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c912 colormap = *list[i].extra_colormap; in HWR_SplitWall()
1115 colormap = gl_frontsector->extra_colormap; in HWR_ProcessSeg()
2920 …sector, 255, (light == -1 ? gl_frontsector->extra_colormap : *gl_frontsector->lightlist[light].ext… in HWR_AddPolyObjectPlanes()
3045 sub->sector->extra_colormap = gl_frontsector->extra_colormap; in HWR_Subsector()
3687 else if (thing->subsector->sector->extra_colormap) in HWR_DrawDropShadow()
3900 colormap = *list[i-1].extra_colormap; in HWR_SplitSprite()
3916 colormap = *list[i].extra_colormap; in HWR_SplitSprite()
4243 colormap = sector->extra_colormap; in HWR_DrawSprite()
4389 if (*sector->lightlist[light].extra_colormap) in HWR_DrawPrecipitationSprite()
4397 if (sector->extra_colormap) in HWR_DrawPrecipitationSprite()
[all …]
H A Dhw_md2.c1320 if (*sector->lightlist[light].extra_colormap) in HWR_DrawModel()
1321 colormap = *sector->lightlist[light].extra_colormap; in HWR_DrawModel()
1328 if (sector->extra_colormap) in HWR_DrawModel()
1329 colormap = sector->extra_colormap; in HWR_DrawModel()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/
H A Dhw_main.c822 planecolormap = sector->extra_colormap; in HWR_RenderPlane()
1120 if (modelsec->extra_colormap || view_extracolormap) in HWR_RenderFog()
1404 if (sector->extra_colormap || view_extracolormap) in HWR_SplitWall()
1441 if (sector->extra_colormap || view_extracolormap) in HWR_SplitWall()
1623 if (sector->extra_colormap) in HWR_StoreWallRange()
2572 && gr_backsector->extra_colormap == gr_frontsector->extra_colormap in HWR_AddLine()
2813 floorcolormap = ff_light->extra_colormap; in HWR_Subsector()
2820 ceilingcolormap = ff_light->extra_colormap; in HWR_Subsector()
2824 sub->sector->extra_colormap = gr_frontsector->extra_colormap; in HWR_Subsector()
3304 if (sector->extra_colormap || view_extracolormap) in HWR_DrawSprite()
[all …]

12