/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_data.c | 479 if (!extra_colormap) in R_CopyColormap() 566 if (!extra_colormap) in R_CheckDefaultColormap() 570 …params, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap-… in R_CheckDefaultColormap() 572 …rgba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extr… in R_CheckDefaultColormap() 641 …yValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap-… in R_GetColormapFromList() 643 …apFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extr… in R_GetColormapFromList() 712 fadedist = extra_colormap->fadeend - extra_colormap->fadestart; in R_CreateLightTable() 971 if (extra_colormap) in R_CreateColormap() 976 extra_colormap = Z_Calloc(sizeof(*extra_colormap), PU_LEVEL, NULL); in R_CreateColormap() 993 extra_colormap->colormap = R_CreateLightTable(extra_colormap); in R_CreateColormap() [all …]
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H A D | r_data.h | 64 extracolormap_t *R_CopyColormap(extracolormap_t *extra_colormap, boolean lighttable); 65 void R_AddColormapToList(extracolormap_t *extra_colormap); 76 boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgba, boolean checkfad… 78 extracolormap_t *R_GetColormapFromList(extracolormap_t *extra_colormap); 98 lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap); 108 const char *R_NameForColormap(extracolormap_t *extra_colormap);
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H A D | r_bsp.c | 250 if (!sec->extra_colormap && sec->heightsec != -1) in R_FakeFlat() 376 && back->extra_colormap == front->extra_colormap in R_IsEmptyLine() 884 sub->sector->extra_colormap = frontsector->extra_colormap; in R_Subsector() 1018 …(light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL,… in R_Subsector() 1041 …(light == -1 ? frontsector->extra_colormap : *frontsector->lightlist[light].extra_colormap), NULL,… in R_Subsector() 1129 sector->lightlist[0].extra_colormap = §or->extra_colormap; in R_Prep3DFloors() 1181 sector->lightlist[i].extra_colormap = sector->lightlist[i-1].extra_colormap; in R_Prep3DFloors() 1186 sector->lightlist[i].extra_colormap = &sec->extra_colormap; in R_Prep3DFloors() 1191 sector->lightlist[i].extra_colormap = &sec->extra_colormap; in R_Prep3DFloors() 1200 sector->lightlist[i].extra_colormap = in R_Prep3DFloors() [all …]
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H A D | r_segs.c | 236 rlight->extra_colormap = *light->extra_colormap; in R_RenderMaskedSegRange() 241 || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))) in R_RenderMaskedSegRange() 246 if (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)) in R_RenderMaskedSegRange() 259 || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))) in R_RenderMaskedSegRange() 265 || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))) in R_RenderMaskedSegRange() 398 if (rlight->extra_colormap) in R_RenderMaskedSegRange() 713 rlight->extra_colormap = *light->extra_colormap; in R_RenderThickSideRange() 736 if ((frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG))) in R_RenderThickSideRange() 1913 || frontsector->extra_colormap != backsector->extra_colormap in R_StoreWallRange() 1944 || frontsector->extra_colormap != backsector->extra_colormap in R_StoreWallRange() [all …]
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H A D | r_plane.c | 247 if (currentplane->extra_colormap) in R_MapPlane() 248 ds_colormap = currentplane->extra_colormap->colormap + (ds_colormap - colormaps); in R_MapPlane() 406 && planecolormap == check->extra_colormap in R_FindPlane() 430 check->extra_colormap = planecolormap; in R_FindPlane() 506 new_pl->extra_colormap = pl->extra_colormap; in R_CheckPlane() 814 …if (pl->polyobj->translucency == 0 || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)… in R_DrawSinglePlane() 868 …if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CM… in R_DrawSinglePlane()
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H A D | r_things.c | 842 dc_colormap = vis->extra_colormap->colormap; in R_DrawVisSprite() 1103 newsprite->extra_colormap = *sector->lightlist[i].extra_colormap; in R_SplitSprite() 1106 … || (newsprite->extra_colormap && (newsprite->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES))) in R_SplitSprite() 1353 shadow->extra_colormap = NULL; 1372 shadow->extra_colormap = *thing->subsector->sector->lightlist[light].extra_colormap; 1374 shadow->extra_colormap = thing->subsector->sector->extra_colormap; 1974 vis->extra_colormap = *thing->subsector->sector->lightlist[light].extra_colormap; 1976 vis->extra_colormap = thing->subsector->sector->extra_colormap; 2029 && (!vis->extra_colormap || !(vis->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES))) 2210 vis->extra_colormap = thing->subsector->sector->extra_colormap; [all …]
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H A D | r_defs.h | 204 extracolormap_t **extra_colormap; // pointer-to-a-pointer, so we can react to colormap changes member 220 extracolormap_t *extra_colormap; member 336 extracolormap_t *extra_colormap; member
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H A D | p_spec.c | 3314 sectors[secnum].extra_colormap = exc; in P_ProcessLineSpecial() 3320 sectors[secnum].extra_colormap = source; in P_ProcessLineSpecial() 3604 dest = line->frontsector->extra_colormap; in P_ProcessLineSpecial() 3613 dest = sectors[destsec].extra_colormap; in P_ProcessLineSpecial() 3637 exc = sectors[secnum].extra_colormap; in P_ProcessLineSpecial() 6716 if (sectors[sec].extra_colormap) in P_SpawnSpecials() 8035 …*source_exc = sectors[rover->secnum].extra_colormap ? sectors[rover->secnum].extra_colormap : R_Ge… in P_AddFakeFloorFader() 8126 sector->extra_colormap = dest_exc; in Add_ColormapFader() 8157 d->sector->extra_colormap = d->dest_exc; in T_FadeColormap() 8169 if (!d->sector->extra_colormap) in T_FadeColormap() [all …]
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H A D | r_plane.h | 44 extracolormap_t *extra_colormap; member
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H A D | r_splats.c | 451 if (vis->extra_colormap) in R_RasterizeFloorSplat() 454 ds_colormap = vis->extra_colormap->colormap; in R_RasterizeFloorSplat() 456 ds_colormap = &vis->extra_colormap->colormap[ds_colormap - colormaps]; in R_RasterizeFloorSplat()
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H A D | r_things.h | 186 extracolormap_t *extra_colormap; // global colormaps member
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H A D | p_saveg.c | 513 static UINT32 CheckAddNetColormapToList(extracolormap_t *extra_colormap) in CheckAddNetColormapToList() argument 520 net_colormaps = R_CopyColormap(extra_colormap, false); in CheckAddNetColormapToList() 529 if (R_CheckEqualColormaps(exc, extra_colormap, true, true, true)) in CheckAddNetColormapToList() 534 exc_prev->next = R_CopyColormap(extra_colormap, false); in CheckAddNetColormapToList() 535 extra_colormap->prev = exc_prev; in CheckAddNetColormapToList() 536 extra_colormap->next = 0; in CheckAddNetColormapToList() 967 if (ss->extra_colormap != spawnss->extra_colormap) in ArchiveSectors() 1021 WRITEUINT32(save_p, CheckAddNetColormapToList(ss->extra_colormap)); in ArchiveSectors() 1113 sectors[i].extra_colormap = GetNetColormapFromList(READUINT32(save_p)); in UnArchiveSectors()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_bsp.c | 540 sec->extra_colormap = NULL; in R_FakeFlat() 669 && backsector->extra_colormap == frontsector->extra_colormap in R_AddLine() 866 floorcolormap = ff_light->extra_colormap; in R_Subsector() 871 ceilingcolormap = ff_light->extra_colormap; in R_Subsector() 874 sub->sector->extra_colormap = frontsector->extra_colormap; in R_Subsector() 941 ff_light->extra_colormap, in R_Subsector() 1040 ff_light->extra_colormap = sector->extra_colormap; in R_Prep3DFloors() 1092 modelsec->extra_colormap = NULL; in R_Prep3DFloors() 1099 ff_light->extra_colormap = sector->lightlist[i-1].extra_colormap; in R_Prep3DFloors() 1105 ff_light->extra_colormap = modelsec->extra_colormap; in R_Prep3DFloors() [all …]
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H A D | r_segs.c | 1051 rlight->extra_colormap = ff_light->extra_colormap; in R_RenderMaskedSegRange() 1063 else if(rlight->extra_colormap && rlight->extra_colormap->fog) in R_RenderMaskedSegRange() 1088 else if(frontsector->extra_colormap && frontsector->extra_colormap->fog) in R_RenderMaskedSegRange() 1420 rlight->extra_colormap = ff_light->extra_colormap; in R_RenderThickSideRange() 1433 else if(rlight->extra_colormap && rlight->extra_colormap->fog) in R_RenderThickSideRange() 1463 else if(frontsector->extra_colormap && frontsector->extra_colormap->fog) in R_RenderThickSideRange() 1824 else if( modelsec->extra_colormap ) in R_RenderFog() 1958 else if( rlight->extra_colormap && rlight->extra_colormap->fog) in R_RenderSegLoop() 2604 || frontsector->extra_colormap != backsector->extra_colormap in R_StoreWallRange() 2629 || frontsector->extra_colormap != backsector->extra_colormap in R_StoreWallRange() [all …]
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H A D | r_plane.c | 283 if(vsp_currentplane->extra_colormap || view_colormap) in R_MapPlane() 287 … lighttable_t* cm = view_colormap? view_colormap : vsp_currentplane->extra_colormap->colormap; in R_MapPlane() 437 planecolormap == check->extra_colormap && in R_FindPlane() 453 check->extra_colormap = planecolormap; in R_FindPlane() 527 new_pl->extra_colormap = pl->extra_colormap; in R_CheckPlane() 852 …lightlev_t addlight = (pl->extra_colormap && pl->extra_colormap->fog) ? extralight_cm : extraligh… in R_DrawSinglePlane() 878 if( ! (pl->extra_colormap && pl->extra_colormap->fog)) in R_DrawSinglePlane()
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H A D | r_defs.h | 283 extracolormap_t* extra_colormap; member 297 extracolormap_t* extra_colormap; // colormap tables member 432 extracolormap_t* extra_colormap; // (ref) using colormap for this frame member 988 extracolormap_t* extra_colormap; member
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H A D | r_things.c | 1250 if((vis->extra_colormap || view_colormap) && !fixedcolormap) in R_DrawVisSprite() 1254 lighttable_t* cm = (view_colormap? view_colormap : vis->extra_colormap->colormap); in R_DrawVisSprite() 1362 newsprite->extra_colormap = ff_light->extra_colormap; in R_Split_Sprite_over_FFloor() 1377 && !(newsprite->extra_colormap && newsprite->extra_colormap->fog)) in R_Split_Sprite_over_FFloor() 1666 vis->extra_colormap = (ff_light)? in R_ProjectSprite() 1667 ff_light->extra_colormap in R_ProjectSprite() 1668 : thingsector->extra_colormap; in R_ProjectSprite() 1709 && (!vis->extra_colormap || !vis->extra_colormap->fog) ) in R_ProjectSprite() 1957 vis->extra_colormap = ff_light->extra_colormap; in R_DrawPSprite() 1968 vis->extra_colormap = viewer_sector->extra_colormap; in R_DrawPSprite()
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H A D | r_main.c | 1296 if( viewer_sector->extra_colormap && viewer_sector->extra_colormap->fog ) in R_SetupFrame() 1298 view_extracolormap = viewer_sector->extra_colormap; in R_SetupFrame() 1342 if( view_fogmodel->extra_colormap && view_fogmodel->extra_colormap->fog ) in R_SetupFrame() 1345 view_extracolormap = view_fogmodel->extra_colormap; in R_SetupFrame()
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H A D | r_plane.h | 82 extracolormap_t* extra_colormap; member
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_3dfloors.cpp | 590 lightlist[0].extra_colormap = sector->ColorMap; in P_Recalculate3DFloors() 613 newlight.extra_colormap = rover->GetColormap(); in P_Recalculate3DFloors() 627 lightlist[0].extra_colormap = rover->GetColormap(); in P_Recalculate3DFloors() 640 resetlight.extra_colormap = sector->ColorMap; in P_Recalculate3DFloors() 653 newlight.extra_colormap = resetlight.extra_colormap; in P_Recalculate3DFloors() 695 ll->lightsource->UpdateColormap(ll->extra_colormap); in P_RecalculateLights() 700 ll->extra_colormap = sector->ColorMap; in P_RecalculateLights()
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H A D | p_3dfloors.h | 118 FDynamicColormap * extra_colormap; member
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H A D | r_bsp.cpp | 1077 basecolormap = light->extra_colormap; in R_Subsector() 1115 basecolormap = light->extra_colormap; in R_Subsector() 1195 basecolormap = light->extra_colormap; in R_Subsector() 1259 basecolormap = light->extra_colormap; in R_Subsector()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_main.c | 912 colormap = *list[i].extra_colormap; in HWR_SplitWall() 1115 colormap = gl_frontsector->extra_colormap; in HWR_ProcessSeg() 2920 …sector, 255, (light == -1 ? gl_frontsector->extra_colormap : *gl_frontsector->lightlist[light].ext… in HWR_AddPolyObjectPlanes() 3045 sub->sector->extra_colormap = gl_frontsector->extra_colormap; in HWR_Subsector() 3687 else if (thing->subsector->sector->extra_colormap) in HWR_DrawDropShadow() 3900 colormap = *list[i-1].extra_colormap; in HWR_SplitSprite() 3916 colormap = *list[i].extra_colormap; in HWR_SplitSprite() 4243 colormap = sector->extra_colormap; in HWR_DrawSprite() 4389 if (*sector->lightlist[light].extra_colormap) in HWR_DrawPrecipitationSprite() 4397 if (sector->extra_colormap) in HWR_DrawPrecipitationSprite() [all …]
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H A D | hw_md2.c | 1320 if (*sector->lightlist[light].extra_colormap) in HWR_DrawModel() 1321 colormap = *sector->lightlist[light].extra_colormap; in HWR_DrawModel() 1328 if (sector->extra_colormap) in HWR_DrawModel() 1329 colormap = sector->extra_colormap; in HWR_DrawModel()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/ |
H A D | hw_main.c | 822 planecolormap = sector->extra_colormap; in HWR_RenderPlane() 1120 if (modelsec->extra_colormap || view_extracolormap) in HWR_RenderFog() 1404 if (sector->extra_colormap || view_extracolormap) in HWR_SplitWall() 1441 if (sector->extra_colormap || view_extracolormap) in HWR_SplitWall() 1623 if (sector->extra_colormap) in HWR_StoreWallRange() 2572 && gr_backsector->extra_colormap == gr_frontsector->extra_colormap in HWR_AddLine() 2813 floorcolormap = ff_light->extra_colormap; in HWR_Subsector() 2820 ceilingcolormap = ff_light->extra_colormap; in HWR_Subsector() 2824 sub->sector->extra_colormap = gr_frontsector->extra_colormap; in HWR_Subsector() 3304 if (sector->extra_colormap || view_extracolormap) in HWR_DrawSprite() [all …]
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