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Searched refs:eyeOutside (Results 1 – 17 of 17) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/glsl/
H A Dfogpass_vp.glsl101 float eyeOutside = float(u_FogEyeT < 0.0);
102 float fogged = float(t >= eyeOutside);
105 t *= fogged / (t - u_FogEyeT * eyeOutside);
H A Dgeneric_vp.glsl257 float eyeOutside = float(u_FogEyeT < 0.0);
258 float fogged = float(t >= eyeOutside);
261 t *= fogged / (t - u_FogEyeT * eyeOutside);
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/glsl/
H A Dfogpass_vp.glsl101 float eyeOutside = float(u_FogEyeT < 0.0);
102 float fogged = float(t >= eyeOutside);
105 t *= fogged / (t - u_FogEyeT * eyeOutside);
H A Dgeneric_vp.glsl257 float eyeOutside = float(u_FogEyeT < 0.0);
258 float fogged = float(t >= eyeOutside);
261 t *= fogged / (t - u_FogEyeT * eyeOutside);
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_shade_calc.c736 qboolean eyeOutside; in RB_CalcFogTexCoords() local
775 eyeOutside = qtrue; in RB_CalcFogTexCoords()
777 eyeOutside = qfalse; in RB_CalcFogTexCoords()
789 if ( eyeOutside ) { in RB_CalcFogTexCoords()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_shade_calc.c737 qboolean eyeOutside; in RB_CalcFogTexCoords() local
776 eyeOutside = qtrue; in RB_CalcFogTexCoords()
778 eyeOutside = qfalse; in RB_CalcFogTexCoords()
790 if ( eyeOutside ) { in RB_CalcFogTexCoords()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shade_calc.c858 qboolean eyeOutside; in RB_CalcFogTexCoords() local
897 eyeOutside = qtrue; in RB_CalcFogTexCoords()
899 eyeOutside = qfalse; in RB_CalcFogTexCoords()
911 if ( eyeOutside ) { in RB_CalcFogTexCoords()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_shade_calc.c813 qboolean eyeOutside; in RB_CalcFogTexCoords() local
852 eyeOutside = qtrue; in RB_CalcFogTexCoords()
854 eyeOutside = qfalse; in RB_CalcFogTexCoords()
866 if ( eyeOutside ) { in RB_CalcFogTexCoords()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_shade_calc.c813 qboolean eyeOutside; in RB_CalcFogTexCoords() local
852 eyeOutside = qtrue; in RB_CalcFogTexCoords()
854 eyeOutside = qfalse; in RB_CalcFogTexCoords()
866 if ( eyeOutside ) { in RB_CalcFogTexCoords()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shade_calc.c858 qboolean eyeOutside; in RB_CalcFogTexCoords() local
897 eyeOutside = qtrue; in RB_CalcFogTexCoords()
899 eyeOutside = qfalse; in RB_CalcFogTexCoords()
911 if ( eyeOutside ) { in RB_CalcFogTexCoords()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_shade_calc.c814 qboolean eyeOutside; in RB_CalcFogTexCoords() local
853 eyeOutside = qtrue; in RB_CalcFogTexCoords()
855 eyeOutside = qfalse; in RB_CalcFogTexCoords()
867 if ( eyeOutside ) { in RB_CalcFogTexCoords()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_shade_calc.c813 qboolean eyeOutside; in RB_CalcFogTexCoords() local
852 eyeOutside = qtrue; in RB_CalcFogTexCoords()
854 eyeOutside = qfalse; in RB_CalcFogTexCoords()
866 if ( eyeOutside ) { in RB_CalcFogTexCoords()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_shade_calc.cpp860 qboolean eyeOutside; in RB_CalcFogTexCoords() local
902 eyeOutside = qtrue; in RB_CalcFogTexCoords()
904 eyeOutside = qfalse; in RB_CalcFogTexCoords()
916 if ( eyeOutside ) { in RB_CalcFogTexCoords()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_shade_calc.cpp823 qboolean eyeOutside; in RB_CalcFogTexCoords() local
864 eyeOutside = qtrue; in RB_CalcFogTexCoords()
866 eyeOutside = qfalse; in RB_CalcFogTexCoords()
878 if ( eyeOutside ) { in RB_CalcFogTexCoords()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shade_calc.c813 qboolean eyeOutside; in RB_CalcFogTexCoords() local
852 eyeOutside = qtrue; in RB_CalcFogTexCoords()
854 eyeOutside = qfalse; in RB_CalcFogTexCoords()
866 if ( eyeOutside ) { in RB_CalcFogTexCoords()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shade_calc.c813 qboolean eyeOutside; in RB_CalcFogTexCoords() local
852 eyeOutside = qtrue; in RB_CalcFogTexCoords()
854 eyeOutside = qfalse; in RB_CalcFogTexCoords()
866 if ( eyeOutside ) { in RB_CalcFogTexCoords()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_shade_calc.c1380 qboolean eyeOutside; in RB_CalcFogTexCoords() local
1439 eyeOutside = qtrue; in RB_CalcFogTexCoords()
1443 eyeOutside = qfalse; in RB_CalcFogTexCoords()
1456 if(eyeOutside) in RB_CalcFogTexCoords()