/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/glsl/ |
H A D | fogpass_vp.glsl | 101 float eyeOutside = float(u_FogEyeT < 0.0); 102 float fogged = float(t >= eyeOutside); 105 t *= fogged / (t - u_FogEyeT * eyeOutside);
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H A D | generic_vp.glsl | 257 float eyeOutside = float(u_FogEyeT < 0.0); 258 float fogged = float(t >= eyeOutside); 261 t *= fogged / (t - u_FogEyeT * eyeOutside);
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/glsl/ |
H A D | fogpass_vp.glsl | 101 float eyeOutside = float(u_FogEyeT < 0.0); 102 float fogged = float(t >= eyeOutside); 105 t *= fogged / (t - u_FogEyeT * eyeOutside);
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H A D | generic_vp.glsl | 257 float eyeOutside = float(u_FogEyeT < 0.0); 258 float fogged = float(t >= eyeOutside); 261 t *= fogged / (t - u_FogEyeT * eyeOutside);
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_shade_calc.c | 736 qboolean eyeOutside; in RB_CalcFogTexCoords() local 775 eyeOutside = qtrue; in RB_CalcFogTexCoords() 777 eyeOutside = qfalse; in RB_CalcFogTexCoords() 789 if ( eyeOutside ) { in RB_CalcFogTexCoords()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_shade_calc.c | 737 qboolean eyeOutside; in RB_CalcFogTexCoords() local 776 eyeOutside = qtrue; in RB_CalcFogTexCoords() 778 eyeOutside = qfalse; in RB_CalcFogTexCoords() 790 if ( eyeOutside ) { in RB_CalcFogTexCoords()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_shade_calc.c | 858 qboolean eyeOutside; in RB_CalcFogTexCoords() local 897 eyeOutside = qtrue; in RB_CalcFogTexCoords() 899 eyeOutside = qfalse; in RB_CalcFogTexCoords() 911 if ( eyeOutside ) { in RB_CalcFogTexCoords()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_shade_calc.c | 813 qboolean eyeOutside; in RB_CalcFogTexCoords() local 852 eyeOutside = qtrue; in RB_CalcFogTexCoords() 854 eyeOutside = qfalse; in RB_CalcFogTexCoords() 866 if ( eyeOutside ) { in RB_CalcFogTexCoords()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_shade_calc.c | 813 qboolean eyeOutside; in RB_CalcFogTexCoords() local 852 eyeOutside = qtrue; in RB_CalcFogTexCoords() 854 eyeOutside = qfalse; in RB_CalcFogTexCoords() 866 if ( eyeOutside ) { in RB_CalcFogTexCoords()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_shade_calc.c | 858 qboolean eyeOutside; in RB_CalcFogTexCoords() local 897 eyeOutside = qtrue; in RB_CalcFogTexCoords() 899 eyeOutside = qfalse; in RB_CalcFogTexCoords() 911 if ( eyeOutside ) { in RB_CalcFogTexCoords()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_shade_calc.c | 814 qboolean eyeOutside; in RB_CalcFogTexCoords() local 853 eyeOutside = qtrue; in RB_CalcFogTexCoords() 855 eyeOutside = qfalse; in RB_CalcFogTexCoords() 867 if ( eyeOutside ) { in RB_CalcFogTexCoords()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_shade_calc.c | 813 qboolean eyeOutside; in RB_CalcFogTexCoords() local 852 eyeOutside = qtrue; in RB_CalcFogTexCoords() 854 eyeOutside = qfalse; in RB_CalcFogTexCoords() 866 if ( eyeOutside ) { in RB_CalcFogTexCoords()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_shade_calc.cpp | 860 qboolean eyeOutside; in RB_CalcFogTexCoords() local 902 eyeOutside = qtrue; in RB_CalcFogTexCoords() 904 eyeOutside = qfalse; in RB_CalcFogTexCoords() 916 if ( eyeOutside ) { in RB_CalcFogTexCoords()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_shade_calc.cpp | 823 qboolean eyeOutside; in RB_CalcFogTexCoords() local 864 eyeOutside = qtrue; in RB_CalcFogTexCoords() 866 eyeOutside = qfalse; in RB_CalcFogTexCoords() 878 if ( eyeOutside ) { in RB_CalcFogTexCoords()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shade_calc.c | 813 qboolean eyeOutside; in RB_CalcFogTexCoords() local 852 eyeOutside = qtrue; in RB_CalcFogTexCoords() 854 eyeOutside = qfalse; in RB_CalcFogTexCoords() 866 if ( eyeOutside ) { in RB_CalcFogTexCoords()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shade_calc.c | 813 qboolean eyeOutside; in RB_CalcFogTexCoords() local 852 eyeOutside = qtrue; in RB_CalcFogTexCoords() 854 eyeOutside = qfalse; in RB_CalcFogTexCoords() 866 if ( eyeOutside ) { in RB_CalcFogTexCoords()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_shade_calc.c | 1380 qboolean eyeOutside; in RB_CalcFogTexCoords() local 1439 eyeOutside = qtrue; in RB_CalcFogTexCoords() 1443 eyeOutside = qfalse; in RB_CalcFogTexCoords() 1456 if(eyeOutside) in RB_CalcFogTexCoords()
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