Searched refs:eyePt (Results 1 – 6 of 6) sorted by relevance
/dports/astro/celestia/celestia-1.6.1/src/tools/atmosphere/ |
H A D | scattersim.cpp | 1164 const Point3d& eyePt, in integrateInscattering_LUT() argument 1171 bool eyeInsideAtmosphere = eyePt.distanceFromOrigin() < shellHeight; in integrateInscattering_LUT() 1175 Point3d origin = eyeInsideAtmosphere ? eyePt : atmStart; in integrateInscattering_LUT() 1209 subExt = lookupExtinction(scene, eyePt, atmStart); in integrateInscattering_LUT() 1213 eyeExt = lookupExtinction(scene, eyePt, atmEnd); in integrateInscattering_LUT() 1491 Point3d eyePt = Point3d(0.0, 0.0, 0.0) + (ray.origin - planet.center); in raytrace_LUT() local 1498 Ray3d mray(eyePt, ray.direction); in raytrace_LUT() 1539 Vec3d oppExt = lookupExtinction(*this, eyePt, atmStart); in raytrace_LUT() 1561 … inscatter = integrateInscattering_LUT(*this, atmStart, atmEnd, eyePt, hitPlanet) * 4.0 * PI; in raytrace_LUT() 1574 lookupScattering(*this, eyePt, atmEnd, -light.direction); in raytrace_LUT() [all …]
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/dports/astro/celestia-gtk/celestia-1.6.1/src/tools/atmosphere/ |
H A D | scattersim.cpp | 1164 const Point3d& eyePt, in integrateInscattering_LUT() argument 1171 bool eyeInsideAtmosphere = eyePt.distanceFromOrigin() < shellHeight; in integrateInscattering_LUT() 1175 Point3d origin = eyeInsideAtmosphere ? eyePt : atmStart; in integrateInscattering_LUT() 1209 subExt = lookupExtinction(scene, eyePt, atmStart); in integrateInscattering_LUT() 1213 eyeExt = lookupExtinction(scene, eyePt, atmEnd); in integrateInscattering_LUT() 1491 Point3d eyePt = Point3d(0.0, 0.0, 0.0) + (ray.origin - planet.center); in raytrace_LUT() local 1498 Ray3d mray(eyePt, ray.direction); in raytrace_LUT() 1539 Vec3d oppExt = lookupExtinction(*this, eyePt, atmStart); in raytrace_LUT() 1561 … inscatter = integrateInscattering_LUT(*this, atmStart, atmEnd, eyePt, hitPlanet) * 4.0 * PI; in raytrace_LUT() 1574 lookupScattering(*this, eyePt, atmEnd, -light.direction); in raytrace_LUT() [all …]
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/ |
H A D | camera.h | 253 …void UpdateCameraAnimation(const Math::Vector &eyePt, const Math::Vector &lookatPt, float r…
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H A D | engine.cpp | 2230 void CEngine::SetViewParams(const Math::Vector &eyePt, const Math::Vector &lookatPt, const Math::Ve… in SetViewParams() argument 2232 m_eyePt = eyePt; in SetViewParams() 2234 m_eyeDirH = Math::RotateAngle(eyePt.x - lookatPt.x, eyePt.z - lookatPt.z); in SetViewParams() 2235 m_eyeDirV = Math::RotateAngle(Math::DistanceProjected(eyePt, lookatPt), eyePt.y - lookatPt.y); in SetViewParams() 2237 Math::LoadViewMatrix(m_matView, eyePt, lookatPt, upVec); in SetViewParams() 2243 m_sound->SetListener(eyePt, lookatPt); in SetViewParams()
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H A D | camera.cpp | 751 void CCamera::UpdateCameraAnimation(const Math::Vector &eyePt, in UpdateCameraAnimation() argument 763 m_finalEye = eyePt; in UpdateCameraAnimation()
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H A D | engine.h | 870 …void SetViewParams(const Math::Vector &eyePt, const Math::Vector &lookatPt, const Math::Vector &up…
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