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Searched refs:eyeRenderer (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/ui/dialog/
H A Dlivepatheffect-editor.cpp158 …Inkscape::UI::Widget::ImageToggler *eyeRenderer = Gtk::manage( new Inkscape::UI::Widget::ImageTogg… in LivePathEffectEditor() local
160 int visibleColNum = effectlist_view.append_column("is_visible", *eyeRenderer) - 1; in LivePathEffectEditor()
161eyeRenderer->signal_toggled().connect( sigc::mem_fun(*this, &LivePathEffectEditor::on_visibility_t… in LivePathEffectEditor()
162 eyeRenderer->property_activatable() = true; in LivePathEffectEditor()
165 col->add_attribute( eyeRenderer->property_active(), columns.col_visible ); in LivePathEffectEditor()
H A Dlayers.cpp761 …Inkscape::UI::Widget::ImageToggler *eyeRenderer = Gtk::manage( new Inkscape::UI::Widget::ImageTogg… in LayersPanel() local
763 int visibleColNum = _tree.append_column("V", *eyeRenderer) - 1; in LayersPanel()
764 eyeRenderer->signal_pre_toggle().connect( sigc::mem_fun(*this, &LayersPanel::_preToggle) ); in LayersPanel()
765eyeRenderer->signal_toggled().connect( sigc::bind( sigc::mem_fun(*this, &LayersPanel::_toggled), (… in LayersPanel()
766 eyeRenderer->property_activatable() = true; in LayersPanel()
769 col->add_attribute( eyeRenderer->property_active(), _model->_colVisible ); in LayersPanel()
H A Dlayer-properties.cpp187 …Inkscape::UI::Widget::ImageToggler *eyeRenderer = Gtk::manage( new Inkscape::UI::Widget::ImageTogg… in _setup_layers_controls() local
189 int visibleColNum = _tree.append_column("vis", *eyeRenderer) - 1; in _setup_layers_controls()
192 col->add_attribute( eyeRenderer->property_active(), _model->_colVisible ); in _setup_layers_controls()
H A Dobjects.cpp1923 …Inkscape::UI::Widget::ImageToggler *eyeRenderer = Gtk::manage( new Inkscape::UI::Widget::ImageTogg… in ObjectsPanel() local
1925 int visibleColNum = _tree.append_column("vis", *eyeRenderer) - 1; in ObjectsPanel()
1926 eyeRenderer->property_activatable() = true; in ObjectsPanel()
1929 col->add_attribute( eyeRenderer->property_active(), _model->_colVisible ); in ObjectsPanel()