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Searched refs:eyeToWorld (Results 1 – 25 of 28) sorted by relevance

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/dports/math/vtk9/VTK-9.1.0/Rendering/Core/
H A DvtkTDxInteractorStyleCamera.cxx64 vtkTransform* eyeToWorld = c->GetViewTransformObject(); in OnMotionEvent() local
97 this->Transform->Concatenate(eyeToWorld); in OnMotionEvent()
/dports/math/vtk8/VTK-8.2.0/Rendering/Core/
H A DvtkTDxInteractorStyleCamera.cxx67 vtkTransform *eyeToWorld=c->GetViewTransformObject(); in OnMotionEvent() local
101 this->Transform->Concatenate(eyeToWorld); in OnMotionEvent()
/dports/math/vtk6/VTK-6.2.0/Rendering/Core/
H A DvtkTDxInteractorStyleCamera.cxx67 vtkTransform *eyeToWorld=c->GetViewTransformObject(); in OnMotionEvent() local
101 this->Transform->Concatenate(eyeToWorld); in OnMotionEvent()
/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/
H A DvtkTDxInteractorStyleGeo.cxx70 vtkTransform *eyeToWorld=c->GetViewTransformObject(); in OnMotionEvent() local
74 this->Transform->Concatenate(eyeToWorld); in OnMotionEvent()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/
H A DShadowTexture.cpp158 osg::Matrix eyeToWorld; in cull() local
159 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull()
161 lightpos = lightpos * eyeToWorld; in cull()
H A DShadowMap.cpp381 osg::Matrix eyeToWorld; in cull() local
382 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull()
384 lightpos = lightpos * eyeToWorld; in cull()
385 lightDir = osg::Matrix::transform3x3( lightDir, eyeToWorld ); in cull()
H A DShadowVolume.cpp331 osg::Matrix eyeToWorld; in cull() local
332 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull()
334 _occluder->computeShadowVolumeGeometry(lightpos * eyeToWorld, *_shadowVolume); in cull()
H A DParallelSplitShadowMap.cpp621 osg::Matrix eyeToWorld; in cull() local
622 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull()
624 lightpos = lightpos * eyeToWorld; in cull()
625 lightDirection = lightDirection * eyeToWorld; in cull()
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreFrustum.cpp835 Affine3 eyeToWorld = mViewMatrix.inverse(); in updateWorldSpaceCornersImpl() local
856 mWorldSpaceCorners[0] = eyeToWorld * Vector3(nearRight, nearTop, -mNearDist); in updateWorldSpaceCornersImpl()
857 mWorldSpaceCorners[1] = eyeToWorld * Vector3(nearLeft, nearTop, -mNearDist); in updateWorldSpaceCornersImpl()
858 mWorldSpaceCorners[2] = eyeToWorld * Vector3(nearLeft, nearBottom, -mNearDist); in updateWorldSpaceCornersImpl()
859 mWorldSpaceCorners[3] = eyeToWorld * Vector3(nearRight, nearBottom, -mNearDist); in updateWorldSpaceCornersImpl()
861 mWorldSpaceCorners[4] = eyeToWorld * Vector3(farRight, farTop, -farDist); in updateWorldSpaceCornersImpl()
862 mWorldSpaceCorners[5] = eyeToWorld * Vector3(farLeft, farTop, -farDist); in updateWorldSpaceCornersImpl()
863 mWorldSpaceCorners[6] = eyeToWorld * Vector3(farLeft, farBottom, -farDist); in updateWorldSpaceCornersImpl()
864 mWorldSpaceCorners[7] = eyeToWorld * Vector3(farRight, farBottom, -farDist); in updateWorldSpaceCornersImpl()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreFrustum.cpp863 Matrix4 eyeToWorld = mViewMatrix.inverseAffine(); in updateWorldSpaceCornersImpl() local
884 mWorldSpaceCorners[0] = eyeToWorld.transformAffine(Vector3(nearRight, nearTop, -mNearDist)); in updateWorldSpaceCornersImpl()
885 mWorldSpaceCorners[1] = eyeToWorld.transformAffine(Vector3(nearLeft, nearTop, -mNearDist)); in updateWorldSpaceCornersImpl()
886 mWorldSpaceCorners[2] = eyeToWorld.transformAffine(Vector3(nearLeft, nearBottom, -mNearDist)); in updateWorldSpaceCornersImpl()
887 mWorldSpaceCorners[3] = eyeToWorld.transformAffine(Vector3(nearRight, nearBottom, -mNearDist)); in updateWorldSpaceCornersImpl()
889 mWorldSpaceCorners[4] = eyeToWorld.transformAffine(Vector3(farRight, farTop, -farDist)); in updateWorldSpaceCornersImpl()
890 mWorldSpaceCorners[5] = eyeToWorld.transformAffine(Vector3(farLeft, farTop, -farDist)); in updateWorldSpaceCornersImpl()
891 mWorldSpaceCorners[6] = eyeToWorld.transformAffine(Vector3(farLeft, farBottom, -farDist)); in updateWorldSpaceCornersImpl()
892 mWorldSpaceCorners[7] = eyeToWorld.transformAffine(Vector3(farRight, farBottom, -farDist)); in updateWorldSpaceCornersImpl()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/
H A DShadowTexture.cpp172 osg::Matrix eyeToWorld; in cull() local
173 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull()
175 lightpos = lightpos * eyeToWorld; in cull()
H A DShadowMap.cpp417 osg::Matrix eyeToWorld; in cull() local
418 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull()
420 lightpos = lightpos * eyeToWorld; in cull()
421 lightDir = osg::Matrix::transform3x3( lightDir, eyeToWorld ); in cull()
H A DParallelSplitShadowMap.cpp658 osg::Matrix eyeToWorld; in cull() local
659 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull()
661 lightpos = lightpos * eyeToWorld; in cull()
662 lightDirection = lightDirection * eyeToWorld; in cull()
/dports/math/reduce/Reduce-svn5758-src/csl/fox/src/
H A DFXGLShape.cpp255 FXVec3f wf=viewer->eyeToWorld(viewer->screenToEye(fx,fy,zz)); in drag()
256 FXVec3f wt=viewer->eyeToWorld(viewer->screenToEye(tx,ty,zz)); in drag()
H A DFXGLViewer.cpp1137 FXVec3f FXGLViewer::eyeToWorld(FXVec3f e){ in eyeToWorld() function in FX::FXGLViewer
1154 FXVec3f p=eyeToWorld(screenToEye(sx,sy,(FXfloat)(diameter-distance))); in getBoreVector()
1156 point=eyeToWorld(screenToEye(sx,sy,0.0f)); in getBoreVector()
1158 point=eyeToWorld(FXVec3f(0.0f,0.0f,0.0f)); in getBoreVector()
/dports/x11-toolkits/fox14/fox-1.4.35/src/
H A DFXGLShape.cpp255 FXVec3f wf=viewer->eyeToWorld(viewer->screenToEye(fx,fy,zz)); in drag()
256 FXVec3f wt=viewer->eyeToWorld(viewer->screenToEye(tx,ty,zz)); in drag()
/dports/x11-toolkits/fox16/fox-1.6.57/src/
H A DFXGLShape.cpp255 FXVec3f wf=viewer->eyeToWorld(viewer->screenToEye(fx,fy,zz)); in drag()
256 FXVec3f wt=viewer->eyeToWorld(viewer->screenToEye(tx,ty,zz)); in drag()
H A DFXGLViewer.cpp1137 FXVec3f FXGLViewer::eyeToWorld(FXVec3f e){ in eyeToWorld() function in FX::FXGLViewer
1154 FXVec3f p=eyeToWorld(screenToEye(sx,sy,(FXfloat)(diameter-distance))); in getBoreVector()
1156 point=eyeToWorld(screenToEye(sx,sy,0.0f)); in getBoreVector()
1158 point=eyeToWorld(FXVec3f(0.0f,0.0f,0.0f)); in getBoreVector()
/dports/x11-toolkits/fox17/fox-1.7.77/glviewer/
H A DFXGLShape.cpp206 FXVec3f wf=viewer->eyeToWorld(viewer->screenToEye(fx,fy,zz)); in drag()
207 FXVec3f wt=viewer->eyeToWorld(viewer->screenToEye(tx,ty,zz)); in drag()
/dports/math/reduce/Reduce-svn5758-src/csl/fox/include/
H A DFXGLViewer.h385 FXVec3f eyeToWorld(FXVec3f e);
/dports/x11-toolkits/fox14/fox-1.4.35/include/
H A DFXGLViewer.h385 FXVec3f eyeToWorld(FXVec3f e);
/dports/x11-toolkits/fox16/fox-1.6.57/include/
H A DFXGLViewer.h385 FXVec3f eyeToWorld(FXVec3f e);
/dports/audio/gogglesmm/gogglesmm-1.2.2/cfox/include/
H A DFXGLViewer.h390 FXVec3f eyeToWorld(FXVec3f e);
/dports/x11-toolkits/fox17/fox-1.7.77/include/
H A DFXGLViewer.h390 FXVec3f eyeToWorld(FXVec3f e);
/dports/audio/gogglesmm/gogglesmm-1.2.2/cfox/lib/
H A DFXGLViewer.cpp1137 FXVec3f FXGLViewer::eyeToWorld(FXVec3f e){ in eyeToWorld() function in FX::FXGLViewer
1154 FXVec3f p=eyeToWorld(screenToEye(sx,sy,(FXfloat)(diameter-distance))); in getBoreVector()
1156 point=eyeToWorld(screenToEye(sx,sy,0.0f)); in getBoreVector()
1158 point=eyeToWorld(FXVec3f(0.0f,0.0f,0.0f)); in getBoreVector()

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