/dports/math/vtk9/VTK-9.1.0/Rendering/Core/ |
H A D | vtkTDxInteractorStyleCamera.cxx | 64 vtkTransform* eyeToWorld = c->GetViewTransformObject(); in OnMotionEvent() local 97 this->Transform->Concatenate(eyeToWorld); in OnMotionEvent()
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/dports/math/vtk8/VTK-8.2.0/Rendering/Core/ |
H A D | vtkTDxInteractorStyleCamera.cxx | 67 vtkTransform *eyeToWorld=c->GetViewTransformObject(); in OnMotionEvent() local 101 this->Transform->Concatenate(eyeToWorld); in OnMotionEvent()
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/dports/math/vtk6/VTK-6.2.0/Rendering/Core/ |
H A D | vtkTDxInteractorStyleCamera.cxx | 67 vtkTransform *eyeToWorld=c->GetViewTransformObject(); in OnMotionEvent() local 101 this->Transform->Concatenate(eyeToWorld); in OnMotionEvent()
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/dports/math/vtk6/VTK-6.2.0/Rendering/OpenGL/ |
H A D | vtkTDxInteractorStyleGeo.cxx | 70 vtkTransform *eyeToWorld=c->GetViewTransformObject(); in OnMotionEvent() local 74 this->Transform->Concatenate(eyeToWorld); in OnMotionEvent()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/ |
H A D | ShadowTexture.cpp | 158 osg::Matrix eyeToWorld; in cull() local 159 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull() 161 lightpos = lightpos * eyeToWorld; in cull()
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H A D | ShadowMap.cpp | 381 osg::Matrix eyeToWorld; in cull() local 382 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull() 384 lightpos = lightpos * eyeToWorld; in cull() 385 lightDir = osg::Matrix::transform3x3( lightDir, eyeToWorld ); in cull()
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H A D | ShadowVolume.cpp | 331 osg::Matrix eyeToWorld; in cull() local 332 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull() 334 _occluder->computeShadowVolumeGeometry(lightpos * eyeToWorld, *_shadowVolume); in cull()
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H A D | ParallelSplitShadowMap.cpp | 621 osg::Matrix eyeToWorld; in cull() local 622 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull() 624 lightpos = lightpos * eyeToWorld; in cull() 625 lightDirection = lightDirection * eyeToWorld; in cull()
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreFrustum.cpp | 835 Affine3 eyeToWorld = mViewMatrix.inverse(); in updateWorldSpaceCornersImpl() local 856 mWorldSpaceCorners[0] = eyeToWorld * Vector3(nearRight, nearTop, -mNearDist); in updateWorldSpaceCornersImpl() 857 mWorldSpaceCorners[1] = eyeToWorld * Vector3(nearLeft, nearTop, -mNearDist); in updateWorldSpaceCornersImpl() 858 mWorldSpaceCorners[2] = eyeToWorld * Vector3(nearLeft, nearBottom, -mNearDist); in updateWorldSpaceCornersImpl() 859 mWorldSpaceCorners[3] = eyeToWorld * Vector3(nearRight, nearBottom, -mNearDist); in updateWorldSpaceCornersImpl() 861 mWorldSpaceCorners[4] = eyeToWorld * Vector3(farRight, farTop, -farDist); in updateWorldSpaceCornersImpl() 862 mWorldSpaceCorners[5] = eyeToWorld * Vector3(farLeft, farTop, -farDist); in updateWorldSpaceCornersImpl() 863 mWorldSpaceCorners[6] = eyeToWorld * Vector3(farLeft, farBottom, -farDist); in updateWorldSpaceCornersImpl() 864 mWorldSpaceCorners[7] = eyeToWorld * Vector3(farRight, farBottom, -farDist); in updateWorldSpaceCornersImpl()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreFrustum.cpp | 863 Matrix4 eyeToWorld = mViewMatrix.inverseAffine(); in updateWorldSpaceCornersImpl() local 884 mWorldSpaceCorners[0] = eyeToWorld.transformAffine(Vector3(nearRight, nearTop, -mNearDist)); in updateWorldSpaceCornersImpl() 885 mWorldSpaceCorners[1] = eyeToWorld.transformAffine(Vector3(nearLeft, nearTop, -mNearDist)); in updateWorldSpaceCornersImpl() 886 mWorldSpaceCorners[2] = eyeToWorld.transformAffine(Vector3(nearLeft, nearBottom, -mNearDist)); in updateWorldSpaceCornersImpl() 887 mWorldSpaceCorners[3] = eyeToWorld.transformAffine(Vector3(nearRight, nearBottom, -mNearDist)); in updateWorldSpaceCornersImpl() 889 mWorldSpaceCorners[4] = eyeToWorld.transformAffine(Vector3(farRight, farTop, -farDist)); in updateWorldSpaceCornersImpl() 890 mWorldSpaceCorners[5] = eyeToWorld.transformAffine(Vector3(farLeft, farTop, -farDist)); in updateWorldSpaceCornersImpl() 891 mWorldSpaceCorners[6] = eyeToWorld.transformAffine(Vector3(farLeft, farBottom, -farDist)); in updateWorldSpaceCornersImpl() 892 mWorldSpaceCorners[7] = eyeToWorld.transformAffine(Vector3(farRight, farBottom, -farDist)); in updateWorldSpaceCornersImpl()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/ |
H A D | ShadowTexture.cpp | 172 osg::Matrix eyeToWorld; in cull() local 173 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull() 175 lightpos = lightpos * eyeToWorld; in cull()
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H A D | ShadowMap.cpp | 417 osg::Matrix eyeToWorld; in cull() local 418 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull() 420 lightpos = lightpos * eyeToWorld; in cull() 421 lightDir = osg::Matrix::transform3x3( lightDir, eyeToWorld ); in cull()
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H A D | ParallelSplitShadowMap.cpp | 658 osg::Matrix eyeToWorld; in cull() local 659 eyeToWorld.invert(*cv.getModelViewMatrix()); in cull() 661 lightpos = lightpos * eyeToWorld; in cull() 662 lightDirection = lightDirection * eyeToWorld; in cull()
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/dports/math/reduce/Reduce-svn5758-src/csl/fox/src/ |
H A D | FXGLShape.cpp | 255 FXVec3f wf=viewer->eyeToWorld(viewer->screenToEye(fx,fy,zz)); in drag() 256 FXVec3f wt=viewer->eyeToWorld(viewer->screenToEye(tx,ty,zz)); in drag()
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H A D | FXGLViewer.cpp | 1137 FXVec3f FXGLViewer::eyeToWorld(FXVec3f e){ in eyeToWorld() function in FX::FXGLViewer 1154 FXVec3f p=eyeToWorld(screenToEye(sx,sy,(FXfloat)(diameter-distance))); in getBoreVector() 1156 point=eyeToWorld(screenToEye(sx,sy,0.0f)); in getBoreVector() 1158 point=eyeToWorld(FXVec3f(0.0f,0.0f,0.0f)); in getBoreVector()
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/dports/x11-toolkits/fox14/fox-1.4.35/src/ |
H A D | FXGLShape.cpp | 255 FXVec3f wf=viewer->eyeToWorld(viewer->screenToEye(fx,fy,zz)); in drag() 256 FXVec3f wt=viewer->eyeToWorld(viewer->screenToEye(tx,ty,zz)); in drag()
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/dports/x11-toolkits/fox16/fox-1.6.57/src/ |
H A D | FXGLShape.cpp | 255 FXVec3f wf=viewer->eyeToWorld(viewer->screenToEye(fx,fy,zz)); in drag() 256 FXVec3f wt=viewer->eyeToWorld(viewer->screenToEye(tx,ty,zz)); in drag()
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H A D | FXGLViewer.cpp | 1137 FXVec3f FXGLViewer::eyeToWorld(FXVec3f e){ in eyeToWorld() function in FX::FXGLViewer 1154 FXVec3f p=eyeToWorld(screenToEye(sx,sy,(FXfloat)(diameter-distance))); in getBoreVector() 1156 point=eyeToWorld(screenToEye(sx,sy,0.0f)); in getBoreVector() 1158 point=eyeToWorld(FXVec3f(0.0f,0.0f,0.0f)); in getBoreVector()
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/dports/x11-toolkits/fox17/fox-1.7.77/glviewer/ |
H A D | FXGLShape.cpp | 206 FXVec3f wf=viewer->eyeToWorld(viewer->screenToEye(fx,fy,zz)); in drag() 207 FXVec3f wt=viewer->eyeToWorld(viewer->screenToEye(tx,ty,zz)); in drag()
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/dports/math/reduce/Reduce-svn5758-src/csl/fox/include/ |
H A D | FXGLViewer.h | 385 FXVec3f eyeToWorld(FXVec3f e);
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/dports/x11-toolkits/fox14/fox-1.4.35/include/ |
H A D | FXGLViewer.h | 385 FXVec3f eyeToWorld(FXVec3f e);
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/dports/x11-toolkits/fox16/fox-1.6.57/include/ |
H A D | FXGLViewer.h | 385 FXVec3f eyeToWorld(FXVec3f e);
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/dports/audio/gogglesmm/gogglesmm-1.2.2/cfox/include/ |
H A D | FXGLViewer.h | 390 FXVec3f eyeToWorld(FXVec3f e);
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/dports/x11-toolkits/fox17/fox-1.7.77/include/ |
H A D | FXGLViewer.h | 390 FXVec3f eyeToWorld(FXVec3f e);
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/dports/audio/gogglesmm/gogglesmm-1.2.2/cfox/lib/ |
H A D | FXGLViewer.cpp | 1137 FXVec3f FXGLViewer::eyeToWorld(FXVec3f e){ in eyeToWorld() function in FX::FXGLViewer 1154 FXVec3f p=eyeToWorld(screenToEye(sx,sy,(FXfloat)(diameter-distance))); in getBoreVector() 1156 point=eyeToWorld(screenToEye(sx,sy,0.0f)); in getBoreVector() 1158 point=eyeToWorld(FXVec3f(0.0f,0.0f,0.0f)); in getBoreVector()
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