Searched refs:fContinueMoveAfterStanceChange (Results 1 – 6 of 6) sorted by relevance
1782 if ( pSoldier->bTeam == OUR_TEAM && !pSoldier->fContinueMoveAfterStanceChange ) in AdjustToNextAnimationFrame()1882 if ( pSoldier->fContinueMoveAfterStanceChange ) in AdjustToNextAnimationFrame()1885 if ( pSoldier->fContinueMoveAfterStanceChange == 2 ) in AdjustToNextAnimationFrame()1912 pSoldier->fContinueMoveAfterStanceChange = FALSE; in AdjustToNextAnimationFrame()
376 pSoldier->fContinueMoveAfterStanceChange = TRUE; in HandleNextTile()
415 BOOLEAN fContinueMoveAfterStanceChange; member
149 EXTR_BOOL(d, s->fContinueMoveAfterStanceChange) in ExtractSoldierType()658 INJ_BOOL(d, s->fContinueMoveAfterStanceChange) in InjectSoldierType()
1419 pSoldier->fContinueMoveAfterStanceChange = 2; in HandleGotoNewGridNo()
505 if ( !pSoldier->fContinueMoveAfterStanceChange && !pSoldier->bEndDoorOpenCode ) in HandleSoldierAI()