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Searched refs:fContinueMoveAfterStanceChange (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Ani.cc1782 if ( pSoldier->bTeam == OUR_TEAM && !pSoldier->fContinueMoveAfterStanceChange ) in AdjustToNextAnimationFrame()
1882 if ( pSoldier->fContinueMoveAfterStanceChange ) in AdjustToNextAnimationFrame()
1885 if ( pSoldier->fContinueMoveAfterStanceChange == 2 ) in AdjustToNextAnimationFrame()
1912 pSoldier->fContinueMoveAfterStanceChange = FALSE; in AdjustToNextAnimationFrame()
H A DSoldier_Tile.cc376 pSoldier->fContinueMoveAfterStanceChange = TRUE; in HandleNextTile()
H A DSoldier_Control.h415 BOOLEAN fContinueMoveAfterStanceChange; member
H A DLoadSaveSoldierType.cc149 EXTR_BOOL(d, s->fContinueMoveAfterStanceChange) in ExtractSoldierType()
658 INJ_BOOL(d, s->fContinueMoveAfterStanceChange) in InjectSoldierType()
H A DOverhead.cc1419 pSoldier->fContinueMoveAfterStanceChange = 2; in HandleGotoNewGridNo()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAIMain.cc505 if ( !pSoldier->fContinueMoveAfterStanceChange && !pSoldier->bEndDoorOpenCode ) in HandleSoldierAI()