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Searched refs:fDelayedMovement (Results 1 – 7 of 7) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Tile.cc47 pSoldier->fDelayedMovement = bValue; in SetDelayedTileWaiting()
218 if (tgt->fDelayedMovement >= 105) in TileIsClear()
221 pSoldier->fDelayedMovement = 150; in TileIsClear()
402 if ( pSoldier->fDelayedMovement ) in HandleNextTileWaiting()
416 pSoldier->fDelayedMovement++; in HandleNextTileWaiting()
423 pSoldier->fDelayedMovement = FALSE; in HandleNextTileWaiting()
432 if ( pSoldier->fDelayedMovement >= 100 && pSoldier->fDelayedMovement != 150 ) in HandleNextTileWaiting()
434 pSoldier->fDelayedMovement = 1; in HandleNextTileWaiting()
555 pSoldier->fDelayedMovement++; in HandleNextTileWaiting()
560 pSoldier->fDelayedMovement = 99; in HandleNextTileWaiting()
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H A DSoldier_Control.h338 BOOLEAN fDelayedMovement; member
H A DLoadSaveSoldierType.cc72 EXTR_BOOL(d, s->fDelayedMovement) in ExtractSoldierType()
593 INJ_BOOL(d, s->fDelayedMovement) in InjectSoldierType()
H A DSoldier_Control.cc1724 !pSoldier->fDelayedMovement && in EVENT_InitNewSoldierAnim()
3477 if ( pSoldier->fDelayedMovement ) in EVENT_InternalGetNewSoldierPath()
3487 pSoldier->fDelayedMovement = FALSE; in EVENT_InternalGetNewSoldierPath()
7486 if (!s->fDelayedMovement) in EVENT_StopMerc()
7495 s->fDelayedMovement = FALSE; // Set ext tile waiting flag off in EVENT_StopMerc()
H A DHandle_UI.cc4109 s->fDelayedMovement = FALSE; in StopRubberBandedMercFromMoving()
H A DOppList.cc2960 MPrintStat(DEBUG_PAGE_FIRST_COLUMN, y += h, "Delayed Movement:", s->fDelayedMovement); in DebugSoldierPage3()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAIMain.cc421 … FIRST_MOVEMENT_ACTION && pSoldier->bAction <= LAST_MOVEMENT_ACTION && !pSoldier->fDelayedMovement) in HandleSoldierAI()
832 pSoldier->fDelayedMovement = FALSE; in ActionDone()