Searched refs:fDelayedMovement (Results 1 – 7 of 7) sorted by relevance
47 pSoldier->fDelayedMovement = bValue; in SetDelayedTileWaiting()218 if (tgt->fDelayedMovement >= 105) in TileIsClear()221 pSoldier->fDelayedMovement = 150; in TileIsClear()402 if ( pSoldier->fDelayedMovement ) in HandleNextTileWaiting()416 pSoldier->fDelayedMovement++; in HandleNextTileWaiting()423 pSoldier->fDelayedMovement = FALSE; in HandleNextTileWaiting()432 if ( pSoldier->fDelayedMovement >= 100 && pSoldier->fDelayedMovement != 150 ) in HandleNextTileWaiting()434 pSoldier->fDelayedMovement = 1; in HandleNextTileWaiting()555 pSoldier->fDelayedMovement++; in HandleNextTileWaiting()560 pSoldier->fDelayedMovement = 99; in HandleNextTileWaiting()[all …]
338 BOOLEAN fDelayedMovement; member
72 EXTR_BOOL(d, s->fDelayedMovement) in ExtractSoldierType()593 INJ_BOOL(d, s->fDelayedMovement) in InjectSoldierType()
1724 !pSoldier->fDelayedMovement && in EVENT_InitNewSoldierAnim()3477 if ( pSoldier->fDelayedMovement ) in EVENT_InternalGetNewSoldierPath()3487 pSoldier->fDelayedMovement = FALSE; in EVENT_InternalGetNewSoldierPath()7486 if (!s->fDelayedMovement) in EVENT_StopMerc()7495 s->fDelayedMovement = FALSE; // Set ext tile waiting flag off in EVENT_StopMerc()
4109 s->fDelayedMovement = FALSE; in StopRubberBandedMercFromMoving()
2960 MPrintStat(DEBUG_PAGE_FIRST_COLUMN, y += h, "Delayed Movement:", s->fDelayedMovement); in DebugSoldierPage3()
421 … FIRST_MOVEMENT_ACTION && pSoldier->bAction <= LAST_MOVEMENT_ACTION && !pSoldier->fDelayedMovement) in HandleSoldierAI()832 pSoldier->fDelayedMovement = FALSE; in ActionDone()