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Searched refs:fDontChargeAPsForStanceChange (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.h738 BOOLEAN fDontChargeAPsForStanceChange; member
H A DLoadSaveSoldierType.cc477 EXTR_BOOL(d, s->fDontChargeAPsForStanceChange) in ExtractSoldierType()
987 INJ_BOOL(d, s->fDontChargeAPsForStanceChange) in InjectSoldierType()
H A DSoldier_Control.cc1502 if ( !pSoldier->fDontChargeAPsForStanceChange ) in EVENT_InitNewSoldierAnim()
1506 pSoldier->fDontChargeAPsForStanceChange = FALSE; in EVENT_InitNewSoldierAnim()
1513 …PronePosition < TURNING_FROM_PRONE_START_UP_FROM_MOVE && !pSoldier->fDontChargeAPsForStanceChange ) in EVENT_InitNewSoldierAnim()
1521 pSoldier->fDontChargeAPsForStanceChange = FALSE; in EVENT_InitNewSoldierAnim()
H A DSoldier_Ani.cc554 pSoldier->fDontChargeAPsForStanceChange = TRUE; in AdjustToNextAnimationFrame()
H A DHandle_Items.cc894 s->fDontChargeAPsForStanceChange = TRUE; in HandleItem()
H A DOverhead.cc5353 pSoldier->fDontChargeAPsForStanceChange = TRUE; in HandleSuppressionFire()