/dports/x11/kf5-plasma-framework/plasma-framework-5.89.0/examples/applets/testshaders/contents/ui/ |
H A D | ColorShower.qml | 44 varying lowp float fFade; 69 fFade = fadeIn * fadeOut * qt_Opacity; 76 varying lowp float fFade; 82 …or = vec4(fPos.x*2.0 - fPos.y, fPos.y*2.0 - fPos.x, fPos.x*fPos.y*2.0, 0.0) * circleFactor * fFade;
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/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/include/core/util/ |
H A D | ResponseTaker.h | 80 float fFade; // Fade time [s] member 164 if (sOutputProcessor.fFade == fading) in set_op_fading() 167 sOutputProcessor.fFade = fading; in set_op_fading()
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H A D | LatencyDetector.h | 97 float fFade; // Fade time [seconds] member 235 if (sOutputProcessor.fFade == fading) in set_op_fading() 238 sOutputProcessor.fFade = fading; in set_op_fading()
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/particles/shaders/ |
H A D | imageparticle_core.frag | 12 in float fFade; 42 fragColor = texture(_qt_texture, gl_PointCoord) * fFade * qt_Opacity;
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H A D | imageparticle.frag | 15 varying lowp float fFade; 40 gl_FragColor = texture2D(_qt_texture, gl_PointCoord) * (fFade * qt_Opacity);
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H A D | imageparticle_core.vert | 45 out float fFade; 134 fFade = fade;
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H A D | imageparticle.vert | 45 varying lowp float fFade; 134 fFade = fade;
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/particles/shaders/ |
H A D | imageparticle_core.frag | 12 in float fFade; 42 fragColor = texture(_qt_texture, gl_PointCoord) * fFade * qt_Opacity;
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H A D | imageparticle.frag | 15 varying lowp float fFade; 40 gl_FragColor = texture2D(_qt_texture, gl_PointCoord) * (fFade * qt_Opacity);
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H A D | imageparticle_core.vert | 45 out float fFade; 134 fFade = fade;
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H A D | imageparticle.vert | 45 varying lowp float fFade; 134 fFade = fade;
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/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/particles/shaders_ng/ |
H A D | imageparticle.frag | 16 layout(location = 2) in float fFade; 53 fragColor = texture(_qt_texture, gl_PointCoord) * fFade * ubuf.opacity;
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H A D | imageparticle.vert | 39 layout(location = 2) out float fFade; 138 fFade = fade;
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/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/particles/shaders_ng/ |
H A D | imageparticle.frag | 16 layout(location = 2) in float fFade; 53 fragColor = texture(_qt_texture, gl_PointCoord) * fFade * ubuf.opacity;
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H A D | imageparticle.vert | 39 layout(location = 2) out float fFade; 138 fFade = fade;
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdeclarative/examples/quick/particles/customparticle/content/ |
H A D | blurparticles.qml | 84 varying lowp float fFade; 93 fFade = fadeIn * fadeOut * qt_Opacity; 144 varying highp float fFade; 146 …mix(texture2D(source, qt_TexCoord0), texture2D(blurred, qt_TexCoord0), min(1.0,fBlur*3.0)) * fFade;
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H A D | fragmentshader.qml | 83 varying lowp float fFade; 108 fFade = fadeIn * fadeOut * qt_Opacity; 115 varying lowp float fFade; 121 …or = vec4(fPos.x*2.0 - fPos.y, fPos.y*2.0 - fPos.x, fPos.x*fPos.y*2.0, 0.0) * circleFactor * fFade;
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H A D | imagecolors.qml | 91 varying lowp float fFade; 101 fFade = min(t*4., (1.-t*t)*.75) * qt_Opacity; 114 varying lowp float fFade; 116 …_FragColor = texture2D(pictureTexture, fTex2) * texture2D(particleTexture, qt_TexCoord0).w * fFade;
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/dports/games/openclonk/openclonk-release-8.1-src/src/gui/ |
H A D | C4Startup.cpp | 137 C4StartupDlg *C4Startup::SwitchDialog(DialogID eToDlg, bool fFade, const char *szSubDialog) in SwitchDialog() argument 184 if (fFade) in SwitchDialog() 200 if (fFade) in SwitchDialog()
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H A D | C4Startup.h | 127 …class C4StartupDlg *SwitchDialog(DialogID eToDlg, bool fFade=true, const char *szSubDialog=nullptr…
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H A D | C4Gui.cpp | 611 void Screen::ShowDialog(Dialog *pDlg, bool fFade) in ShowDialog() argument 636 if (!fFade && !pEl) in ShowDialog() 663 void Screen::CloseDialog(Dialog *pDlg, bool fFade) in CloseDialog() argument 666 if (!fFade) pDlg->fShow = false; in CloseDialog()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/pmalin-waterfalls/ |
H A D | pmalin-waterfalls.glsl | 724 float fFade = 0.0; 727 fFade += (length(vClosest - vUVWCurr.xz) / (waterfall.fRadius * fHack)); 728 fFade = fFade * fFade * fFade; 729 fFade = fFade; 733 fFade += n * n * n; 735 //fFade = 0.0; 736 fNoise = clamp(fNoise - fFade, 0.0, 1.0);
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/pmalin-waterfalls-hd/ |
H A D | pmalin-waterfalls-hd.glsl | 724 float fFade = 0.0; 727 fFade += (length(vClosest - vUVWCurr.xz) / (waterfall.fRadius * fHack)); 728 fFade = fFade * fFade * fFade; 729 fFade = fFade; 733 fFade += n * n * n; 735 //fFade = 0.0; 736 fNoise = clamp(fNoise - fFade, 0.0, 1.0);
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/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/src/core/util/ |
H A D | ResponseTaker.cpp | 52 sOutputProcessor.fFade = DFL_FADE; in ResponseTaker() 145 sOutputProcessor.nFade = seconds_to_samples(nSampleRate, sOutputProcessor.fFade); in update_settings()
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H A D | LatencyDetector.cpp | 66 sOutputProcessor.fFade = 0.01; // 10 ms in LatencyDetector() 252 sOutputProcessor.nFade = seconds_to_samples(nSampleRate, sOutputProcessor.fFade); in update_settings()
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