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/dports/x11/kf5-plasma-framework/plasma-framework-5.89.0/examples/applets/testshaders/contents/ui/
H A DColorShower.qml44 varying lowp float fFade;
69 fFade = fadeIn * fadeOut * qt_Opacity;
76 varying lowp float fFade;
82 …or = vec4(fPos.x*2.0 - fPos.y, fPos.y*2.0 - fPos.x, fPos.x*fPos.y*2.0, 0.0) * circleFactor * fFade;
/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/include/core/util/
H A DResponseTaker.h80 float fFade; // Fade time [s] member
164 if (sOutputProcessor.fFade == fading) in set_op_fading()
167 sOutputProcessor.fFade = fading; in set_op_fading()
H A DLatencyDetector.h97 float fFade; // Fade time [seconds] member
235 if (sOutputProcessor.fFade == fading) in set_op_fading()
238 sOutputProcessor.fFade = fading; in set_op_fading()
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/particles/shaders/
H A Dimageparticle_core.frag12 in float fFade;
42 fragColor = texture(_qt_texture, gl_PointCoord) * fFade * qt_Opacity;
H A Dimageparticle.frag15 varying lowp float fFade;
40 gl_FragColor = texture2D(_qt_texture, gl_PointCoord) * (fFade * qt_Opacity);
H A Dimageparticle_core.vert45 out float fFade;
134 fFade = fade;
H A Dimageparticle.vert45 varying lowp float fFade;
134 fFade = fade;
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/particles/shaders/
H A Dimageparticle_core.frag12 in float fFade;
42 fragColor = texture(_qt_texture, gl_PointCoord) * fFade * qt_Opacity;
H A Dimageparticle.frag15 varying lowp float fFade;
40 gl_FragColor = texture2D(_qt_texture, gl_PointCoord) * (fFade * qt_Opacity);
H A Dimageparticle_core.vert45 out float fFade;
134 fFade = fade;
H A Dimageparticle.vert45 varying lowp float fFade;
134 fFade = fade;
/dports/x11-toolkits/qt5-declarative-test/kde-qtdeclarative-5.15.2p41/src/particles/shaders_ng/
H A Dimageparticle.frag16 layout(location = 2) in float fFade;
53 fragColor = texture(_qt_texture, gl_PointCoord) * fFade * ubuf.opacity;
H A Dimageparticle.vert39 layout(location = 2) out float fFade;
138 fFade = fade;
/dports/x11-toolkits/qt5-declarative/kde-qtdeclarative-5.15.2p41/src/particles/shaders_ng/
H A Dimageparticle.frag16 layout(location = 2) in float fFade;
53 fragColor = texture(_qt_texture, gl_PointCoord) * fFade * ubuf.opacity;
H A Dimageparticle.vert39 layout(location = 2) out float fFade;
138 fFade = fade;
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdeclarative/examples/quick/particles/customparticle/content/
H A Dblurparticles.qml84 varying lowp float fFade;
93 fFade = fadeIn * fadeOut * qt_Opacity;
144 varying highp float fFade;
146 …mix(texture2D(source, qt_TexCoord0), texture2D(blurred, qt_TexCoord0), min(1.0,fBlur*3.0)) * fFade;
H A Dfragmentshader.qml83 varying lowp float fFade;
108 fFade = fadeIn * fadeOut * qt_Opacity;
115 varying lowp float fFade;
121 …or = vec4(fPos.x*2.0 - fPos.y, fPos.y*2.0 - fPos.x, fPos.x*fPos.y*2.0, 0.0) * circleFactor * fFade;
H A Dimagecolors.qml91 varying lowp float fFade;
101 fFade = min(t*4., (1.-t*t)*.75) * qt_Opacity;
114 varying lowp float fFade;
116 …_FragColor = texture2D(pictureTexture, fTex2) * texture2D(particleTexture, qt_TexCoord0).w * fFade;
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4Startup.cpp137 C4StartupDlg *C4Startup::SwitchDialog(DialogID eToDlg, bool fFade, const char *szSubDialog) in SwitchDialog() argument
184 if (fFade) in SwitchDialog()
200 if (fFade) in SwitchDialog()
H A DC4Startup.h127 …class C4StartupDlg *SwitchDialog(DialogID eToDlg, bool fFade=true, const char *szSubDialog=nullptr…
H A DC4Gui.cpp611 void Screen::ShowDialog(Dialog *pDlg, bool fFade) in ShowDialog() argument
636 if (!fFade && !pEl) in ShowDialog()
663 void Screen::CloseDialog(Dialog *pDlg, bool fFade) in CloseDialog() argument
666 if (!fFade) pDlg->fShow = false; in CloseDialog()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/pmalin-waterfalls/
H A Dpmalin-waterfalls.glsl724 float fFade = 0.0;
727 fFade += (length(vClosest - vUVWCurr.xz) / (waterfall.fRadius * fHack));
728 fFade = fFade * fFade * fFade;
729 fFade = fFade;
733 fFade += n * n * n;
735 //fFade = 0.0;
736 fNoise = clamp(fNoise - fFade, 0.0, 1.0);
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/pmalin-waterfalls-hd/
H A Dpmalin-waterfalls-hd.glsl724 float fFade = 0.0;
727 fFade += (length(vClosest - vUVWCurr.xz) / (waterfall.fRadius * fHack));
728 fFade = fFade * fFade * fFade;
729 fFade = fFade;
733 fFade += n * n * n;
735 //fFade = 0.0;
736 fNoise = clamp(fNoise - fFade, 0.0, 1.0);
/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/src/core/util/
H A DResponseTaker.cpp52 sOutputProcessor.fFade = DFL_FADE; in ResponseTaker()
145 sOutputProcessor.nFade = seconds_to_samples(nSampleRate, sOutputProcessor.fFade); in update_settings()
H A DLatencyDetector.cpp66 sOutputProcessor.fFade = 0.01; // 10 ms in LatencyDetector()
252 sOutputProcessor.nFade = seconds_to_samples(nSampleRate, sOutputProcessor.fFade); in update_settings()

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