Searched refs:fGoBackToAimAfterHit (Results 1 – 4 of 4) sorted by relevance
1105 BOOLEAN fGoBackToAimAfterHit; in AdjustToNextAnimationFrame() local1109 fGoBackToAimAfterHit = pSoldier->fGoBackToAimAfterHit; in AdjustToNextAnimationFrame()1110 pSoldier->fGoBackToAimAfterHit = FALSE; in AdjustToNextAnimationFrame()1127 if ( fGoBackToAimAfterHit ) in AdjustToNextAnimationFrame()
578 BOOLEAN fGoBackToAimAfterHit; member
313 EXTR_BOOL(d, s->fGoBackToAimAfterHit) in ExtractSoldierType()823 INJ_BOOL(d, s->fGoBackToAimAfterHit) in InjectSoldierType()
2951 pSoldier->fGoBackToAimAfterHit = TRUE; in EVENT_SoldierGotHit()