Searched refs:fHDamage (Results 1 – 5 of 5) sorted by relevance
291 float fHDamage; // damage from low height fog variable
40 fHDamage = 0.f; in Default()
237 a = e->Attribute("dmg"); if (a) fHDamage = s2r(a); in LoadXml()559 if (fHDamage > 0.f) in SaveXml()560 fogH.SetAttribute("dmg", toStrC( fHDamage )); in SaveXml()
377 if (pScene->fHDamage > 0.f && chassisPosition[2] < pScene->fogHeight) in UpdateBody()381 fDamage += pScene->fHDamage * h * fRed * dt; in UpdateBody()
253 sv= &svFogHDmg; sv->Init("FogHDmg", &sc->fHDamage, 0.f, 30.f, 1.5f, 1,3); sv->DefaultF(0.f); in InitGui()