Home
last modified time | relevance | path

Searched refs:fHDamage (Results 1 – 5 of 5) sorted by relevance

/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/data/
H A DSceneXml.h291 float fHDamage; // damage from low height fog variable
H A DSceneXml.cpp40 fHDamage = 0.f; in Default()
H A DSceneXml_Load.cpp237 a = e->Attribute("dmg"); if (a) fHDamage = s2r(a); in LoadXml()
559 if (fHDamage > 0.f) in SaveXml()
560 fogH.SetAttribute("dmg", toStrC( fHDamage )); in SaveXml()
/dports/games/stuntrally/stuntrally-2.6.1/source/vdrift/
H A Dcardynamics_update.cpp377 if (pScene->fHDamage > 0.f && chassisPosition[2] < pScene->fogHeight) in UpdateBody()
381 fDamage += pScene->fHDamage * h * fRed * dt; in UpdateBody()
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DGui_Init.cpp253 sv= &svFogHDmg; sv->Init("FogHDmg", &sc->fHDamage, 0.f, 30.f, 1.5f, 1,3); sv->DefaultF(0.f); in InitGui()