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Searched refs:fLocalCall (Results 1 – 3 of 3) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/editor/
H A DC4EditCursor.h140 void PerformDuplicationLegacy(int32_t *pObjects, int32_t iObjectNum, bool fLocalCall);
H A DC4EditCursor.cpp732 void C4EditCursor::PerformDuplicationLegacy(int32_t *pObjects, int32_t iObjectNum, bool fLocalCall) in PerformDuplicationLegacy() argument
744 if (fLocalCall) selection.push_back(C4VObj(pObj)); in PerformDuplicationLegacy()
751 if (fLocalCall) in PerformDuplicationLegacy()
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4Control.cpp1248 bool fLocalCall = LocalControl(); in Execute() local
1295 ::Console.EditCursor.PerformDuplication(pObjects, iObjectNum, fLocalCall); in Execute()
1384 if (fLocalCall && eAction != EMMO_Move && eAction != EMMO_MoveForced) in Execute()