Searched refs:fPercentPlayTime (Results 1 – 1 of 1) sorted by relevance
65 float fPercentPlayTime = static_cast<float>(GetPlayTime() * 1000) / iTotal * 0.1f; in GetSeekPercent() local67 …float fPercent = fPercentPlayTime + fPercentPerSecond * g_application.GetAppPlayer().GetSeekHandle… in GetSeekPercent()