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Searched refs:fRepeatTimer (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/pause/
H A Ddialog.cpp29 fRepeatTimer = 0; in Dialog()
152 if (!fRepeatTimer) in RunInput()
154 fRepeatTimer = (lastinputs[UPKEY] || lastinputs[DOWNKEY]) ? REPEAT_RATE : REPEAT_WAIT; in RunInput()
168 else fRepeatTimer--; in RunInput()
170 else fRepeatTimer = 0; in RunInput()
H A Ddialog.h52 int fRepeatTimer; variable
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/pause/
H A Ddialog.cpp48 fRepeatTimer = 0; in Dialog()
228 if (!fRepeatTimer) in RunInput()
230 fRepeatTimer = (lastinputs[UPKEY] || lastinputs[DOWNKEY]) ? REPEAT_RATE : REPEAT_WAIT; in RunInput()
251 fRepeatTimer--; in RunInput()
254 fRepeatTimer = 0; in RunInput()
H A Ddialog.h68 int fRepeatTimer; variable
/dports/games/nxengine/nxengine-evo-2.6.5-1/src/
H A Dconsole.cpp623 fRepeatTimer = 0; in SetVisible()
652 fRepeatTimer = 25; in HandleKey()
656 fRepeatTimer = 1; in HandleKey()
730 fRepeatTimer = 0; in HandleKeyRelease()
763 if (--fRepeatTimer < 0) in Draw()
H A Dconsole.h55 int fRepeatTimer = 0; variable