Searched refs:fSamplerDescriptorPool (Results 1 – 4 of 4) sorted by relevance
14 , fSamplerDescriptorPool(gpu, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER) {} in GrD3DDescriptorTableManager()26 sk_sp<GrD3DDescriptorTable> table = fSamplerDescriptorPool.allocateTable(gpu, size); in createSamplerTable()33 sk_sp<Heap>& currentSamplerHeap = fSamplerDescriptorPool.currentDescriptorHeap(); in setHeaps()43 fSamplerDescriptorPool.prepForSubmit(gpu); in prepForSubmit()56 fSamplerDescriptorPool.recycle(std::move(wrappedHeap)); in recycle()
16 , fSamplerDescriptorPool(gpu, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER) {} in GrD3DCpuDescriptorManager()72 const GrD3DDescriptorHeap::CPUHandle& descriptor = fSamplerDescriptorPool.allocateHandle(gpu); in createSampler()91 fSamplerDescriptorPool.releaseHandle(samplerDescriptor); in recycleSampler()
87 HeapPool fSamplerDescriptorPool; variable
119 HeapPool fSamplerDescriptorPool; variable