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Searched refs:fSamplerDescriptorPool (Results 1 – 4 of 4) sorted by relevance

/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/gpu/d3d/
H A DGrD3DDescriptorTableManager.cpp14 , fSamplerDescriptorPool(gpu, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER) {} in GrD3DDescriptorTableManager()
26 sk_sp<GrD3DDescriptorTable> table = fSamplerDescriptorPool.allocateTable(gpu, size); in createSamplerTable()
33 sk_sp<Heap>& currentSamplerHeap = fSamplerDescriptorPool.currentDescriptorHeap(); in setHeaps()
43 fSamplerDescriptorPool.prepForSubmit(gpu); in prepForSubmit()
56 fSamplerDescriptorPool.recycle(std::move(wrappedHeap)); in recycle()
H A DGrD3DCpuDescriptorManager.cpp16 , fSamplerDescriptorPool(gpu, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER) {} in GrD3DCpuDescriptorManager()
72 const GrD3DDescriptorHeap::CPUHandle& descriptor = fSamplerDescriptorPool.allocateHandle(gpu); in createSampler()
91 fSamplerDescriptorPool.releaseHandle(samplerDescriptor); in recycleSampler()
H A DGrD3DCpuDescriptorManager.h87 HeapPool fSamplerDescriptorPool; variable
H A DGrD3DDescriptorTableManager.h119 HeapPool fSamplerDescriptorPool; variable