Searched refs:fSaveSection (Results 1 – 4 of 4) sorted by relevance
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/ |
H A D | C4Scenario.cpp | 114 bool C4Scenario::Save(C4Group &hGroup, bool fSaveSection) in Save() argument 119 Buf.Take(DecompileToBuf<StdCompilerINIWrite>(mkParAdapt(*this, fSaveSection))); in Save()
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H A D | C4Scenario.h | 245 bool Save(C4Group &hGroup, bool fSaveSection=false);
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/dports/games/openclonk/openclonk-release-8.1-src/src/game/ |
H A D | C4Game.h | 272 …bool SaveData(C4Group &hGroup, bool fSaveSection, bool fSaveExact, bool fSaveSync, C4ValueNumbers …
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H A D | C4Game.cpp | 1776 bool C4Game::SaveData(C4Group &hGroup, bool fSaveSection, bool fSaveExact, bool fSaveSync, C4ValueN… in SaveData() argument 1782 …mpilerINIWrite>(mkParAdapt(*this, CompileSettings(fSaveSection ? IM_Section : IM_Normal, !fSaveSec… in SaveData()
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