Searched refs:fShadeDirectlyIntoDevice (Results 1 – 16 of 16) sorted by relevance
349 fShadeDirectlyIntoDevice = false; in SkARGB32_Shader_Blitter()352 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()356 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()373 if (fShadeDirectlyIntoDevice) { in blitH()396 if (fShadeDirectlyIntoDevice) { in blitRect()425 if (fShadeDirectlyIntoDevice) { in blitRect()458 if (fXfermode && !fShadeDirectlyIntoDevice) { in blitAntiH()482 } else if (fShadeDirectlyIntoDevice || in blitAntiH()595 if (fShadeDirectlyIntoDevice) { in blitV()625 if (fShadeDirectlyIntoDevice) { in blitV()
133 bool fShadeDirectlyIntoDevice; variable
353 fShadeDirectlyIntoDevice = false; in SkARGB32_Shader_Blitter()356 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()362 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()380 if (fShadeDirectlyIntoDevice) { in blitH()403 if (fShadeDirectlyIntoDevice) { in blitRect()432 if (fShadeDirectlyIntoDevice) { in blitRect()475 if (fXfermode && !fShadeDirectlyIntoDevice) { in blitAntiH()499 } else if (fShadeDirectlyIntoDevice || in blitAntiH()612 if (fShadeDirectlyIntoDevice) { in blitV()642 if (fShadeDirectlyIntoDevice) { in blitV()
180 bool fShadeDirectlyIntoDevice; variable
981 fShadeDirectlyIntoDevice = false; in SkARGB32_Shader_Blitter()984 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()988 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()1005 if (fShadeDirectlyIntoDevice) { in blitH()1028 if (fShadeDirectlyIntoDevice) { in blitRect()1057 if (fShadeDirectlyIntoDevice) { in blitRect()1090 if (fXfermode && !fShadeDirectlyIntoDevice) { in blitAntiH()1114 } else if (fShadeDirectlyIntoDevice || in blitAntiH()1354 if (fShadeDirectlyIntoDevice) { in blitV()1384 if (fShadeDirectlyIntoDevice) { in blitV()
136 bool fShadeDirectlyIntoDevice; variable