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Searched refs:fShowLocator (Results 1 – 7 of 7) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface.cc1005 s.fShowLocator = TRUE; in DrawSelectedUIAboveGuy()
1017 s.fShowLocator = FALSE; in DrawSelectedUIAboveGuy()
1050 else if (s.fShowLocator || in DrawSelectedUIAboveGuy()
H A DSoldier_Control.h455 BOOLEAN fShowLocator; member
H A DLoadSaveSoldierType.cc184 EXTR_BOOL(d, s->fShowLocator) in ExtractSoldierType()
693 INJ_BOOL(d, s->fShowLocator) in InjectSoldierType()
H A DSoldier_Create.cc946 s.fShowLocator = FALSE; in InitSoldierStruct()
H A DInterface_Panels.cc2840 s->fShowLocator = FALSE; in EndRadioLocator()
H A DOppList.cc2847 MPrintStat(DEBUG_PAGE_FIRST_COLUMN, y += h, "ShowInd:", s->fShowLocator); in DebugSoldierPage2()
H A DOverhead.cc2136 old_sel->fShowLocator = FALSE; in SelectSoldier()