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Searched refs:fSoldierWasMoving (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DOverhead.cc736 if (pSoldier->fSoldierWasMoving && pSoldier->bVisible > -1) in ExecuteOverhead()
738 pSoldier->fSoldierWasMoving = FALSE; in ExecuteOverhead()
753 if (!pSoldier->fSoldierWasMoving) in ExecuteOverhead()
755 pSoldier->fSoldierWasMoving = TRUE; in ExecuteOverhead()
H A DSoldier_Control.h757 BOOLEAN fSoldierWasMoving; member
H A DLoadSaveSoldierType.cc494 EXTR_BOOL(d, s->fSoldierWasMoving) in ExtractSoldierType()
1004 INJ_BOOL(d, s->fSoldierWasMoving) in InjectSoldierType()
H A DSoldier_Control.cc591 s.fSoldierWasMoving = TRUE; in CreateSoldierCommon()