Searched refs:fSoldierWasMoving (Results 1 – 4 of 4) sorted by relevance
736 if (pSoldier->fSoldierWasMoving && pSoldier->bVisible > -1) in ExecuteOverhead()738 pSoldier->fSoldierWasMoving = FALSE; in ExecuteOverhead()753 if (!pSoldier->fSoldierWasMoving) in ExecuteOverhead()755 pSoldier->fSoldierWasMoving = TRUE; in ExecuteOverhead()
757 BOOLEAN fSoldierWasMoving; member
494 EXTR_BOOL(d, s->fSoldierWasMoving) in ExtractSoldierType()1004 INJ_BOOL(d, s->fSoldierWasMoving) in InjectSoldierType()
591 s.fSoldierWasMoving = TRUE; in CreateSoldierCommon()