Searched refs:fTryingToFall (Results 1 – 4 of 4) sorted by relevance
598 if ( pSoldier ->fTryingToFall ) in AdjustToNextAnimationFrame()614 pSoldier->fTryingToFall = FALSE; in AdjustToNextAnimationFrame()637 pSoldier ->fTryingToFall = FALSE; in AdjustToNextAnimationFrame()
620 INT8 fTryingToFall; member
354 EXTR_I8(d, s->fTryingToFall) in ExtractSoldierType()864 INJ_I8(d, s->fTryingToFall) in InjectSoldierType()
9022 pSoldier->fTryingToFall = TRUE; in BeginTyingToFall()