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Searched refs:fTurningToShoot (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Control.cc2245 pSoldier->fTurningToShoot = TRUE; in EVENT_FireSoldierWeapon()
4284 if ( pSoldier->fTurningToShoot ) in TurnSoldier()
4293 pSoldier->fTurningToShoot = FALSE; in TurnSoldier()
4312 pSoldier->fTurningToShoot = FALSE; in TurnSoldier()
7431 if ( pSoldier->fTurningToShoot && fFromSightingEnemy ) in HaultSoldierFromSighting()
7433 pSoldier->fTurningToShoot = FALSE; in HaultSoldierFromSighting()
7457 if ( !pSoldier->fTurningToShoot ) in HaultSoldierFromSighting()
7510 if (s->fTurningToShoot) in EVENT_StopMerc()
7512 s->fTurningToShoot = FALSE; in EVENT_StopMerc()
8902 if ( pSoldier->fTurningToShoot ) in HandleSystemNewAISituation()
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H A DSoldier_Control.h449 BOOLEAN fTurningToShoot; member
H A DLoadSaveSoldierType.cc177 EXTR_BOOL(d, s->fTurningToShoot) in ExtractSoldierType()
686 INJ_BOOL(d, s->fTurningToShoot) in InjectSoldierType()