Searched refs:fTurningToShoot (Results 1 – 3 of 3) sorted by relevance
2245 pSoldier->fTurningToShoot = TRUE; in EVENT_FireSoldierWeapon()4284 if ( pSoldier->fTurningToShoot ) in TurnSoldier()4293 pSoldier->fTurningToShoot = FALSE; in TurnSoldier()4312 pSoldier->fTurningToShoot = FALSE; in TurnSoldier()7431 if ( pSoldier->fTurningToShoot && fFromSightingEnemy ) in HaultSoldierFromSighting()7433 pSoldier->fTurningToShoot = FALSE; in HaultSoldierFromSighting()7457 if ( !pSoldier->fTurningToShoot ) in HaultSoldierFromSighting()7510 if (s->fTurningToShoot) in EVENT_StopMerc()7512 s->fTurningToShoot = FALSE; in EVENT_StopMerc()8902 if ( pSoldier->fTurningToShoot ) in HandleSystemNewAISituation()[all …]
449 BOOLEAN fTurningToShoot; member
177 EXTR_BOOL(d, s->fTurningToShoot) in ExtractSoldierType()686 INJ_BOOL(d, s->fTurningToShoot) in InjectSoldierType()