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Searched refs:fUIMovementFast (Results 1 – 9 of 9) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DReal_Time_Input.cc380 sel->fUIMovementFast = TRUE; in QueryRTLeftButton()
509 sel->fUIMovementFast = 2; in QueryRTLeftButton()
638 sel->fUIMovementFast = TRUE; in QueryRTLeftButton()
H A DHandle_UI.cc1379 sel->fUIMovementFast = 1; in UIHandleMovementMenu()
1383 sel->fUIMovementFast = 1; in UIHandleMovementMenu()
1616 fOldFastMove = pSoldier->fUIMovementFast; in UIHandleCMoveMerc()
1620 pSoldier->fUIMovementFast = TRUE; in UIHandleCMoveMerc()
1625 pSoldier->fUIMovementFast = FALSE; in UIHandleCMoveMerc()
1646 pSoldier->fUIMovementFast = fOldFastMove; in UIHandleCMoveMerc()
1706 sel->fUIMovementFast = FALSE; in UIHandleCMoveMerc()
1785 sel->fUIMovementFast = 1; in UIHandleMCycleMovement()
4151 fMoveFast = s->fUIMovementFast; in HandleMultiSelectionMove()
4172 pSoldier->fUIMovementFast = fMoveFast; in HandleMultiSelectionMove()
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H A DSoldier_Control.h593 BOOLEAN fUIMovementFast; member
H A DLoadSaveSoldierType.cc329 EXTR_BOOL(d, s->fUIMovementFast) in ExtractSoldierType()
839 INJ_BOOL(d, s->fUIMovementFast) in InjectSoldierType()
H A DInterface_Dialogue.cc1770 pSoldier->fUIMovementFast = TRUE; in HandleNPCDoAction()
1780 pSoldier->fUIMovementFast = FALSE; in HandleNPCDoAction()
H A DTurn_Based_Input.cc1467 sel->fUIMovementFast = 1; in HandleModNone()
H A DOverhead.cc993 pSoldier->fUIMovementFast = FALSE; in ExecuteOverhead()
H A DSoldier_Control.cc2452 return s->fUIMovementFast && !(s->uiStatusFlags & SOLDIER_VEHICLE) ? in GetMoveStateBasedOnStance()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAIUtils.cc314 if ( pSoldier->fUIMovementFast ) in DetermineMovementMode()