Searched refs:fUIMovementFast (Results 1 – 9 of 9) sorted by relevance
380 sel->fUIMovementFast = TRUE; in QueryRTLeftButton()509 sel->fUIMovementFast = 2; in QueryRTLeftButton()638 sel->fUIMovementFast = TRUE; in QueryRTLeftButton()
1379 sel->fUIMovementFast = 1; in UIHandleMovementMenu()1383 sel->fUIMovementFast = 1; in UIHandleMovementMenu()1616 fOldFastMove = pSoldier->fUIMovementFast; in UIHandleCMoveMerc()1620 pSoldier->fUIMovementFast = TRUE; in UIHandleCMoveMerc()1625 pSoldier->fUIMovementFast = FALSE; in UIHandleCMoveMerc()1646 pSoldier->fUIMovementFast = fOldFastMove; in UIHandleCMoveMerc()1706 sel->fUIMovementFast = FALSE; in UIHandleCMoveMerc()1785 sel->fUIMovementFast = 1; in UIHandleMCycleMovement()4151 fMoveFast = s->fUIMovementFast; in HandleMultiSelectionMove()4172 pSoldier->fUIMovementFast = fMoveFast; in HandleMultiSelectionMove()[all …]
593 BOOLEAN fUIMovementFast; member
329 EXTR_BOOL(d, s->fUIMovementFast) in ExtractSoldierType()839 INJ_BOOL(d, s->fUIMovementFast) in InjectSoldierType()
1770 pSoldier->fUIMovementFast = TRUE; in HandleNPCDoAction()1780 pSoldier->fUIMovementFast = FALSE; in HandleNPCDoAction()
1467 sel->fUIMovementFast = 1; in HandleModNone()
993 pSoldier->fUIMovementFast = FALSE; in ExecuteOverhead()
2452 return s->fUIMovementFast && !(s->uiStatusFlags & SOLDIER_VEHICLE) ? in GetMoveStateBasedOnStance()
314 if ( pSoldier->fUIMovementFast ) in DetermineMovementMode()