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Searched refs:fWalk (Results 1 – 1 of 1) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/object/
H A DC4Object.cpp3312 C4Real fWalk,fMove; in ExecAction() local
3669 fWalk = limit; in ExecAction()
3672 if (Action.ComDir==COMD_Right) fMove = +fWalk; in ExecAction()
3673 if (Action.ComDir==COMD_Left) fMove = -fWalk; in ExecAction()
3675 iTXDir = fMove + fWalk * Clamp<int32_t>(iPullX-Action.Target->GetX(),-10,+10) / 10; in ExecAction()
3713 xdir = fMove + fWalk * Clamp<int32_t>(iTargetX-GetX(),-10,+10) / 10; in ExecAction()