/dports/games/uhexen2/hexen2source-1.5.9/utils/jsh2color/ |
H A D | ltface.c | 99 vec_t facedist; member 183 dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1; in CalcFaceVectors() 435 dist = scaledDistance((DotProduct(rel, l->facenormal) - l->facedist), light); in SingleLightFace() 644 l.facedist = dplanes[f->planenum].dist; in LightFaceLIT() 645 VectorScale (l.facenormal, l.facedist, point); in LightFaceLIT() 647 l.facedist = DotProduct( point, l.facenormal ); in LightFaceLIT() 652 l.facedist = -l.facedist; in LightFaceLIT() 852 l.facedist = dplanes[f->planenum].dist; in TestLightFace() 853 VectorScale (l.facenormal, l.facedist, point); in TestLightFace() 855 l.facedist = DotProduct( point, l.facenormal ); in TestLightFace() [all …]
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/dports/games/uhexen2/hexen2source-1.5.9/utils/light/ |
H A D | ltface.c | 91 double facedist; member 169 dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1; in CalcFaceVectors() 373 dist = scaledist * (DotProduct (rel, l->facenormal) - l->facedist); in SingleLightFace() 539 l.facedist = dplanes[f->planenum].dist; in LightFace() 543 l.facedist = -l.facedist; in LightFace()
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/dports/games/quakeforge/quakeforge-0.7.2/tools/qflight/source/ |
H A D | ltface.c | 143 dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1; in CalcFaceVectors() 281 dist = DotProduct (light->origin, l->facenormal) - l->facedist; in SingleLightFace() 486 l->facedist = bsp->planes[f->planenum].dist; in LightFace() 489 l->facedist = -l->facedist; in LightFace()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_main.cpp | 263 double facedist; in CalcProjection() local 269 …facedist = 2*FOCALLENGTH+0x100; // Used to be MINDIST (0x5800) which was 0x100 then the FOCALLENGT… in CalcProjection() 277 scale = (fixed) (viewwidth*facedist/projectionFOV); in CalcProjection() 292 tang = (int32_t)i*projectionFOV/viewwidth/facedist; in CalcProjection()
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/dports/games/quakeforge/quakeforge-0.7.2/tools/qflight/include/ |
H A D | light.h | 51 vec_t facedist; member
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | softbody.c | 1066 float facedist, outerfacethickness, tune = 10.f; in sb_detect_face_pointCached() local 1123 facedist = dot_v3v3(nv1, d_nvect); in sb_detect_face_pointCached() 1124 if (fabsf(facedist) < outerfacethickness) { in sb_detect_face_pointCached() 1127 if (facedist > 0) { in sb_detect_face_pointCached() 1743 facedist = dot_v3v3(dv1, d_nvect); in sb_detect_vertex_collisionCached() 1746 if ((facedist > innerfacethickness) && (facedist < outerfacethickness)) { in sb_detect_vertex_collisionCached() 1748 force_mag_norm = (float)exp(-ee * facedist); in sb_detect_vertex_collisionCached() 1749 if (facedist > outerfacethickness * ff) { in sb_detect_vertex_collisionCached() 1754 if (facedist > 0.0f) { in sb_detect_vertex_collisionCached() 1755 *damp *= (1.0f - facedist / outerfacethickness); in sb_detect_vertex_collisionCached() [all …]
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/ |
H A D | polylib.c | 567 vec_t facedist; in CheckWinding() local 576 WindingPlane (w, facenormal, &facedist); in CheckWinding() 589 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
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/dports/games/gtkradiant/GPL/Q2Tools/common/ |
H A D | polylib.c | 553 vec_t facedist; in CheckWinding() local 562 WindingPlane (w, facenormal, &facedist); in CheckWinding() 575 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/ |
H A D | polylib.c | 553 vec_t facedist; in CheckWinding() local 564 WindingPlane( w, facenormal, &facedist ); in CheckWinding() 578 d = DotProduct( p1, facenormal ) - facedist; in CheckWinding()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/ |
H A D | polylib.c | 553 vec_t facedist; in CheckWinding() local 562 WindingPlane (w, facenormal, &facedist); in CheckWinding() 575 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/ |
H A D | polylib.c | 569 vec_t facedist; in CheckWinding() local 580 WindingPlane( w, facenormal, &facedist ); in CheckWinding() 594 d = DotProduct( p1, facenormal ) - facedist; in CheckWinding()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/ |
H A D | polylib.c | 553 vec_t facedist; in CheckWinding() local 562 WindingPlane (w, facenormal, &facedist); in CheckWinding() 575 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/ |
H A D | lightmap.cpp | 38 vec_t facedist; member 209 dist = DotProduct(l->texorg, l->facenormal) - l->facedist - 1; in CalcLightinfoVectors() 805 li.facedist = plane->dist; in BuildFacelights() 810 li.facedist = -li.facedist; in BuildFacelights()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/q2map/ |
H A D | lightmap.c | 474 vec_t facedist; member 619 dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1; in CalcFaceVectors() 1078 l[i].facedist = dplanes[f->planenum].dist; in BuildFacelights() 1082 l[i].facedist = -l[i].facedist; in BuildFacelights()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/q2map/ |
H A D | lightmap.c | 472 vec_t facedist; member 618 dist = DotProduct( l->texorg, l->facenormal ) - l->facedist - 1; in CalcFaceVectors() 1088 l[i].facedist = dplanes[f->planenum].dist; in BuildFacelights() 1091 l[i].facedist = -l[i].facedist; in BuildFacelights()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/bsp/qrad3/ |
H A D | lightmap.c | 475 vec_t facedist; member 620 dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1; in CalcFaceVectors() 1079 l[i].facedist = dplanes[f->planenum].dist; in BuildFacelights() 1083 l[i].facedist = -l[i].facedist; in BuildFacelights()
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/dports/games/gtkradiant/GPL/Q2Tools/bsp/qrad3/ |
H A D | lightmap.c | 475 vec_t facedist; member 620 dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1; in CalcFaceVectors() 1079 l[i].facedist = dplanes[f->planenum].dist; in BuildFacelights() 1083 l[i].facedist = -l[i].facedist; in BuildFacelights()
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/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | cm_polylib.c | 546 vec_t facedist; in CheckWinding() local 557 WindingPlane( w, facenormal, &facedist ); in CheckWinding() 571 d = DotProduct( p1, facenormal ) - facedist; in CheckWinding()
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | cm_polylib.c | 551 vec_t facedist; in CheckWinding() local 560 WindingPlane (w, facenormal, &facedist); in CheckWinding() 573 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | cm_polylib.c | 551 vec_t facedist; in CheckWinding() local 560 WindingPlane (w, facenormal, &facedist); in CheckWinding() 573 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
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/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/ |
H A D | cm_polylib.c | 549 vec_t facedist; in CheckWinding() local 560 WindingPlane( w, facenormal, &facedist ); in CheckWinding() 574 d = DotProduct( p1, facenormal ) - facedist; in CheckWinding()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/ |
H A D | polylib.c | 559 vec_t facedist; in CheckWinding() local 568 WindingPlane (w, facenormal, &facedist); in CheckWinding() 581 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/ |
H A D | cm_polylib.c | 552 vec_t facedist; in CheckWinding() local 561 WindingPlane (w, facenormal, &facedist); in CheckWinding() 574 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | cm_polylib.c | 551 vec_t facedist; in CheckWinding() local 560 WindingPlane (w, facenormal, &facedist); in CheckWinding() 573 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | cm_polylib.c | 551 vec_t facedist; in CheckWinding() local 560 WindingPlane (w, facenormal, &facedist); in CheckWinding() 573 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
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