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Searched refs:facedist (Results 1 – 25 of 31) sorted by relevance

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/dports/games/uhexen2/hexen2source-1.5.9/utils/jsh2color/
H A Dltface.c99 vec_t facedist; member
183 dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1; in CalcFaceVectors()
435 dist = scaledDistance((DotProduct(rel, l->facenormal) - l->facedist), light); in SingleLightFace()
644 l.facedist = dplanes[f->planenum].dist; in LightFaceLIT()
645 VectorScale (l.facenormal, l.facedist, point); in LightFaceLIT()
647 l.facedist = DotProduct( point, l.facenormal ); in LightFaceLIT()
652 l.facedist = -l.facedist; in LightFaceLIT()
852 l.facedist = dplanes[f->planenum].dist; in TestLightFace()
853 VectorScale (l.facenormal, l.facedist, point); in TestLightFace()
855 l.facedist = DotProduct( point, l.facenormal ); in TestLightFace()
[all …]
/dports/games/uhexen2/hexen2source-1.5.9/utils/light/
H A Dltface.c91 double facedist; member
169 dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1; in CalcFaceVectors()
373 dist = scaledist * (DotProduct (rel, l->facenormal) - l->facedist); in SingleLightFace()
539 l.facedist = dplanes[f->planenum].dist; in LightFace()
543 l.facedist = -l.facedist; in LightFace()
/dports/games/quakeforge/quakeforge-0.7.2/tools/qflight/source/
H A Dltface.c143 dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1; in CalcFaceVectors()
281 dist = DotProduct (light->origin, l->facenormal) - l->facedist; in SingleLightFace()
486 l->facedist = bsp->planes[f->planenum].dist; in LightFace()
489 l->facedist = -l->facedist; in LightFace()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_main.cpp263 double facedist; in CalcProjection() local
269facedist = 2*FOCALLENGTH+0x100; // Used to be MINDIST (0x5800) which was 0x100 then the FOCALLENGT… in CalcProjection()
277 scale = (fixed) (viewwidth*facedist/projectionFOV); in CalcProjection()
292 tang = (int32_t)i*projectionFOV/viewwidth/facedist; in CalcProjection()
/dports/games/quakeforge/quakeforge-0.7.2/tools/qflight/include/
H A Dlight.h51 vec_t facedist; member
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dsoftbody.c1066 float facedist, outerfacethickness, tune = 10.f; in sb_detect_face_pointCached() local
1123 facedist = dot_v3v3(nv1, d_nvect); in sb_detect_face_pointCached()
1124 if (fabsf(facedist) < outerfacethickness) { in sb_detect_face_pointCached()
1127 if (facedist > 0) { in sb_detect_face_pointCached()
1743 facedist = dot_v3v3(dv1, d_nvect); in sb_detect_vertex_collisionCached()
1746 if ((facedist > innerfacethickness) && (facedist < outerfacethickness)) { in sb_detect_vertex_collisionCached()
1748 force_mag_norm = (float)exp(-ee * facedist); in sb_detect_vertex_collisionCached()
1749 if (facedist > outerfacethickness * ff) { in sb_detect_vertex_collisionCached()
1754 if (facedist > 0.0f) { in sb_detect_vertex_collisionCached()
1755 *damp *= (1.0f - facedist / outerfacethickness); in sb_detect_vertex_collisionCached()
[all …]
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/
H A Dpolylib.c567 vec_t facedist; in CheckWinding() local
576 WindingPlane (w, facenormal, &facedist); in CheckWinding()
589 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
/dports/games/gtkradiant/GPL/Q2Tools/common/
H A Dpolylib.c553 vec_t facedist; in CheckWinding() local
562 WindingPlane (w, facenormal, &facedist); in CheckWinding()
575 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/
H A Dpolylib.c553 vec_t facedist; in CheckWinding() local
564 WindingPlane( w, facenormal, &facedist ); in CheckWinding()
578 d = DotProduct( p1, facenormal ) - facedist; in CheckWinding()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/
H A Dpolylib.c553 vec_t facedist; in CheckWinding() local
562 WindingPlane (w, facenormal, &facedist); in CheckWinding()
575 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/
H A Dpolylib.c569 vec_t facedist; in CheckWinding() local
580 WindingPlane( w, facenormal, &facedist ); in CheckWinding()
594 d = DotProduct( p1, facenormal ) - facedist; in CheckWinding()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/
H A Dpolylib.c553 vec_t facedist; in CheckWinding() local
562 WindingPlane (w, facenormal, &facedist); in CheckWinding()
575 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/
H A Dlightmap.cpp38 vec_t facedist; member
209 dist = DotProduct(l->texorg, l->facenormal) - l->facedist - 1; in CalcLightinfoVectors()
805 li.facedist = plane->dist; in BuildFacelights()
810 li.facedist = -li.facedist; in BuildFacelights()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/q2map/
H A Dlightmap.c474 vec_t facedist; member
619 dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1; in CalcFaceVectors()
1078 l[i].facedist = dplanes[f->planenum].dist; in BuildFacelights()
1082 l[i].facedist = -l[i].facedist; in BuildFacelights()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/q2map/
H A Dlightmap.c472 vec_t facedist; member
618 dist = DotProduct( l->texorg, l->facenormal ) - l->facedist - 1; in CalcFaceVectors()
1088 l[i].facedist = dplanes[f->planenum].dist; in BuildFacelights()
1091 l[i].facedist = -l[i].facedist; in BuildFacelights()
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/bsp/qrad3/
H A Dlightmap.c475 vec_t facedist; member
620 dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1; in CalcFaceVectors()
1079 l[i].facedist = dplanes[f->planenum].dist; in BuildFacelights()
1083 l[i].facedist = -l[i].facedist; in BuildFacelights()
/dports/games/gtkradiant/GPL/Q2Tools/bsp/qrad3/
H A Dlightmap.c475 vec_t facedist; member
620 dist = DotProduct (l->texorg, l->facenormal) - l->facedist - 1; in CalcFaceVectors()
1079 l[i].facedist = dplanes[f->planenum].dist; in BuildFacelights()
1083 l[i].facedist = -l[i].facedist; in BuildFacelights()
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dcm_polylib.c546 vec_t facedist; in CheckWinding() local
557 WindingPlane( w, facenormal, &facedist ); in CheckWinding()
571 d = DotProduct( p1, facenormal ) - facedist; in CheckWinding()
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dcm_polylib.c551 vec_t facedist; in CheckWinding() local
560 WindingPlane (w, facenormal, &facedist); in CheckWinding()
573 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dcm_polylib.c551 vec_t facedist; in CheckWinding() local
560 WindingPlane (w, facenormal, &facedist); in CheckWinding()
573 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dcm_polylib.c549 vec_t facedist; in CheckWinding() local
560 WindingPlane( w, facenormal, &facedist ); in CheckWinding()
574 d = DotProduct( p1, facenormal ) - facedist; in CheckWinding()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/
H A Dpolylib.c559 vec_t facedist; in CheckWinding() local
568 WindingPlane (w, facenormal, &facedist); in CheckWinding()
581 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/qcommon/
H A Dcm_polylib.c552 vec_t facedist; in CheckWinding() local
561 WindingPlane (w, facenormal, &facedist); in CheckWinding()
574 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
/dports/games/evq3/evq3/code/qcommon/
H A Dcm_polylib.c551 vec_t facedist; in CheckWinding() local
560 WindingPlane (w, facenormal, &facedist); in CheckWinding()
573 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dcm_polylib.c551 vec_t facedist; in CheckWinding() local
560 WindingPlane (w, facenormal, &facedist); in CheckWinding()
573 d = DotProduct (p1, facenormal) - facedist; in CheckWinding()

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