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Searched refs:facetalkframe (Results 1 – 4 of 4) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/
H A Dupdate.cpp56 extern int face_talking,facetalkview,facetalkwait,facetalkframe;
344 facetalkframe = game.default_lipsync_frame; in update_sierra_speech()
346 facetalkframe = splipsync[curLipLine].frame[curLipLinePhoneme]; in update_sierra_speech()
348 if (facetalkframe >= views[facetalkview].loops[facetalkloop].numFrames) in update_sierra_speech()
349 facetalkframe = 0; in update_sierra_speech()
357 else if ((play.messagetime < 1) && (facetalkframe == 0) && in update_sierra_speech()
370 facetalkframe = 0; in update_sierra_speech()
382 facetalkframe++; in update_sierra_speech()
395 facetalkframe = 0; in update_sierra_speech()
399 if ((facetalkframe != 0) || (facetalkrepeat == 1)) in update_sierra_speech()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/main/
H A Dupdate.cpp319 _G(facetalkframe) = _GP(game).default_lipsync_frame; in update_sierra_speech()
321 _G(facetalkframe) = _G(splipsync)[_G(curLipLine)].frame[_G(curLipLinePhoneme)]; in update_sierra_speech()
323 if (_G(facetalkframe) >= _G(views)[_G(facetalkview)].loops[_G(facetalkloop)].numFrames) in update_sierra_speech()
324 _G(facetalkframe) = 0; in update_sierra_speech()
331 else if ((_GP(play).messagetime < 1) && (_G(facetalkframe) == 0) && in update_sierra_speech()
344 _G(facetalkframe) = 0; in update_sierra_speech()
348 _G(facetalkwait) = update_lip_sync(_G(facetalkview), _G(facetalkloop), &_G(facetalkframe)); in update_sierra_speech()
354 _G(facetalkframe)++; in update_sierra_speech()
364 _G(facetalkframe) = 0; in update_sierra_speech()
368 if ((_G(facetalkframe) != 0) || (_G(facetalkrepeat) == 1)) in update_sierra_speech()
[all …]
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dcharacter.cpp101 int face_talking=-1,facetalkview=0,facetalkwait=0,facetalkframe=0; variable
1629 return facetalkframe; in Character_GetSpeakingFrame()
2712 facetalkframe = 0; in _displayspeech()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dcharacter.cpp1548 return _G(facetalkframe); in Character_GetSpeakingFrame()
2595 _G(facetalkframe) = 0; in _displayspeech()