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Searched refs:facetalkloop (Results 1 – 4 of 4) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/
H A Dupdate.cpp57 extern int facetalkloop, facetalkrepeat, facetalkAllowBlink;
348 if (facetalkframe >= views[facetalkview].loops[facetalkloop].numFrames) in update_sierra_speech()
375 facetalkwait = update_lip_sync (facetalkview, facetalkloop, &facetalkframe); in update_sierra_speech()
383 if ((facetalkframe >= views[facetalkview].loops[facetalkloop].numFrames) || in update_sierra_speech()
386 if ((facetalkframe >= views[facetalkview].loops[facetalkloop].numFrames) && in update_sierra_speech()
387 (views[facetalkview].loops[facetalkloop].RunNextLoop())) in update_sierra_speech()
389 facetalkloop++; in update_sierra_speech()
393 facetalkloop = 0; in update_sierra_speech()
409 CheckViewFrame (facetalkview, facetalkloop, facetalkframe); in update_sierra_speech()
413 int thisPic = views[facetalkview].loops[facetalkloop].frames[facetalkframe].pic; in update_sierra_speech()
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/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/main/
H A Dupdate.cpp323 if (_G(facetalkframe) >= _G(views)[_G(facetalkview)].loops[_G(facetalkloop)].numFrames) in update_sierra_speech()
348 _G(facetalkwait) = update_lip_sync(_G(facetalkview), _G(facetalkloop), &_G(facetalkframe)); in update_sierra_speech()
355 if ((_G(facetalkframe) >= _G(views)[_G(facetalkview)].loops[_G(facetalkloop)].numFrames) || in update_sierra_speech()
358 if ((_G(facetalkframe) >= _G(views)[_G(facetalkview)].loops[_G(facetalkloop)].numFrames) && in update_sierra_speech()
359 (_G(views)[_G(facetalkview)].loops[_G(facetalkloop)].RunNextLoop())) { in update_sierra_speech()
360 _G(facetalkloop)++; in update_sierra_speech()
362 _G(facetalkloop) = 0; in update_sierra_speech()
369 …_G(facetalkwait) = _G(views)[_G(facetalkview)].loops[_G(facetalkloop)].frames[_G(facetalkframe)].s… in update_sierra_speech()
378 CheckViewFrame(_G(facetalkview), _G(facetalkloop), _G(facetalkframe)); in update_sierra_speech()
382 int thisPic = _G(views)[_G(facetalkview)].loops[_G(facetalkloop)].frames[_G(facetalkframe)].pic; in update_sierra_speech()
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/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dcharacter.cpp102 int facetalkloop=0, facetalkrepeat = 0, facetalkAllowBlink = 1; variable
2714 facetalkloop = 0; in _displayspeech()
/dports/games/scummvm/scummvm-2.5.1/engines/ags/engine/ac/
H A Dcharacter.cpp2597 _G(facetalkloop) = 0; in _displayspeech()