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Searched refs:faceuv (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_obj/
H A Dexport_obj.py369 faceuv = len(me.uv_layers) > 0
370 if faceuv:
373 faceuv = False
460 if faceuv:
601 if faceuv:
/dports/games/megaglest/megaglest-source-3.13.0/source/tools/glexemel/
H A Dg3d_support.py334 faceuv = []
348 faceuv.append([uv,0,0,0])
354 faceuv.append([uv,0,0,0])
401 if (len(faceuv) > 0):
406 mfaceuv = faceuv[i]
407 if countm == faceuv[i][1]:
408 face.material_index = faceuv[i][1]
H A Dg3d_support_b269.py334 faceuv = []
348 faceuv.append([uv,0,0,0])
354 faceuv.append([uv,0,0,0])
401 if (len(faceuv) > 0):
406 mfaceuv = faceuv[i]
407 if countm == faceuv[i][1]:
408 face.material_index = faceuv[i][1]
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dparticle.c1630 float uv[2], (*faceuv)[2]; in psys_particle_dm_face_lookup() local
1689 faceuv = osface_final[findex_dst].uv; in psys_particle_dm_face_lookup()
1694 if (isect_point_quad_v2(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3])) { in psys_particle_dm_face_lookup()
1698 else if (isect_point_tri_v2(uv, faceuv[0], faceuv[1], faceuv[2])) { in psys_particle_dm_face_lookup()
1709 faceuv = osface_final[findex_dst].uv; in psys_particle_dm_face_lookup()
1714 if (isect_point_quad_v2(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3])) { in psys_particle_dm_face_lookup()
1718 else if (isect_point_tri_v2(uv, faceuv[0], faceuv[1], faceuv[2])) { in psys_particle_dm_face_lookup()