Searched refs:faceuv (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_obj/ |
H A D | export_obj.py | 369 faceuv = len(me.uv_layers) > 0 370 if faceuv: 373 faceuv = False 460 if faceuv: 601 if faceuv:
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/dports/games/megaglest/megaglest-source-3.13.0/source/tools/glexemel/ |
H A D | g3d_support.py | 334 faceuv = [] 348 faceuv.append([uv,0,0,0]) 354 faceuv.append([uv,0,0,0]) 401 if (len(faceuv) > 0): 406 mfaceuv = faceuv[i] 407 if countm == faceuv[i][1]: 408 face.material_index = faceuv[i][1]
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H A D | g3d_support_b269.py | 334 faceuv = [] 348 faceuv.append([uv,0,0,0]) 354 faceuv.append([uv,0,0,0]) 401 if (len(faceuv) > 0): 406 mfaceuv = faceuv[i] 407 if countm == faceuv[i][1]: 408 face.material_index = faceuv[i][1]
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | particle.c | 1630 float uv[2], (*faceuv)[2]; in psys_particle_dm_face_lookup() local 1689 faceuv = osface_final[findex_dst].uv; in psys_particle_dm_face_lookup() 1694 if (isect_point_quad_v2(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3])) { in psys_particle_dm_face_lookup() 1698 else if (isect_point_tri_v2(uv, faceuv[0], faceuv[1], faceuv[2])) { in psys_particle_dm_face_lookup() 1709 faceuv = osface_final[findex_dst].uv; in psys_particle_dm_face_lookup() 1714 if (isect_point_quad_v2(uv, faceuv[0], faceuv[1], faceuv[2], faceuv[3])) { in psys_particle_dm_face_lookup() 1718 else if (isect_point_tri_v2(uv, faceuv[0], faceuv[1], faceuv[2])) { in psys_particle_dm_face_lookup()
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