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Searched refs:facingTable (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Dscene_v1.cpp210 static const int facingTable[] = { in getFacingFromPointToPoint() local
247 assert(facingEntry < ARRAYSIZE(facingTable)); in getFacingFromPointToPoint()
248 return facingTable[facingEntry]; in getFacingFromPointToPoint()
284 static const int facingTable[] = { in getMoveTableSize() local
304 if (*oldPosition == facingTable[*curPosition]) { in getMoveTableSize()
H A Dscene_lok.cpp283 int KyraEngine_LoK::setCharacterPosition(int character, int *facingTable) { in setCharacterPosition() argument
287 setCharacterPositionHelper(0, facingTable); in setCharacterPosition()
298 void KyraEngine_LoK::setCharacterPositionHelper(int character, int *facingTable) { in setCharacterPositionHelper() argument
302 if (facingTable) { in setCharacterPositionHelper()
303 if (*facingTable != *(facingTable - 1)) { in setCharacterPositionHelper()
304 if (*(facingTable - 1) == *(facingTable + 1)) { in setCharacterPositionHelper()
305 facing = getOppositeFacingDirection(*(facingTable - 1)); in setCharacterPositionHelper()
306 *facingTable = *(facingTable - 1); in setCharacterPositionHelper()
H A Dkyra_lok.h302 int setCharacterPosition(int character, int *facingTable);
303 void setCharacterPositionHelper(int character, int *facingTable);
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Dscene_v1.cpp210 static const int facingTable[] = { in getFacingFromPointToPoint() local
247 assert(facingEntry < ARRAYSIZE(facingTable)); in getFacingFromPointToPoint()
248 return facingTable[facingEntry]; in getFacingFromPointToPoint()
284 static const int facingTable[] = { in getMoveTableSize() local
304 if (*oldPosition == facingTable[*curPosition]) { in getMoveTableSize()
H A Dscene_lok.cpp283 int KyraEngine_LoK::setCharacterPosition(int character, int *facingTable) { in setCharacterPosition() argument
287 setCharacterPositionHelper(0, facingTable); in setCharacterPosition()
298 void KyraEngine_LoK::setCharacterPositionHelper(int character, int *facingTable) { in setCharacterPositionHelper() argument
302 if (facingTable) { in setCharacterPositionHelper()
303 if (*facingTable != *(facingTable - 1)) { in setCharacterPositionHelper()
304 if (*(facingTable - 1) == *(facingTable + 1)) { in setCharacterPositionHelper()
305 facing = getOppositeFacingDirection(*(facingTable - 1)); in setCharacterPositionHelper()
306 *facingTable = *(facingTable - 1); in setCharacterPositionHelper()
H A Dkyra_lok.h302 int setCharacterPosition(int character, int *facingTable);
303 void setCharacterPositionHelper(int character, int *facingTable);
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/
H A Danimator_mr.cpp443 static const char *const facingTable[] = { in showIdleAnim() local
447 …Common::String filename = Common::String::format( "MI0%s%.02d.EMC", facingTable[_mainCharacter.fac… in showIdleAnim()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/
H A Danimator_mr.cpp443 static const char *const facingTable[] = { in showIdleAnim() local
447 …Common::String filename = Common::String::format( "MI0%s%.02d.EMC", facingTable[_mainCharacter.fac… in showIdleAnim()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toon/
H A Dcharacter.cpp545 static const int facingTable[] = { in update() local
580 return facingTable[facingEntry]; in update()
/dports/games/scummvm/scummvm-2.5.1/engines/toon/
H A Dcharacter.cpp545 static const int facingTable[] = { in update() local
580 return facingTable[facingEntry]; in update()