Searched refs:facingTable (Results 1 – 10 of 10) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | scene_v1.cpp | 210 static const int facingTable[] = { in getFacingFromPointToPoint() local 247 assert(facingEntry < ARRAYSIZE(facingTable)); in getFacingFromPointToPoint() 248 return facingTable[facingEntry]; in getFacingFromPointToPoint() 284 static const int facingTable[] = { in getMoveTableSize() local 304 if (*oldPosition == facingTable[*curPosition]) { in getMoveTableSize()
|
H A D | scene_lok.cpp | 283 int KyraEngine_LoK::setCharacterPosition(int character, int *facingTable) { in setCharacterPosition() argument 287 setCharacterPositionHelper(0, facingTable); in setCharacterPosition() 298 void KyraEngine_LoK::setCharacterPositionHelper(int character, int *facingTable) { in setCharacterPositionHelper() argument 302 if (facingTable) { in setCharacterPositionHelper() 303 if (*facingTable != *(facingTable - 1)) { in setCharacterPositionHelper() 304 if (*(facingTable - 1) == *(facingTable + 1)) { in setCharacterPositionHelper() 305 facing = getOppositeFacingDirection(*(facingTable - 1)); in setCharacterPositionHelper() 306 *facingTable = *(facingTable - 1); in setCharacterPositionHelper()
|
H A D | kyra_lok.h | 302 int setCharacterPosition(int character, int *facingTable); 303 void setCharacterPositionHelper(int character, int *facingTable);
|
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | scene_v1.cpp | 210 static const int facingTable[] = { in getFacingFromPointToPoint() local 247 assert(facingEntry < ARRAYSIZE(facingTable)); in getFacingFromPointToPoint() 248 return facingTable[facingEntry]; in getFacingFromPointToPoint() 284 static const int facingTable[] = { in getMoveTableSize() local 304 if (*oldPosition == facingTable[*curPosition]) { in getMoveTableSize()
|
H A D | scene_lok.cpp | 283 int KyraEngine_LoK::setCharacterPosition(int character, int *facingTable) { in setCharacterPosition() argument 287 setCharacterPositionHelper(0, facingTable); in setCharacterPosition() 298 void KyraEngine_LoK::setCharacterPositionHelper(int character, int *facingTable) { in setCharacterPositionHelper() argument 302 if (facingTable) { in setCharacterPositionHelper() 303 if (*facingTable != *(facingTable - 1)) { in setCharacterPositionHelper() 304 if (*(facingTable - 1) == *(facingTable + 1)) { in setCharacterPositionHelper() 305 facing = getOppositeFacingDirection(*(facingTable - 1)); in setCharacterPositionHelper() 306 *facingTable = *(facingTable - 1); in setCharacterPositionHelper()
|
H A D | kyra_lok.h | 302 int setCharacterPosition(int character, int *facingTable); 303 void setCharacterPositionHelper(int character, int *facingTable);
|
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/graphics/ |
H A D | animator_mr.cpp | 443 static const char *const facingTable[] = { in showIdleAnim() local 447 …Common::String filename = Common::String::format( "MI0%s%.02d.EMC", facingTable[_mainCharacter.fac… in showIdleAnim()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/graphics/ |
H A D | animator_mr.cpp | 443 static const char *const facingTable[] = { in showIdleAnim() local 447 …Common::String filename = Common::String::format( "MI0%s%.02d.EMC", facingTable[_mainCharacter.fac… in showIdleAnim()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toon/ |
H A D | character.cpp | 545 static const int facingTable[] = { in update() local 580 return facingTable[facingEntry]; in update()
|
/dports/games/scummvm/scummvm-2.5.1/engines/toon/ |
H A D | character.cpp | 545 static const int facingTable[] = { in update() local 580 return facingTable[facingEntry]; in update()
|