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Searched refs:factorD (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/qgis-ltr/qgis-3.16.16/src/core/labeling/
H A Dqgslabelobstaclesettings.cpp40 double factorD = exprVal.toDouble( &ok ); in updateDataDefinedProperties() local
43 factorD = qBound( 0.0, factorD, 10.0 ); in updateDataDefinedProperties()
44 factorD = factorD / 5.0 + 0.0001; // convert 0 -> 10 to 0.0001 -> 2.0 in updateDataDefinedProperties()
45 mObstacleFactor = factorD; in updateDataDefinedProperties()
/dports/graphics/qgis/qgis-3.22.3/src/core/labeling/
H A Dqgslabelobstaclesettings.cpp40 double factorD = exprVal.toDouble( &ok ); in updateDataDefinedProperties() local
43 factorD = std::clamp( factorD, 0.0, 10.0 ); in updateDataDefinedProperties()
44 factorD = factorD / 5.0 + 0.0001; // convert 0 -> 10 to 0.0001 -> 2.0 in updateDataDefinedProperties()
45 mObstacleFactor = factorD; in updateDataDefinedProperties()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Daction.cpp603 const int factorD = player_character.max_quality( qual_CUT_FINE ); in can_butcher_at() local
611 if( factor != INT_MIN || factorD != INT_MIN ) { in can_butcher_at()
H A Dgame.cpp8635 const int factorD = player_character.max_quality( quality_id( "CUT_FINE" ) ); in butcher_submenu() local
8636 const std::string msgFactorD = factorD > INT_MIN in butcher_submenu()
8637 … ? string_format( _( "Your best tool has <color_cyan>%d fine cutting</color>." ), factorD ) in butcher_submenu()
8791 const int factorD = u.max_quality( quality_id( "CUT_FINE" ) ); in butcher() local
8799 } else if( factor > INT_MIN || factorD > INT_MIN ) { in butcher()
8859 if( factor == INT_MIN && factorD == INT_MIN ) { in butcher()
8864 if( factor > INT_MIN || factorD > INT_MIN ) { in butcher()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Daction.cpp603 const int factorD = player_character.max_quality( qual_CUT_FINE ); in can_butcher_at() local
611 if( factor != INT_MIN || factorD != INT_MIN ) { in can_butcher_at()
H A Dgame.cpp8635 const int factorD = player_character.max_quality( quality_id( "CUT_FINE" ) ); in butcher_submenu() local
8636 const std::string msgFactorD = factorD > INT_MIN in butcher_submenu()
8637 … ? string_format( _( "Your best tool has <color_cyan>%d fine cutting</color>." ), factorD ) in butcher_submenu()
8791 const int factorD = u.max_quality( quality_id( "CUT_FINE" ) ); in butcher() local
8799 } else if( factor > INT_MIN || factorD > INT_MIN ) { in butcher()
8859 if( factor == INT_MIN && factorD == INT_MIN ) { in butcher()
8864 if( factor > INT_MIN || factorD > INT_MIN ) { in butcher()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_Vulkan/
H A DGSH_VulkanDraw.cpp1172 auto factorD = textureLinearAb->x() * textureLinearAb->y(); in CreateFragmentShader() local
1178 textureColorD * factorD->xxxx(); in CreateFragmentShader()