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Searched refs:fadeMode (Results 1 – 25 of 45) sorted by relevance

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/dports/audio/soundkonverter/soundkonverter-3.0.1/src/
H A Doptionslayer.cpp76 fadeMode = 1;
92 fadeMode = 2;
98 if( fadeMode == 1 ) fadeAlpha += 255.0f/50.0f*8.0f;
99 else if( fadeMode == 2 ) fadeAlpha -= 255.0f/50.0f*8.0f;
101 if( fadeAlpha <= 0.0f ) { fadeAlpha = 0.0f; fadeMode = 0; hide(); }
102 else if( fadeAlpha >= 255.0f ) { fadeAlpha = 255.0f; fadeMode = 0; frame->show(); }
H A Doptionslayer.h52 int fadeMode; // 1 = fade in, 2 = fade out variable
/dports/games/xblast/xblast-2.10.4/
H A Dsdl_pixmap.c50 static XBFadeMode fadeMode; variable
271 fadeMode = mode; in GUI_InitFade()
299 if (fadeMode != XBFM_IN) in GUI_DoFade()
303 if (fadeMode != XBFM_IN) in GUI_DoFade()
313 if (fadeMode == XBFM_IN) in GUI_DoFade()
319 if (fadeMode != XBFM_IN) in GUI_DoFade()
H A Dw32_pixmap.c65 static XBFadeMode fadeMode; variable
354 fadeMode = mode; in GUI_InitFade()
381 if (fadeMode == XBFM_IN) { in GUI_DoFade()
393 if (fadeMode == XBFM_WHITE_OUT) { in GUI_DoFade()
H A Dintro.h29 extern void DoFade (XBFadeMode fadeMode, int maxLine);
/dports/graphics/synaesthesia/synaesthesia-2.4/
H A Dmain.cc75 SymbolID fadeMode; variable
92 fadeMode = Stars; in setStateToDefaults()
140 if (strncmp(line,"fade",4) == 0) fadeMode = Stars; in loadConfig()
141 if (strncmp(line,"wave",4) == 0) fadeMode = Wave; in loadConfig()
142 if (strncmp(line,"heat",4) == 0) fadeMode = Flame; in loadConfig()
198 fprintf(f,"%s\n",fadeMode==Stars ? "fade" : (fadeMode==Wave ? "wave" : "heat")); in saveConfig()
H A Dui.cc411 starsButton->bright = (fadeMode == Stars); in interfaceSyncToState()
412 flameButton->bright = (fadeMode == Flame); in interfaceSyncToState()
413 waveButton->bright = (fadeMode == Wave); in interfaceSyncToState()
461 fadeMode = Flame; in changeState()
468 fadeMode = Wave; in changeState()
475 fadeMode = Stars; in changeState()
H A Dcore.cc81 double fadeModeFudge = (fadeMode == Wave ? 0.4 : in setStarSize()
82 (fadeMode == Flame ? 0.6 : 0.78)); in setStarSize()
270 switch(fadeMode) { in fade()
H A Dsyna.h171 extern SymbolID fadeMode;
/dports/games/residualvm/residualvm-0.3.1/engines/grim/emi/sound/
H A Dtrack.h79 void setFadeMode(FadeMode fadeMode) { _fadeMode = fadeMode; } in setFadeMode() argument
/dports/games/scummvm/scummvm-2.5.1/engines/grim/emi/sound/
H A Dtrack.h79 void setFadeMode(FadeMode fadeMode) { _fadeMode = fadeMode; } in setFadeMode() argument
/dports/games/scummvm/scummvm-2.5.1/engines/grim/costume/
H A Dkeyframe_component.cpp43 void KeyframeComponent::fade(Animation::FadeMode fadeMode, int fadeLength) { in fade() argument
44 _anim->fade(fadeMode, fadeLength); in fade()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/costume/
H A Dkeyframe_component.cpp43 void KeyframeComponent::fade(Animation::FadeMode fadeMode, int fadeLength) { in fade() argument
44 _anim->fade(fadeMode, fadeLength); in fade()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Danimation.cpp70 void Animation::fade(FadeMode fadeMode, int fadeLength) { in fade() argument
72 if (fadeMode == FadeIn) { in fade()
79 _fadeMode = fadeMode; in fade()
H A Danimation.h52 void fade(FadeMode fadeMode, int fadeLength);
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Danimation.cpp70 void Animation::fade(FadeMode fadeMode, int fadeLength) { in fade() argument
72 if (fadeMode == FadeIn) { in fade()
79 _fadeMode = fadeMode; in fade()
H A Danimation.h52 void fade(FadeMode fadeMode, int fadeLength);
/dports/www/firefox-legacy/firefox-52.8.0esr/mobile/android/base/java/org/mozilla/gecko/toolbar/
H A DTabCounter.java137 FadeMode fadeMode, in createAnimation() argument
142 set.addAnimation(fadeMode == FadeMode.FADE_IN ? new AlphaAnimation(0.0f, 1.0f) : in createAnimation()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dgraphics.h175 void setFadeMode(int fadeMode) { _fadeMode = fadeMode; }; in setFadeMode() argument
/dports/audio/lsp-plugins-lv2/lsp-plugins-1.1.31/src/testing/mtest/core/util/
H A Dsync_chirp.cpp219 scp_fade_t fadeMode = SCP_FADE_RAISED_COSINES;
237 sc.set_fader_fading_method(fadeMode);
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dgraphics.h186 void setFadeMode(int fadeMode) { _fadeMode = fadeMode; }; in setFadeMode() argument
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dinterface.h194 void setFadeMode(int fadeMode) { in setFadeMode() argument
195 _fadeMode = fadeMode; in setFadeMode()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dinterface.h194 void setFadeMode(int fadeMode) { in setFadeMode() argument
195 _fadeMode = fadeMode; in setFadeMode()
/dports/audio/soundkonverter/soundkonverter-3.0.1/src/opener/
H A Dcdopener.cpp1156 fadeMode = 1; in fadeIn()
1163 fadeMode = 2; in fadeOut()
1168 if( fadeMode == 1 ) in fadeAnim()
1172 else if( fadeMode == 2 ) in fadeAnim()
1180 fadeMode = 0; in fadeAnim()
1186 fadeMode = 0; in fadeAnim()
H A Dcdopener.h220 int fadeMode; // 1 = fade in, 2 = fade out variable

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