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Searched refs:fadeSfx (Results 1 – 11 of 11) sorted by relevance

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/
H A Dmap_lucien.lua92 fadeSfx(sfx, 3)
148 fadeSfx(sfx, 20)
149 fadeSfx(engineLoop, 20)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Dcreatorform5.lua148 fadeSfx(sfx, 2)
257 fadeSfx(loop, 0.5)
263 fadeSfx(loop, 0.5)
268 fadeSfx(loop, 4)
H A Dstrangecreature.lua82 fadeSfx(h, 3)
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DSFXLoops.cpp43 core->sound->fadeSfx(*loop, SFT_OUT, 0.25); in stopLoop()
H A DIntro.cpp465 dsq->sound->fadeSfx(propLoop, SFT_OUT, 2); in update()
652 dsq->sound->fadeSfx(drone, SFT_OUT, 0.1); in update()
653 dsq->sound->fadeSfx(windLoop, SFT_OUT, 0.1); in update()
862 dsq->sound->fadeSfx(bgLoop, SFT_OUT, 5); in update()
H A DAvatar.cpp557 dsq->sound->fadeSfx(channel, SFT_OUT, 0.2); in openNote()
661 dsq->sound->fadeSfx(channel, SFT_OUT, 1.0); in closeNote()
3687 dsq->sound->fadeSfx(dsq->loops.trip, SFT_OUT, 3); in removeTripEffects()
4192 core->sound->fadeSfx(dsq->loops.shield, SFT_OUT, 1); in destroy()
4197 core->sound->fadeSfx(dsq->loops.current, SFT_OUT, 1); in destroy()
4935 core->sound->fadeSfx(dsq->loops.shield, SFT_OUT, 1); in stopAura()
5148 core->sound->fadeSfx(dsq->loops.roll, SFT_OUT, 0.5); in startRoll()
5172 core->sound->fadeSfx(dsq->loops.roll, SFT_OUT, 1); in stopRoll()
6694 core->sound->fadeSfx(dsq->loops.current, SFT_OUT, 1); in onUpdate()
H A DGame.cpp5773 core->sound->fadeSfx(dsq->loops.bg, SFT_OUT, 0.5); in switchBgLoop()
7456 dsq->sound->fadeSfx(handle, SFT_OUT, ft); in onCook()
7461 dsq->sound->fadeSfx(handle, SFT_OUT, ft); in onCook()
7466 dsq->sound->fadeSfx(handle, SFT_OUT, ft); in onCook()
9988 core->sound->fadeSfx(dsq->loops.bg2, SFT_OUT, bgLoopFadeTime); in updateBgSfxLoop()
10007 core->sound->fadeSfx(dsq->loops.bg2, SFT_OUT, bgLoopFadeTime); in updateBgSfxLoop()
H A DScriptInterface.cpp3225 sound->fadeSfx(h, SFT_OUT, fadeOut); in luaFunc()
6639 luaFunc(fadeSfx) in luaFunc() argument
6644 core->sound->fadeSfx(header, SFT_OUT, ft); in luaFunc()
9818 luaRegister(fadeSfx),
H A DDSQ.cpp2286 sound->fadeSfx(c, SFT_OUT, fadeOut); in playPositionalSfx()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DSoundManager.h164 void fadeSfx(void *channel, SoundFadeType sft=SFT_OUT, float t=0.8);
H A DSoundManager.cpp1384 void SoundManager::fadeSfx(void *channel, SoundFadeType sft, float t) in fadeSfx() function in SoundManager