Searched refs:fadeSfx (Results 1 – 11 of 11) sorted by relevance
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/maps/ |
H A D | map_lucien.lua | 92 fadeSfx(sfx, 3) 148 fadeSfx(sfx, 20) 149 fadeSfx(engineLoop, 20)
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/ |
H A D | creatorform5.lua | 148 fadeSfx(sfx, 2) 257 fadeSfx(loop, 0.5) 263 fadeSfx(loop, 0.5) 268 fadeSfx(loop, 4)
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H A D | strangecreature.lua | 82 fadeSfx(h, 3)
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | SFXLoops.cpp | 43 core->sound->fadeSfx(*loop, SFT_OUT, 0.25); in stopLoop()
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H A D | Intro.cpp | 465 dsq->sound->fadeSfx(propLoop, SFT_OUT, 2); in update() 652 dsq->sound->fadeSfx(drone, SFT_OUT, 0.1); in update() 653 dsq->sound->fadeSfx(windLoop, SFT_OUT, 0.1); in update() 862 dsq->sound->fadeSfx(bgLoop, SFT_OUT, 5); in update()
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H A D | Avatar.cpp | 557 dsq->sound->fadeSfx(channel, SFT_OUT, 0.2); in openNote() 661 dsq->sound->fadeSfx(channel, SFT_OUT, 1.0); in closeNote() 3687 dsq->sound->fadeSfx(dsq->loops.trip, SFT_OUT, 3); in removeTripEffects() 4192 core->sound->fadeSfx(dsq->loops.shield, SFT_OUT, 1); in destroy() 4197 core->sound->fadeSfx(dsq->loops.current, SFT_OUT, 1); in destroy() 4935 core->sound->fadeSfx(dsq->loops.shield, SFT_OUT, 1); in stopAura() 5148 core->sound->fadeSfx(dsq->loops.roll, SFT_OUT, 0.5); in startRoll() 5172 core->sound->fadeSfx(dsq->loops.roll, SFT_OUT, 1); in stopRoll() 6694 core->sound->fadeSfx(dsq->loops.current, SFT_OUT, 1); in onUpdate()
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H A D | Game.cpp | 5773 core->sound->fadeSfx(dsq->loops.bg, SFT_OUT, 0.5); in switchBgLoop() 7456 dsq->sound->fadeSfx(handle, SFT_OUT, ft); in onCook() 7461 dsq->sound->fadeSfx(handle, SFT_OUT, ft); in onCook() 7466 dsq->sound->fadeSfx(handle, SFT_OUT, ft); in onCook() 9988 core->sound->fadeSfx(dsq->loops.bg2, SFT_OUT, bgLoopFadeTime); in updateBgSfxLoop() 10007 core->sound->fadeSfx(dsq->loops.bg2, SFT_OUT, bgLoopFadeTime); in updateBgSfxLoop()
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H A D | ScriptInterface.cpp | 3225 sound->fadeSfx(h, SFT_OUT, fadeOut); in luaFunc() 6639 luaFunc(fadeSfx) in luaFunc() argument 6644 core->sound->fadeSfx(header, SFT_OUT, ft); in luaFunc() 9818 luaRegister(fadeSfx),
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H A D | DSQ.cpp | 2286 sound->fadeSfx(c, SFT_OUT, fadeOut); in playPositionalSfx()
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | SoundManager.h | 164 void fadeSfx(void *channel, SoundFadeType sft=SFT_OUT, float t=0.8);
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H A D | SoundManager.cpp | 1384 void SoundManager::fadeSfx(void *channel, SoundFadeType sft, float t) in fadeSfx() function in SoundManager
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