Searched refs:fadeToPercent (Results 1 – 2 of 2) sorted by relevance
57 short fadeToPercent, radiusRounded; in paintLight() local76 fadeToPercent = theLight->radialFadeToPercent; in paintLight()93 …lightMultiplier = 100 - (100 - fadeToPercent) * fp_sqrt(((i-x) * (i-x) + (j-y) * (j-y)) * FP_FAC… in paintLight()
2934 … boolean passThroughCreatures, boolean setFieldOfView, short theColor[3], short fadeToPercent);